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  1. #1
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Alukah View Post
    I'd like to see the proof.
    Now that his meaning is clarified, I'm actually inclined to believe him. Back before FATE mobs were provoke immune they said to report people who intentionally reset them. No reason it wouldn't apply, even though you can't provoke. So constantly resetting to prevent someone from killing the mob, even though you're trying to save it for your group... yeah I could see them saying that's griefing.

    Quote Originally Posted by Alukah View Post
    But he's saying that pulling early is also griefing and it was confirmed by GMs, I want to see that.
    We clarified that's not what he meant. You should read the rest of my back and forth with him.

    Quote Originally Posted by Taruranto View Post
    Yeah, and they will have nothing to do... WAIT, JUST LIKE NOW.
    Not quite. They would get their full sets in weeks, maybe a month or two.... and burn themselves out on the content, possibly unsubbing.

    Quote Originally Posted by Taruranto View Post
    I know exactly what I want.
    Keyword of the bit this responds to, "most".

    Quote Originally Posted by Taruranto View Post
    Lockouts weren't in FFXI (not so heavy anyway, you could do Dynamis every 72 hours) and you could raid every night.
    No, you just had low drop rates. Which is what I pointed out would happen if they were unlocked. Yoshi even mentioned once that the two alternatives were our current locks, or very low drop rates, but unlocked. He felt this was better. And many people agree. You don't, we get it, doesn't mean it's bad this way.

    Quote Originally Posted by Taruranto View Post
    Because CT is a 24 men long ass raid that drops level 100 useless items and with sleep inducing difficulty and which only worthy reward is dropped from the end boss with a 1/3 chance and then 1/8 chance. Please, don't compare it to coil.
    Not comparing to coil. Not to mention, you just helped my argument when you mentioned the drop chance of "the only worthy item". People don't like low drop rates, and that's not even low. I would not want something like Coil, with a loot lockout like CT. I would just get too burned out on it. Especially later on once you have a fair amount of the pieces you need/want.

    Also, more of a response to something you said earlier. Preventing people from getting gear too fast is a VERY good reason, whether you want to agree or not.
    (3)
    Last edited by ispano; 07-29-2014 at 04:24 AM.

  2. #2
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ispano View Post
    Now that his meaning is clarified, I'm actually inclined to believe him. Back before FATE mobs were provoke immune they said to report people who intentionally reset them. No reason it wouldn't apply, even though you can't provoke. So constantly resetting to prevent someone from killing the mob, even though you're trying to save it for your group... yeah I could see them saying that's griefing.
    But he's saying that pulling early is also griefing and it was confirmed by GMs, I want to see that.
    (2)