When players die to Divebomb, they start formulating a strategy to deal with it. No difference.
Btw, CT2 has divebombs, they work the exact same way, just more forgiving.
Yes, I totally agree. That isn't what I'm talking about though. I'm simply saying that those new players who were awesome enough to get a group for that content aren't going to be literate enough in the camera controls to deal with the mechanic as easily as they deal with allagan rot or the turn 4 dance. There needed to be some kind of fight earlier in the game that forced the players into learn about those controls in the same way they were forced to learn how to use the other UI elements. That wasn't done, so the fight had a higher attrition rate than it really needed to back when it was still current content.
Last edited by Fendred; 08-02-2014 at 09:56 AM.
This reminds me of that one time I was born, I literally walked out of the womb and started dancing ballet while reciting complex math equations. Wait, no. That didn't happen because I learned to do things. Practice makes perfect...or for some unfortunate people it doesn't. /shrug
No, there didn't.Yes, I totally agree. That isn't what I'm talking about though. I'm simply saying that those new players who were awesome enough to get a group for that content aren't going to be literate enough in the camera controls to deal with the mechanic as easily as they deal with allagan rot or the turn 4 dance. There needed to be some kind of fight earlier in the game that forced the players into learn about those controls in the same way they were forced to learn how to use the other UI elements. That wasn't done, so the fight had a higher attrition rate than it really needed to.
That's how mechanics work. When you encounter them, you learn how to deal with them however they present themselves. If you couldn't instantly figure out that you needed to start looking around the map the first time you see a divebomb go off, you have issues.
Are you going to tell me that Ifrit is cheap too because you had to turn your camera around to see which way he's charging from? It's the exact same thing.
Sounds like enough camera practice for T5 to me, you need to look around to see where the attack is coming from.No, there didn't.
That's how mechanics work. When you encounter them, you learn how to deal with them however they present themselves.
Are you going to tell me that Ifrit is cheap too because you had to turn your camera around to see which way he's charging from? It's the exact same thing.
Two assumptions being made here.You would think that any group that was able to even get to divebombs would figure out that something appearing over someones head would indicate that something dangerous was about to happen.
You have no argument whatsoever, just go. You're obviously unable to pick up on game mechanics. If you're having a problem in duty finder, it's probably because of you.
1) He doesn't understand mechanics. He's downed the content obviously he understands it enough.
2) DF or PF parties having fully experienced people who have seen all of the mechanics of the fight (even in those parties that claim to be experienced). Just because a mark appears over your head doesn't mean it tells you what to do with the mechanic. Much less if you have new people in a fight, it only takes one person to mess up divebombs and kill several people. One person not stacked, while marked can have twin change direction and could charge through the group from the side and knock all the people into the nearby walls.
Content should not need echo nor nerfs to reduce the difficulty unless its completely impossible for someone to beat it like twintania in the beginning, the content in this game is not hard even if you're a monkey, a monkey could beat the content in this game stop crying for nerfs cause you can't beat a fight and just learn how to do it.
I agree with the elitists on this one and this is a straight out in favor of them argument, hands down. The old-content has been nerfed and we have got echo buff on top of that.
It is getting extremely irritating and tiresome that 90% percent of Duty Finders do NOT even watch a youtube video - Here https://www.youtube.com/user/Xehanort1227. Problem solved.
No one is perfect but PLEASE stop entering expecting to be trained fully or be explained fully of the fight. This self-entitlement is ridiculous, disrespectful and insulting. No one is a perfect player at first, including myself and I have done mistakes as well. But just stop entering (EXtreme fights anyone) repeatedly (same players after multiple wiped groups) begging to be carried. You are going to be flamed as hard as possible and rightly so because if you do lack the basic common sense of extreme/endgame content = must do my homework then you are the only person to blame. No one else, not the game (which is a challenging one for the new players so there is no excuse to blame the game), it is you and only you. Get it hard-wired into your DNA. You can't force others to do your job.
The worse of you are the silent types. All my hate goes to you because you don't even bother to say that "I am new" or even ask "So how does this fight work?", "Why did I die?", "What do I have to do?". Instead you embrace this stupidious gold silence of yours and wipe the rest of the group until you repeat and repeat and in some extreme situations, the whole group cannot progress or succeed because of one player.
FFXIV is not that type of game.
I think they should nerf the damage done when you step on the edges of the arena. It's never telegraphed that you will instantly die, in fact no other bosses outside of T5 and T9 will instantly kill you by stepping into the brightly colored and alluring arena edge. SE being the equal opportunity employer that I know them should rectify this raiding atrocity, and mail me a few million gil while they are at it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.