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  1. #1
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    Reading the OP, I believe the rotation is contructed via priorities. Well it does not matter in fact. At the end of the day, you have a rotation be it constructed by mathematical finesse or whatever. For execution purpose, it does not forbid you to create tips to 'memorize' it more easily than a sequence of 24 moves long. Well, you may have already memorize it so it may not matter for you but for new dragoons it can matter.
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  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lewena View Post
    Reading the OP, I believe the rotation is contructed via priorities. Well it does not matter in fact. At the end of the day, you have a rotation be it constructed by mathematical finesse or whatever. For execution purpose, it does not forbid you to create tips to 'memorize' it more easily than a sequence of 24 moves long. Well, you may have already memorize it so it may not matter for you but for new dragoons it can matter.
    That' just the way it feels to me after playing DRG for so long. The rotation is constructed around the priorities, but what I mean by mathematical finesse is, once you get going, the timers on everything line up just so, HT gets refreshed exactly when it needs to, Dis and CT get refreshed exactly when they need to. Off-GCDs come up at exactly the same point in the rotation with a scary consistency. Of course, the rotation of priorities was designed as such, I'm sure. But it gives DRG a much different feel than MNK.

    For simplicity's sake, breaking it down to 2 combos and 2 independent abilities is perfectly fine, and of course every fight is different so you won't always be using the full rotation, examples being multi-dotting mobs or things like t5 conflags/t6 adds/t8 dreads where you separate parts of the combo (like a preemptive ID on #1, Dis-CT on #2)
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    Last edited by whiskeybravo; 07-18-2014 at 01:43 AM.

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