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  1. #3131
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sleigh View Post
    This is exactly how it works under default settings. The downtime is simply not part of the duration, it is a blank spot in the parse and isn't counted once people stop doing actions. Depending on how much downtime you have, culling can skew your results wildly from group to group, or from your result to your result (IE normally your group does nothing for 30 seconds in a phase, but in one particular pull there are huge heals needed for a large portion of that - you may do nothing different, but your healers will be doing stuff and adding total time to the parse and your DPS will tank, which isn't quite a fair comparison to your other pulls).

    Merging your parse, or using the All section, will not calculate the downtime if it applies, since the culling makes it effectively shut off your parse until someone starts doing relevant actions.
    So your saying that the SS ricky posted to prove something to me is wrong too since the stuff there is merged?
    (0)

  2. #3132
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Hakmatic View Post
    So your saying that the SS ricky posted to prove something to me is wrong too since the stuff there is merged?
    Yep, there's downtime not accounted for there too. Basically any parse with anyone who didn't die having different durations by more than a couple seconds is almost certainly culling by enough that downtime isn't factored into the total time and skews the EncDPS. In all probability that was a 10:30~ duration parse, based on downtime not being counted and the DPS numbers I've seen.

    His point could still be valid in the sense that they may have done more total DPS and cleared it "later" than your group, though it's hard to say since they could have less downtime due to less healing during parts.
    (0)
    Last edited by Sleigh; 07-15-2014 at 05:01 AM.

  3. #3133
    Player
    Bondosu's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Bond Osuu
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    vid or bs .
    (0)

  4. #3134
    Player
    VaShawn's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    King Hurst
    World
    Exodus
    Main Class
    Lancer Lv 52
    I got sol cap of 2000. What's next? I got all weathered except the body. Is the 825 worth it? I'm at 98 now. Still using my wyrm chest. Or just continue to save sols.
    (0)

  5. #3135
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    I still have no idea what to use this spare sand I have from hunts on. Already used one on my liberator and my pants...don't have body (have i100 from CT atm.)

    I'm stumped. o.o
    (0)

  6. #3136
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by VaShawn View Post
    I got sol cap of 2000. What's next? I got all weathered except the body. Is the 825 worth it? I'm at 98 now. Still using my wyrm chest. Or just continue to save sols.
    DRG BiS is leftside HA helm and Belt, 110 SOL Body, gloves, pants, boots ofc its worth if u got sands, however biggest issue is ur very low 457 acc, so anyway u need to dump 825 for body and 375 for ring (only do this if u got oil for tat 110 SOL ring) or get ramuh ex's 2nd BiS ring
    (0)
    Last edited by Empressia; 07-15-2014 at 04:12 PM.

  7. #3137
    Player
    Kanemano's Avatar
    Join Date
    Jul 2012
    Posts
    105
    Character
    Kanemano Manomano
    World
    Sargatanas
    Main Class
    Lancer Lv 90
    Quote Originally Posted by VaShawn View Post
    I got sol cap of 2000. What's next? I got all weathered except the body. Is the 825 worth it? I'm at 98 now. Still using my wyrm chest. Or just continue to save sols.
    Quote Originally Posted by SolarMisae View Post
    I still have no idea what to use this spare sand I have from hunts on. Already used one on my liberator and my pants...don't have body (have i100 from CT atm.)

    I'm stumped. o.o

    Unweathered Soldiery Body and Hands are still BiS at 495 Acc post T9, so neither of those would be going to waste.
    (1)
    Last edited by Kanemano; 07-15-2014 at 04:17 PM. Reason: Edited to quote
    I'm a Ninja.

  8. #3138
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SolarMisae View Post
    I still have no idea what to use this spare sand I have from hunts on. Already used one on my liberator and my pants...don't have body (have i100 from CT atm.)

    I'm stumped. o.o
    use it on ur boots and buy sol body and gloves and use sands on it too
    (0)

  9. #3139
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by VaShawn View Post
    I got sol cap of 2000. What's next? I got all weathered except the body. Is the 825 worth it? I'm at 98 now. Still using my wyrm chest. Or just continue to save sols.
    Typically you'll want to upgrade your Hands first with sand before boots. Hands fit a lot more "best in set" sets than the boots will, and our High Allagan boots drop from T7, so even players still progressing earlier bosses (if you are) can have a shot at a "free" upgrade. Obviously that is dependant on RNG though. The Astrum boots have a high amount of ACC, while the High Allagan do not. This is the opposite for the gloves, so to sum up if you need more ACC get the boots first, although they will only be temporary gear and you may toss them down the road. If this bothers you, get the Gloves as there a more long-term investment on your sand.

    As for the body, if you don't need the ACC then stick with your Wrym Mail (i90) as it has more DPS potential than the Weathered Astrum body. Either way though, the upgraded body will be your best in slot piece until you can get the T9 body, even trumping a fully over-melded Wolfram body (not by much though).

    As for CT2 (ST) the oils are going to be your go-to item here, making sure to upgrade your Gloam Choker/Ring/Earring. After these, the ST head is a solid upgrade over High-Allagan if you don't need the ACC on the High-Allagan.

    EDIT: Just realized Kanemano posted about this above me, so I just elaborated on his advice.
    (1)
    Last edited by Itseotle; 07-15-2014 at 06:45 PM.

  10. #3140
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hakmatic View Post
    Can you damage the boss during downtime? No, So overall damage done is calculated to give you a dps number, IT doesnt matter if a parse is split into 780248979235 different pieces, damage done is always going be damage done, and always accounted the downtime, so you do the math.
    You do realize that overall damage is not the same as DPS? Overall damage is just a flat damage number, while DPS is a function of damage and the time needed to put up that damage. There is a big difference in DPS if you do a set amount of x damage in 9:30 as opposed to 10:30. You cannot just leave out the downtimes and act like they don't have any influence on your DPS numbers. A DPS parse not accounting for downtimes will always show higher DPS figures as opposed to a parse that accounts for the downtimes. So lets assume you parse the whole fight in one big parse (therefore accounting for downtimes) and another member of your static parses the exact same fight split into 780248979235 different pieces and later on merges those pieces - guess whose parse will show higher DPS numbers, though you've both parsed the exact same fight and both of you recorded almost identical overall damage for your performance? Not accounting for downtimes DOES pad DPS numbers by a good margin, depending on the ratio of downtime/combat time and depending on how early your encounters are culled.

    PS:
    You are the one that actually refuses to do the math here.
    (0)
    Last edited by Vodomir; 07-15-2014 at 11:57 PM.

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