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  1. #161
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fendred View Post
    The difference between Allagan Rot and Dive Bombs is that with Allagan Rot, after the players die once, they are formulating a strategy to deal with it.
    When players die to Divebomb, they start formulating a strategy to deal with it. No difference.

    Btw, CT2 has divebombs, they work the exact same way, just more forgiving.
    (0)

  2. #162
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sove92 View Post
    When players die to Divebomb, they start formulating a strategy to deal with it. No difference.

    Btw, CT2 has divebombs, they work the exact same way, just more forgiving.
    Actually the ones in Syrcus Tower work like T9 Divebombs.
    (1)

  3. #163
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by saeedaisspecial View Post
    My point was that you're constantly going to be thrown with new mechanics, where each one will kill you if you fail to perform them. That is the entire nature of mechanics. If you don't perform them, you die.
    Yes, I totally agree. That isn't what I'm talking about though. I'm simply saying that those new players who were awesome enough to get a group for that content aren't going to be literate enough in the camera controls to deal with the mechanic as easily as they deal with allagan rot or the turn 4 dance. There needed to be some kind of fight earlier in the game that forced the players into learn about those controls in the same way they were forced to learn how to use the other UI elements. That wasn't done, so the fight had a higher attrition rate than it really needed to back when it was still current content.
    (0)
    Last edited by Fendred; 08-02-2014 at 09:56 AM.

  4. #164
    Player
    AnnaMolly's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    169
    Character
    Anna Ruthven
    World
    Excalibur
    Main Class
    White Mage Lv 80
    This reminds me of that one time I was born, I literally walked out of the womb and started dancing ballet while reciting complex math equations. Wait, no. That didn't happen because I learned to do things. Practice makes perfect...or for some unfortunate people it doesn't. /shrug
    (2)

  5. #165
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Fendred View Post
    Yes, I totally agree. That isn't what I'm talking about though. I'm simply saying that those new players who were awesome enough to get a group for that content aren't going to be literate enough in the camera controls to deal with the mechanic as easily as they deal with allagan rot or the turn 4 dance. There needed to be some kind of fight earlier in the game that forced the players into learn about those controls in the same way they were forced to learn how to use the other UI elements. That wasn't done, so the fight had a higher attrition rate than it really needed to.
    No, there didn't.
    That's how mechanics work. When you encounter them, you learn how to deal with them however they present themselves. If you couldn't instantly figure out that you needed to start looking around the map the first time you see a divebomb go off, you have issues.
    Are you going to tell me that Ifrit is cheap too because you had to turn your camera around to see which way he's charging from? It's the exact same thing.
    (1)

  6. #166
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by saeedaisspecial View Post
    No, there didn't.
    That's how mechanics work. When you encounter them, you learn how to deal with them however they present themselves.
    Are you going to tell me that Ifrit is cheap too because you had to turn your camera around to see which way he's charging from? It's the exact same thing.
    Sounds like enough camera practice for T5 to me, you need to look around to see where the attack is coming from.
    (0)

  7. #167
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Hybris-Maenad View Post
    You would think that any group that was able to even get to divebombs would figure out that something appearing over someones head would indicate that something dangerous was about to happen.
    You have no argument whatsoever, just go. You're obviously unable to pick up on game mechanics. If you're having a problem in duty finder, it's probably because of you.
    Two assumptions being made here.

    1) He doesn't understand mechanics. He's downed the content obviously he understands it enough.

    2) DF or PF parties having fully experienced people who have seen all of the mechanics of the fight (even in those parties that claim to be experienced). Just because a mark appears over your head doesn't mean it tells you what to do with the mechanic. Much less if you have new people in a fight, it only takes one person to mess up divebombs and kill several people. One person not stacked, while marked can have twin change direction and could charge through the group from the side and knock all the people into the nearby walls.
    (0)

  8. #168
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Content should not need echo nor nerfs to reduce the difficulty unless its completely impossible for someone to beat it like twintania in the beginning, the content in this game is not hard even if you're a monkey, a monkey could beat the content in this game stop crying for nerfs cause you can't beat a fight and just learn how to do it.
    (0)

  9. #169
    Player
    Authority's Avatar
    Join Date
    Feb 2014
    Posts
    48
    Character
    Deathgod Hayabusa
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    I agree with the elitists on this one and this is a straight out in favor of them argument, hands down. The old-content has been nerfed and we have got echo buff on top of that.

    It is getting extremely irritating and tiresome that 90% percent of Duty Finders do NOT even watch a youtube video - Here https://www.youtube.com/user/Xehanort1227. Problem solved.


    No one is perfect but PLEASE stop entering expecting to be trained fully or be explained fully of the fight. This self-entitlement is ridiculous, disrespectful and insulting. No one is a perfect player at first, including myself and I have done mistakes as well. But just stop entering (EXtreme fights anyone) repeatedly (same players after multiple wiped groups) begging to be carried. You are going to be flamed as hard as possible and rightly so because if you do lack the basic common sense of extreme/endgame content = must do my homework then you are the only person to blame. No one else, not the game (which is a challenging one for the new players so there is no excuse to blame the game), it is you and only you. Get it hard-wired into your DNA. You can't force others to do your job.

    The worse of you are the silent types. All my hate goes to you because you don't even bother to say that "I am new" or even ask "So how does this fight work?", "Why did I die?", "What do I have to do?". Instead you embrace this stupidious gold silence of yours and wipe the rest of the group until you repeat and repeat and in some extreme situations, the whole group cannot progress or succeed because of one player.

    FFXIV is not that type of game.
    (2)

  10. #170
    Player
    EvaEva's Avatar
    Join Date
    Sep 2011
    Posts
    14
    Character
    Eva Eva
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    I think they should nerf the damage done when you step on the edges of the arena. It's never telegraphed that you will instantly die, in fact no other bosses outside of T5 and T9 will instantly kill you by stepping into the brightly colored and alluring arena edge. SE being the equal opportunity employer that I know them should rectify this raiding atrocity, and mail me a few million gil while they are at it.
    (1)

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