Quick q, Are the BiS lists on the op still relevant or has anything changed? Especially now that we have the Ramuh slaying ring which I like a lot more than the HA one. Any definitive bis for drg I should aim for?

Quick q, Are the BiS lists on the op still relevant or has anything changed? Especially now that we have the Ramuh slaying ring which I like a lot more than the HA one. Any definitive bis for drg I should aim for?


All BiS always revolved around the accuracy cap of the raid encounter, whatever u gear switch, make sure u got at least 495 acc to max 515 acc for t9
There's some who swear by Det, some who swear by Gear Score, as you would notice if you've been stalking this thread. Both sides seem to be putting out impressive numbers so I guess... personal preference?


Still need some insight on this:
When calculating buffed potency, say Heavy Thrust, "Increases damage dealt by 15%"
Is it (potency) * 1.15
Or (potency) / .85
The reason I ask is I'm in sales. When I mark something up (profit margin), we divide by the reciprocal. This is increasing the value of the product by (profit margin), not taking a percentage of the value and adding to it.
Examples:
300 potency * 1.15 = 345
(this just takes 15% of the base 300 value and adds to it)
300 potency / .85 = 352.94
(this actually increases value by 15%)
I'm leaning toward the latter, but I'm not sure which is the proper way to calculate. Any thoughts? There is a drastic difference at higher percentages.
Take B4B, HT, Dis (conservative 8% increase)
25+15+8 = 48%
330 potency * 1.48 = 488.4
330 potency / .52 = 634.61
Last edited by whiskeybravo; 08-20-2014 at 06:52 AM.
Whiskeybravo, the way to calculate the additional dmg is to multiple by the potency by the percentage buff. Example:
300 x 15% = 45 thus 300 + 45 = 345 potency
Or
300 x 85% = 255, subtract that from 300 (300-255=45)
When you divide 300 by .85 you're finding the number that 300 is 85% of... Or 352.94 x .85 = 300. This is NOT the correct way to find percentage buffs
As well the percentages are multiplicative, meaning with HT your 100 potency skill is hitting for 115. After disembowel (10% buff) the new potency is 126.5 (115 x 10%) instead of 125. This also applies to B4B. Best to go back and read the first page Avyar breaks it all down. I'm doing a terrible explanation.
Friends don't let friends Dragoon
I think you did fine explaining.Whiskeybravo, the way to calculate the additional dmg is to multiple by the potency by the percentage buff. Example:
300 x 15% = 45 thus 300 + 45 = 345 potency
Or
300 x 85% = 255, subtract that from 300 (300-255=45)
When you divide 300 by .85 you're finding the number that 300 is 85% of... Or 352.94 x .85 = 300. This is NOT the correct way to find percentage buffs
As well the percentages are multiplicative, meaning with HT your 100 potency skill is hitting for 115. After disembowel (10% buff) the new potency is 126.5 (115 x 10%) instead of 125. This also applies to B4B. Best to go back and read the first page Avyar breaks it all down. I'm doing a terrible explanation.
it's just original potency X Total DMG+ Buffs X DMG+ from resistance reduction. That's general rule for weapon skills and auto attacks.
Then we open a can of worms by discussing whether DoT damage is reduced by piercing resistance (Disembowl) or magic resistance (Foe Requiem)...
DoT tick damage btw is determined at the time of application, so if you apply the DoT with your buffs up, the tick damage remains at the higher value for the subsequent ticks until the DoT wears off.
Thanks, I was half asleep trying to do the math when I wrote it
The DoT damage is NOT increased by the piercing debuffs, only the initial skill is. The initial potency of the phleb or CT skill is given the piercing debuff but the DoT ticks unfortunately don't get the benefit.
Spartan is spot on with the snapshot of buffs and ticks. Not that this would every really happen, but if for example B4B, HT, and IR all have 1 sec left when you applied chaos thrust, all the ticks over the next 30 secs from CT will buffed by those three even though they fell off immediately after application.
Friends don't let friends Dragoon
wish we had a guide for end game gearing. like how to get the drachen stuff etc etc
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