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  1. #1
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64

    Frontlines ilvl sync

    For me, one of the main aspects of any RPG is progression, whether that be through equipment, levels, abilities, or whatever. One of the reasons that I only played PVP in Guild Wars 2 for only two days is because there is no progression in GW2's PVP. Everyone is basically always on equal footing. But if I wanted to be completely serious about PVP and take it truly competitively, an MMORPG isn't where I'd choose to PVP.

    I'm hoping that the announcement of everyone's item level in Frontlines being synced to i80 means that everyone will be synced UP, but not down. Meaning that there is still progression involved. (Hopefully we'll also find out that the statement about Morale not counting in Frontlines is false.)

    I know some people might think that it will be better for everyone to be synced together so that there is basically 100% fairness, but honestly... I think some of the most fun I ever had in PVP in WoW was when I would join a battleground and after a short time starting to figure out which players on the opposing team were good and/or geared. When you run into a group of enemy players and you see Big Bad Bobby is with them, you sometimes have to change your strategy on the fly. You might have to fall back and retreat, or maybe you'll get your entire group to focus on him, or maybe you'll try and CC him while you kill the squishier players. And then of course it's fun when Big Bad Bobby is yourself. I don't think there's anything wrong with 1 player taking on 3 players, I think it's fun no matter which side you're on, though of course I definitely don't think that anyone should be running around 1 shotting anyone or practically destroying anyone... In MMORPG PVP I prefer longer battles. When I do Wolves Den, my funnest fights are always the ones that last for a while... Anyway, just my 2 cents.
    (5)

  2. #2
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    Ilvl Sync is a bad idea, Square Enix actually ruins pvp with every ajustements for noob !!!

    - Noob wants stuff early >>> SE gives i90 stuff from r30 to R20-28
    - Noob wants play with other noobs >>> SE create a ranked searching, now you have to wait 10 minute waste in ladder for join lower rank in Q time
    - Noob are still noob and wants more abilities >>> SE gives all abilities for all (No difficult choice, now you have all of them)
    - Noob dont understand pvp >>> SE gives Job names on opponents head
    - Noob are still noob and wants more feature to win >>> SE gives ilvl sync

    RIP PvP !!!!! Next update noobs will receive an echo buff cause noobs will always be noobs.

    I really hope a similar think in PVE... Ilvl80 Sync in "3rd Bahamut" and all "primals"....

    Please Yoshida, never use Dark Age compare to your noob feature

    I think next step will be an Echo buff for all noobs in this game....
    (6)
    Last edited by Edenlys; 06-13-2014 at 06:59 PM.

  3. #3
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Edenlys View Post
    -snip-
    I feel bad for anyone who's gonna take this post seriously. lol
    (1)

  4. #4
    Player
    Rawk's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Rawk Sawlid
    World
    Balmung
    Main Class
    Conjurer Lv 50
    http://massively.joystiq.com/2011/09...p-its-newbies/

    PvE gear is "90%" of what PvP gear is. If they did this so ilvl90 pve and ilvl90 pvp gear is close, but pvp is still better I would be okay with this. I dislike the ilvl sync completely, it removes progression.
    (3)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I don't even get why people worry about being outmatched in PvP. The way the queues work is it sets you up with players of a similar rank, no reason Frontlines wont do the same. If that's the case, your team and the enemies team should be fairly well matched while still having a spread of gear. If you're in i70 and you see someone in i100, that's just reason for you to go "/p There's someone in i100 over here", to either warn your team or get them to send backup. PvP where teamwork and communication are involved would have been nice...
    (0)

  6. #6
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I see level sync as no different than having separate queues for WoW battlegrounds based on level brackets. Unfortunately, there isn't enough interest in PvP in FFXIV to divide us into i50, i70, i80, etc. brackets so we all have to be playing in the same sandbox so to speak. Perhaps if Frontlines garner enough interest and enough participants, they will be able to open up different brackets in the future. The thing that gets me - and I will continue to reiterate this - is that the level sync in conjunction with the morale deprecation punishes everyone who worked for PvP gear in preparation for Frontlines.
    (1)

  7. #7
    Player
    Vittorino's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    513
    Character
    Vittorino Saggio
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Ilvl sync and no morale is what irritates me tbh, they have 3 options, leave it as it is and let them be casual about the whole experience and piss off their advent pvp players for those that still exist.
    Second- create a progression filled frontline with morale implemented and no ilvl sync. 1 for casuals 1 for those who want to participate in progression pvp. If it doesn't work.. take it out w.e; use it as a trial run.
    Lastly restrict the lowest minimum gearset to i90, and highest to 100 pvp. give the noobs i90 pvp gear as a default set.

    work is done.
    (1)

  8. #8
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vittorino View Post
    Lastly restrict the lowest minimum gearset to i90, and highest to 100 pvp. give the noobs i90 pvp gear as a default set.
    Why not just hand out the full i70 set as entry level gear that you get for unlocking the Wolves' Den? Seriously. It'll be the AF gear of PvP. Entry level gear that sets you up for the endgame. Then no one can complain about not having morale gear.
    (0)

  9. #9
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Shake0615 View Post
    Why not just hand out the full i70 set as entry level gear that you get for unlocking the Wolves' Den?
    Or, just make it so Frontlines requires R15 to enter, that way you'll likely be able to obtain i70 before getting there.

    If it wasn't such a grind to rank up they could even have set it higher, then Wolves Den wouldn't be utterly pointless. When it was launched, in the quests, or just NPC dialogue in that area, it was always "Wolves Den is a training area", now they've 180'd harder than M$ and decided the Frontlines is beginner content and Wolves Den is utterly worthless content. Only reason they did this is because PvP wasn't doing well, but that's on account of their own incompetence, if they'd fixed Wolves Den soon after it was launched, people might not despise it so much now, and Frontlines could have been progression from Wolves Den. Instead they saw people complaining about the grind, and added 10 more ranks, then at the eleventh hour decided to unlock the restrictions of PvP abilities.

    People have been asking for more game modes in Wolves Den pretty much since its inception, but the developers never did anything. Capture the Flag and King of the Hill could have been in Wolves Den months ago. Combine that with the adjustments we've gotten recently and adjustments to the grind, and people might have enjoyed it more. Frontlines is shaping up to be CtF/KotH kind of content, and I'm glad for that, but wouldn't it have made sense to introduce the concepts in Wolves Den first? Again, Wolves Den is meant to be a training arena... They've handled PvP terribly thus far, I'd hope after Frontlines is a change of direction for them, but I was already hoping it would be, and it isn't. If they have some amazing plans for PvP after Frontlines, now would be the time to share them with us.
    (2)
    Last edited by Nalien; 06-14-2014 at 01:37 AM.

  10. #10
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    They're trying to make this to where anyone can dive in and play vs needing PvP specific gear. Seems like this is the method they want people to get geared up through participation, then maybe move onto the more serious, higher skilled version. (Wolves' Den) In reality though, a lot of people are just going to do this so they can get the gear for glamours. (dat PLD armor)

    The ilvl makes sense to me. You don't want fresh 50s coming in and getting steamrolled by people in full i110 gear. i80 should be pretty easy to obtain in a relatively short amount of time, so it makes it so everyone can participate and are at an even playing field as far as gear is concerned.
    (3)

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