Results -9 to 0 of 6139

Threaded View

  1. #11
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    I think I will not have any constructive answer in the other thread I posted first.

    Quote Originally Posted by Lewena View Post
    I have a 48 dragon, hopefully soon 50 and I have a really naive question. It is not for flame at all or anything alike. Why Dragon says that the 24 moves rotation is complex ? I mean sure if you want to memorize the full rotation, it would be a long one but if you think more in terms of priorities, it doesn't seem that much complex to me. Keep in mind that I still don't have CT so I cannot check the following statements.

    So the full rotation would be (from Dragoons: A Rotation Reborn thread) : HT-ID-Dis-CT-Ph-TT-VT-FT-HT-TT-VT-FT-Ph-ID-Dis-CT-HT-TT-VT-FT-Ph-TT-VT-FT
    As I see it, you would have two combos and two isolated skills :
    1. ID - Dis - CT
    2. TT - VT - FT
    3. HT
    4. Ph
    You have a kind of opener : HT-ID-Dis-CT-Ph. After that it seems quite straighforward to me, but I may miss something. The priorites would be :
    1. keep buff (HT) and debuff (Dis) up
    2. keep DoTs (only Ph as the other one is part of a combo)
    3. fill in with TT - VT - FT combo
    Doing this, you would have
    • the opener: HT-ID-Dis-CT-Ph
    • then the filler combo: TT - VT - FT
    • Here HT would fall off if you were to add another combo filler, so just reapply HT before it fades: HT
    • Normally nothing would be near to fade so filler combo: TT - VT - FT
    • At that time Ph should be nearly finished: Ph
    • Then Dis would fade if you apply a filler combo so Dis combo: ID-Dis-CT
    • ...

    Am I missing something? By the way, it seems even easier to me if you would just sitck with 3 'combos':
    1. HT - Ph
    2. ID-Dis-CT
    3. TT - VT - FT
    Am I missing something here also?
    Just to complement: the rotation would be in terms of above 'combos'
    1 > 2 > 3 > 1 > 3 > 2 > 1 > 3 > 3
    And if you are thinking in terms of priorities, you don't need to memorize any rotation.

    If you were to memorize a rotation for Monk (yeah I hope, this will nope end up in the fight between Dragoons and Monks XD), it would lead to something also quite long. And I think even longer than the 24 moves of Dragoons. Indeed, if you are performing a rotation (it is bad for Monks to think in terms of rotation of course but this is only for some kind of comparison) with Demo every 3 stance cycle, you would obtain a 19 moves rotation without Touch of Death. If you are inserting Touch of Death, it is really really long. And it is why Monks needs to think more in terms of priorities than rotation. Why isn't it the case for Dragoons?
    (0)
    Last edited by Lewena; 07-17-2014 at 07:59 PM.

Tags for this Thread