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  1. #1
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Quick q, Are the BiS lists on the op still relevant or has anything changed? Especially now that we have the Ramuh slaying ring which I like a lot more than the HA one. Any definitive bis for drg I should aim for?
    (0)

  2. #2
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SolarMisae View Post
    Quick q, Are the BiS lists on the op still relevant or has anything changed? Especially now that we have the Ramuh slaying ring which I like a lot more than the HA one. Any definitive bis for drg I should aim for?
    All BiS always revolved around the accuracy cap of the raid encounter, whatever u gear switch, make sure u got at least 495 acc to max 515 acc for t9
    (0)

  3. #3
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by SolarMisae View Post
    Quick q, Are the BiS lists on the op still relevant or has anything changed? Especially now that we have the Ramuh slaying ring which I like a lot more than the HA one. Any definitive bis for drg I should aim for?
    There's some who swear by Det, some who swear by Gear Score, as you would notice if you've been stalking this thread. Both sides seem to be putting out impressive numbers so I guess... personal preference?
    (0)

  4. #4
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by rickyguo View Post
    He claims a net gain in potency of 364.1 and I'm still struggling to find out how your opener that changes something within the 6 seconds of HT is gaining you more than an extra combo'd full thrust.
    Its not. If you read my posts i explained why its not.
    (0)

  5. #5
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Still need some insight on this:

    When calculating buffed potency, say Heavy Thrust, "Increases damage dealt by 15%"

    Is it (potency) * 1.15

    Or (potency) / .85

    The reason I ask is I'm in sales. When I mark something up (profit margin), we divide by the reciprocal. This is increasing the value of the product by (profit margin), not taking a percentage of the value and adding to it.

    Examples:

    300 potency * 1.15 = 345
    (this just takes 15% of the base 300 value and adds to it)

    300 potency / .85 = 352.94
    (this actually increases value by 15%)

    I'm leaning toward the latter, but I'm not sure which is the proper way to calculate. Any thoughts? There is a drastic difference at higher percentages.

    Take B4B, HT, Dis (conservative 8% increase)
    25+15+8 = 48%

    330 potency * 1.48 = 488.4

    330 potency / .52 = 634.61
    (0)
    Last edited by whiskeybravo; 08-20-2014 at 06:52 AM.

  6. #6
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Whiskeybravo, the way to calculate the additional dmg is to multiple by the potency by the percentage buff. Example:

    300 x 15% = 45 thus 300 + 45 = 345 potency
    Or
    300 x 85% = 255, subtract that from 300 (300-255=45)

    When you divide 300 by .85 you're finding the number that 300 is 85% of... Or 352.94 x .85 = 300. This is NOT the correct way to find percentage buffs

    As well the percentages are multiplicative, meaning with HT your 100 potency skill is hitting for 115. After disembowel (10% buff) the new potency is 126.5 (115 x 10%) instead of 125. This also applies to B4B. Best to go back and read the first page Avyar breaks it all down. I'm doing a terrible explanation.
    (1)
    Friends don't let friends Dragoon

  7. #7
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by TheKingSlayer View Post
    Whiskeybravo, the way to calculate the additional dmg is to multiple by the potency by the percentage buff. Example:

    300 x 15% = 45 thus 300 + 45 = 345 potency
    Or
    300 x 85% = 255, subtract that from 300 (300-255=45)

    When you divide 300 by .85 you're finding the number that 300 is 85% of... Or 352.94 x .85 = 300. This is NOT the correct way to find percentage buffs

    As well the percentages are multiplicative, meaning with HT your 100 potency skill is hitting for 115. After disembowel (10% buff) the new potency is 126.5 (115 x 10%) instead of 125. This also applies to B4B. Best to go back and read the first page Avyar breaks it all down. I'm doing a terrible explanation.
    I think you did fine explaining.

    it's just original potency X Total DMG+ Buffs X DMG+ from resistance reduction. That's general rule for weapon skills and auto attacks.


    Then we open a can of worms by discussing whether DoT damage is reduced by piercing resistance (Disembowl) or magic resistance (Foe Requiem)...

    DoT tick damage btw is determined at the time of application, so if you apply the DoT with your buffs up, the tick damage remains at the higher value for the subsequent ticks until the DoT wears off.
    (0)

  8. #8
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Spartan117 View Post
    I think you did fine explaining.

    Then we open a can of worms by discussing whether DoT damage is reduced by piercing resistance (Disembowl) or magic resistance (Foe Requiem)...
    Thanks, I was half asleep trying to do the math when I wrote it

    The DoT damage is NOT increased by the piercing debuffs, only the initial skill is. The initial potency of the phleb or CT skill is given the piercing debuff but the DoT ticks unfortunately don't get the benefit.

    Spartan is spot on with the snapshot of buffs and ticks. Not that this would every really happen, but if for example B4B, HT, and IR all have 1 sec left when you applied chaos thrust, all the ticks over the next 30 secs from CT will buffed by those three even though they fell off immediately after application.
    (0)
    Friends don't let friends Dragoon

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheKingSlayer View Post
    Best to go back and read the first page Avyar breaks it all down. I'm doing a terrible explanation.
    That's how I have been calculating except I had a second thought about the math and wanted to be sure before publishing any results xD

    Thanks!
    (0)

  10. #10
    Player
    zohawn's Avatar
    Join Date
    Aug 2014
    Posts
    18
    Character
    Zoharc Devine
    World
    Famfrit
    Main Class
    Arcanist Lv 31
    wish we had a guide for end game gearing. like how to get the drachen stuff etc etc
    (0)

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