No, it removes the double standard by putting a DPS' performance out in the open. Because Tanks and Healers already have their performance out in the open.I like the idea dps meter, as it would be helpful for ppl to determine dps performance.
But, I don't think above example is good enough to show "double stantards",
bcoz imo it was talking to measure DPS but not tank/heal so maybe it would be another double standard at somebody view^^;
OP, you have got to remember that most players who play on MOBA's or MMO's play for the sake of elitism. These players would rather show a real lack of understanding and not help their fellow players learn the game because they want to only play with fellow elitist like themselves. I hear all the time people stating that they do not want to wait for people to watch CS or help explain fights because of their own time....whats the point of playing a MMO if its not to play with other people and help them enjoy the game as well. To all the players who state that they do not want to repeat something they have done 100 times....welcome to the world of gaming in where developers have being using the same model since 1985. If you can't hack people playing the game the first time and learning or wait for people to watch the CS, go party up with other elitist like yourself and never que for solo content again so we don't have to deal with players like you.....
Nice going with that generalization.
New players should definitely watch cutscenes, but the video argument is a different story. If you're doing EX Primals or anything above BCT3, watching a video beforehand just shows respect for the time of other players. I never expect other players to watch or read a guide, but you have to understand that when you don't, you're expecting another player to tell you about a fight with multiple phases and mechanics (something you could have done while waiting for the group to form) and you will wipe multiple times because you're going in blind, and the wiping process could have been much shorter if you had watched a video. It's good for experienced players to help people that are new to something, but after some time, always being relegated to explain things to people going in blind and wiping from the same mechanics over and over again is just extremely tiring.
That's not elitism, it's hoping everyone pulls their weight because it's a team effort. Parsers can help achieve that. In a 4 person dungeon, it's usually very easy to tell when a DPS is performing poorly (especially when you're the other DPS), but it's harder to do so in an 8 person fight. Always taking gear into account, if your DPS is noticeably lagging behind others, then you should be held accountable for it, and that is the double standard that the OP is addressing.
Another great use of parsers is to measure your own DPS. Maybe you want to try an experimental rotation, or tweak with your personal nuances of it, or do a fight that you're not acc-capped for in your current gear, and see how many pieces you can downgrade to in order to meet the accuracy cap before it makes your DPS worse.
Last edited by Odett; 06-20-2014 at 02:11 PM.
Still have no clue how a parser can make a player toxic
A parser won't make a good person toxic, but it can tip a borderline person towards being toxic, and will definitely make an already toxic person more toxic. It's really about the difference between 1. "Your dps is low, here's some ways to boost it" 2. "Your dps is low, play better or gtfo" and 3." Your dps is crap and you are garbage, you should log off and go kill yourself(I actually saw a tank say this to a blm in t4 once). Things would probably be ok if everyone fell between 1 and 2, but as anyone who's actually played this game for a while can see, there are far too many players, mostly younger ones who haven't mastered common decency, that fall between 2 and 3 to add an ingame parser, as not everyone is thick skinned enough to ignore it.
Um.. ok I can agree above statement. Again, I welcome dps meter.
But what my concern is then some people may say why no meter to show damage migrated and hp healed.
In this case how to explain to them there is not a double standard?
Parsers won't tell you that someone is pausing between GCDs (if they do that's news to me). They won't tell you that Garuda is on obey. Those are things you notice from watching someone play. As for accuracy, you can just ask someone what their accuracy is and let them know if they're meeting the cap. Before content that requires accuracy you can ask if everyone meets the threshold.The thing you're missing is that players can keep these things up like you would expect them to to do good DPS. And then not do good DPS. There are things you cannot see. They might not have enough accuracy, and without inspecting their gear and doing the math, you might not know. They might be pausing longer between each GCD ability than they need to, and that time could only be a fraction of a second. Is Garuda on obey during a single target fight, since her multi hit ability lowers her DPS in that case?
I'll be the first to say not to harass someone. But they are part of the group, they need to be held accountable for their role in the group, just like the rest of us.
Clearly we disagree and/or just play differently and what is a problem for you is not a problem for me. But this isn't about me trumpeting my playstyle over yours, because I do think a parser would encourage poor sportsmanship, and given that there isn't a complete inability to gauge someone else's performance, I am disinclined to argue for the placement of a parser in-game.
Gah, you're missing the forest for the trees. Just...nevermind.
I play a healer too and I prefer seeing it. So...I don't get your point. Also "cripple" is overreacting. The DPS loss is utterly negligible and there's no reason to lose GL3 when doing it either. It's not required to drop GL3 to perform the switch.If I saw a monk constantly changing fists and letting GL drop I could tell right there he is doing bad damage, and if I was the healer id tell him straight up to knock that off he doesn't need to cripple his dps to save me healing 10%, especially when it's raid wide damage that is getting aoe healed anyway. If they want to help use a mantra.
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