I have a 48 dragon, hopefully soon 50 and I have a really naive question. It is not for flame at all or anything alike. Why Dragon says that the 24 moves rotation is complex ? I mean sure if you want to memorize the full rotation, it would be a long one but if you think more in terms of priorities, it doesn't seem that much complex to me. Keep in mind that I still don't have CT so I cannot check the following statements.
So the full rotation would be (from Dragoons: A Rotation Reborn thread) : HT-ID-Dis-CT-Ph-TT-VT-FT-HT-TT-VT-FT-Ph-ID-Dis-CT-HT-TT-VT-FT-Ph-TT-VT-FT
As I see it, you would have two combos and two isolated skills :
- ID - Dis - CT
- TT - VT - FT
- HT
- Ph
You have a kind of opener : HT-ID-Dis-CT-Ph. After that it seems quite straighforward to me, but I may miss something. The priorites would be :
- keep buff (HT) and debuff (Dis) up
- keep DoTs (only Ph as the other one is part of a combo)
- fill in with TT - VT - FT combo
Doing this, you would have
- the opener: HT-ID-Dis-CT-Ph
- then the filler combo: TT - VT - FT
- Here HT would fall off if you were to add another combo filler, so just reapply HT before it fades: HT
- Normally nothing would be near to fade so filler combo: TT - VT - FT
- At that time Ph should be nearly finished: Ph
- Then Dis would fade if you apply a filler combo so Dis combo: ID-Dis-CT
- ...
Am I missing something? By the way, it seems even easier to me if you would just sitck with 3 'combos':
- HT - Ph
- ID-Dis-CT
- TT - VT - FT
Am I missing something here also?