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  1. #161
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by ispano View Post
    It's fun for me because I don't have to grind it many times in a single week just to get something to drop. .
    So you'd rather do content once a week and not have it drop at all?
    Your idea of fun is amazing!
    (0)

  2. #162
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ispano View Post
    It's fun for me because I don't have to grind it many times in a single week just to get something to drop.
    Then don't. When Coil 1 was unlocked I didn't force myself to do turns I didn't like all day every day.

    People don't truly understand what would have to happen to unlock the content while it's still current.
    They do. The cons vs pros of of a free system have discussed multiple times here. "People will get gear too fast!!!" is a weak argument versus "the ability to play with your friends" and "the ability to play all weak and peace youself".
    (0)

  3. #163
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Taruranto View Post
    They do. The cons vs pros of of a free system have discussed multiple times here. "People will get gear too fast!!!" is a weak argument versus "the ability to play with your friends" and "the ability to play all weak and peace youself".
    Sadly this is true, a large number of issues with other content (mainly Hunts) are due to the player backup that the Coil lockouts have caused.

    The frustrated masses that have been debating and giving warnings about this for months have either given up on coil due to juggling static schedules or simply got tired of waiting for 2.4 and instantly hopped on the Hunt bandwagon as to not lose out on some form of progression.

    The fact that these rewards are so ravenously sought after and that people are forgoing coil entirely shows just how detrimental the current lockout system is to the playerbase.

    This isn't to say the current implementation of Hunts is any better because it isn't, in reality its a horrible alternative to a terrible system.
    (2)

  4. #164
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by saeedaisspecial View Post
    So you'd rather do content once a week and not have it drop at all?
    Your idea of fun is amazing!
    I never said a specific drop, like CT. I meant for something to drop AT ALL. Typically for top end content, if you have it unlocked, the drop rates are not 100%. And even if they're really low, people blow through the content in very little time.

    Quote Originally Posted by Taruranto View Post
    Then don't. When Coil 1 was unlocked I didn't force myself to do turns I didn't like all day every day.
    Read above.

    Quote Originally Posted by Taruranto View Post
    They do. The cons vs pros of of a free system have discussed multiple times here. "People will get gear too fast!!!" is a weak argument versus "the ability to play with your friends" and "the ability to play all weak and peace youself".
    No, they don't. Most people only look at what they think they want. They never look at it from other people's views or even the developer's views. If unlocked content was such a great idea, why hasn't there been any decent games which used that system? Besides the lack of difficulty, and having to deal with trolls and whatnot in CT, why do many of us find CT boring as hell?

    You have to understand, something being difficult or gated or whatnot, is not the same as intentionally making something difficulty or pacing yourself.
    (1)
    Last edited by ispano; 07-29-2014 at 02:19 AM.

  5. #165
    Player
    DishSoap's Avatar
    Join Date
    May 2014
    Posts
    134
    Character
    Dish Soap
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Remember resetting mobs is considered a griefing tactic but so is pulling early knowing people are coming.
    (0)

  6. #166
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by DishSoap View Post
    Remember pulling early knowing people are coming is considered a griefing tactic but so is resetting mobs.
    What? You might want to back this up. Resetting already has precedence, but this?
    (3)

  7. #167
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by DishSoap View Post
    Remember resetting mobs is considered a griefing tactic but so is pulling early knowing people are coming.
    Incorrect, you cannot be reported for fighting unclaimed mobs in the open world or every single player would be banned.
    (7)

  8. #168
    Player
    DishSoap's Avatar
    Join Date
    May 2014
    Posts
    134
    Character
    Dish Soap
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ispano View Post
    What? You might want to back this up. Resetting already has precedence, but this?
    I had a GM say that pulling early repeatably knowing people are coming is considered a griefing tactic because it's the same reason resetting mobs is against ToS and considered a griefing tactic. It's because it "interrupts the progress of other players".
    (1)

  9. #169
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by DishSoap View Post
    I had a GM say that pulling early repeatably knowing people are coming is considered a griefing tactic because it's the same reason resetting mobs is against ToS and considered a griefing tactic.
    Then that GM doesn't know what they're talking about. I could be there with my own group, knowing that some huge zerg is incoming. But as long as they have not claimed the mob, it's there for anyone to take.

    Or, you interpreted it wrong.
    (3)

  10. #170
    Player
    IshidaTsukuyomi's Avatar
    Join Date
    Mar 2014
    Posts
    8
    Character
    Ishida Tsukuyomi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Not everyone stands around waiting for people to call out hunts. I have had many times when I'm. Scouting and come across a group kill a A rank, so I join in and let my party know, how is that selfish? Or when I find a mark that no one has I let my party know let them get in the zone and then my Ls. I never lost credit the only time I did was when I attacked one and it's had lighting spikes and it killed me but that's my fault. Other then that I've never got anything but full credit on a mob I found.
    (1)

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