I'd like to see the proof.
When you say everyone can get credit, are you talking about everyone in your LS? Unless we're playing different games, not everyone can get full credit if there's too many people, they die way too fast.Finite resource vs something everyone can get credit for.
Terrible analogy.
No there isn't, it's purely enmity based.
That's why so many groups run lots of healers/tanks to generate as much enmity as possible in a short time.
There is not limit to how many people or groups can obtain full credit.
Last edited by Alukah; 07-29-2014 at 04:08 AM.


Now that his meaning is clarified, I'm actually inclined to believe him. Back before FATE mobs were provoke immune they said to report people who intentionally reset them. No reason it wouldn't apply, even though you can't provoke. So constantly resetting to prevent someone from killing the mob, even though you're trying to save it for your group... yeah I could see them saying that's griefing.
We clarified that's not what he meant. You should read the rest of my back and forth with him.
Not quite. They would get their full sets in weeks, maybe a month or two.... and burn themselves out on the content, possibly unsubbing.
Keyword of the bit this responds to, "most".
No, you just had low drop rates. Which is what I pointed out would happen if they were unlocked. Yoshi even mentioned once that the two alternatives were our current locks, or very low drop rates, but unlocked. He felt this was better. And many people agree. You don't, we get it, doesn't mean it's bad this way.
Not comparing to coil. Not to mention, you just helped my argument when you mentioned the drop chance of "the only worthy item". People don't like low drop rates, and that's not even low. I would not want something like Coil, with a loot lockout like CT. I would just get too burned out on it. Especially later on once you have a fair amount of the pieces you need/want.
Also, more of a response to something you said earlier. Preventing people from getting gear too fast is a VERY good reason, whether you want to agree or not.
Last edited by ispano; 07-29-2014 at 04:24 AM.
But he's saying that pulling early is also griefing and it was confirmed by GMs, I want to see that.Now that his meaning is clarified, I'm actually inclined to believe him. Back before FATE mobs were provoke immune they said to report people who intentionally reset them. No reason it wouldn't apply, even though you can't provoke. So constantly resetting to prevent someone from killing the mob, even though you're trying to save it for your group... yeah I could see them saying that's griefing.
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