Quote Originally Posted by Shake0615 View Post
Notice the quotations - that implies that I don't agree with the terminology. The point is that arena vs battleground PvP is no more "separate" than Coil, CT, Primals or any of the other "types" of PvE that I mentioned. It's just bad design to create different rules of play for things that are essentially the same. I'm all about getting more people involved in PvP and I'm not opposed to tweaking morale (I am opposed to getting rid of it in FL). I also agree that win trading has perverted the playing field. My point is simply that this is a terrible way to go about leveling the playing field and plenty of us have offered better suggestions than the current development plan.

I also still stand by my point that most of the people who claim that arena and FL are separate "just because" are acting in their own hypocritical self interest. They don't like arena, they do like BGs, and they want a separate set of rules because they don't want to be bothered with someone maybe having a slight advantage over them because they worked for gear in a slightly different "type" of PvP.
I dont think PVE analogy works due to the core differences between the 2 things. In pve, your always focued on killing mobs. Doesnt matter if its a solo quest or coil or a primal etc its about you vs a mob, period. It never deviates from that, ever. The outcome is always the same, you kill the mob or the mob kills you. There is no winning by doing other things, there is no sneaking past things without killing them to get your loot, there is nothing but killing them dead.

In pvp, arena is deathmatch. You kill each other ASAP. Its you taking out your opponents any way possible. If you dont kill anyone you lose. Objective pvp, you dont really need to kill ANYONE. You have to claim your objectives and thats the goal. It doesnt matter if you kill 50 people or none. You win all the same. To me, those are inherently different because of the goal of the "game".