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  1. #141
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ShinkuTachi View Post
    Exactly. It's just like how the gaming industry was not in dire straits before the advent of DLC.

    While it was originally pushed as something to extend the longevity and replay-value of games. It quickly turned into something that companies use to nickle-and-dime customers for things that were once included in games for free, because people chose to accept that.
    And without DLCs, games would still retain its current extent of content e.g Borderlands 2?

    Is that truly what you believe? that games without DLCs will be longer and packed with more content than games with DLCs?

    perhaps people chose to accept it because we can see the benefits it brings
    (0)
    Last edited by ReiszRie; 06-01-2014 at 04:37 PM.

  2. #142
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ReiszRie View Post
    Is that truly what you believe? that games without DLCs will be longer and packed with more content than games with DLCs?
    I don't recall ever saying that.

    Some games use DLC for its originally intended purpose (extending replay value), which is something I do support; while many games using the DLC model, tack on DLC for things that was once originally included (in essence, not adding "more" content).

    It basically depends on the game you point to.
    (2)

  3. #143
    Player
    Ikeda's Avatar
    Join Date
    May 2011
    Posts
    133
    Character
    Ikeda Komori
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ReiszRie View Post
    snip
    Correction: Player A loves costumes, Player B doesn't care about costumes.

    1. Game can continue on as a proper P2P game adding costumes at a decent pace with each update and event (like it already is). Player A gets to earn their costumes through playing content the way it's supposed to be in a proper P2P game. Player B can continue min/maxing through playing content without having to worry about costumes (what's this you mean they're accomplishing the same thing by le gasp doing the same thing? MADNESS)

    2. Game company sees doe-eyed fools handing other much bigger companies (with more job security) lube to screw them with cash shops taking it with a smile and think they can do the same thing so they stop adding all future costumes for free like they were and instead slap a price tag onto them. Game's subscriptions plummet to the point of being unprofitable leaving developers scratching their heads, game temporarily shuts down to rebuild it from the ground up to support a cash shop and is re-launched as AFRR A Free Realm Reborn, it makes a decent amount of money within the first few months and then slowly dies again as people leave for the next free flavor of the month mmo, then said company is forced to shut down or lay off a significant amount of its staff because when launching ARR it announced that if it failed it could mean the end of the company.

    3. There is no 3rd option.

    Ignorant Player A is still ignorant of the shady ways large companies operate and has the delusion that a company will take the route that's most appealing to the customer despite the fact that there hasn't been a single P2P mmo to implement a cash shop in a appealing way.

    Ignorant Player B thinks they should just bend over when a company tries to screw them despite the fact that the massive outcry against Microsoft's Xbox One forcing them to change their policies (and is still hurting despite changing those policies because of the damage it did to their reputation), the massive outcry and lawsuits against EA for Mass Effect 3 and Battlefield 4 forcing them to change/fix things, and Capcom being on the verge of going bankrupt despite having some of the best IPs because they've tried to screw their customers one too many times and they're suffering for it, have all proved that the customer has much more power over the company than the company would like them to believe.

    People like Ignorant Players A and B are the reason the game industry has fallen as far as it has and why if it continues on the course that it's going that there will inevitably be another gaming crash.

    Quote Originally Posted by ReiszRie View Post
    And without DLCs, games would still retain its current extent of content e.g Borderlands 2?

    Is that truly what you believe? that games without DLCs will be longer and packed with more content than games with DLCs?

    perhaps people chose to accept it because we can see the benefits it brings
    DLC implemented in the way that GTA 4 implemented DLC is beneficial. Just about every other way (which is the way it's used the majority of the time) is screwing the customer.
    (3)
    Last edited by Ikeda; 06-01-2014 at 05:00 PM.

  4. #144
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ShinkuTachi View Post
    I don't recall ever saying that.

    Some games use DLC for its originally intended purpose (extending replay value), which is something I do support; while many games using the DLC model, tack on DLC for things that was once originally included (in essence, not adding "more" content).

    It basically depends on the game you point to.
    Indeed, which is also what I support, in a sense, it is similar to cashshops so we need to stop thinking that cash shops would by default ruin a game.
    (0)

  5. #145
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    I'd be fine with a cash shop for vanity if they made loads of outfits. It's so sad to see people run around in the same glamours cause there are soo few to chose from
    (0)

  6. #146
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    I remember when games had cheat codes, then it became DLC.

    Sad times.
    (0)

  7. #147
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ReiszRie View Post
    Indeed, which is also what I support, in a sense, it is similar to cashshops so we need to stop thinking that cash shops would by default ruin a game.
    Which is pretty much my take on the Mog Station cash-shop. In my opinion, it's something that shouldn't extend any further than Server Transfers, Retainers, Fantasia, and name changes (if this is considered in the future).
    (0)

  8. #148
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ikeda View Post
    Correction: Player A loves costumes, Player B doesn't care about costumes.

    1. Game can continue on as a proper P2P game adding costumes at a decent pace with each update and event (like it already is). Player A gets to earn their costumes through playing content the way it's supposed to be in a proper P2P game. Player B can continue min/maxing through playing content without having to worry about costumes (what's this you mean they're accomplishing the same thing by le gasp doing the same thing? MADNESS)

    2. Game company sees doe-eyed fools handing other much bigger companies (with more job security) lube to screw them with cash shops taking it with a smile and think they can do the same thing so they stop adding all future costumes for free like they were and instead slap a price tag onto them. Game's subscriptions plummet to the point of being unprofitable leaving developers scratching their heads, game temporarily shuts down to rebuild it from the ground up to support a cash shop and is re-launched as AFRR A Free Realm Reborn, it makes a decent amount of money within the first few months and then slowly dies again as people leave for the next free flavor of the month mmo, then said company is forced to shut down or lay off a significant amount of its staff because when launching ARR it announced that if it failed it could mean the end of the company.

    3. There is no 3rd option.

    Ignorant Player A is still ignorant of the shady ways large companies operate and has the delusion that a company will take the route that's most appealing to the customer despite the fact that there hasn't been a single P2P mmo to implement a cash shop in a appealing way.

    Ignorant Player B thinks they should just bend over when a company tries to screw them despite the fact that the massive outcry against Microsoft's Xbox One forcing them to change their policies (and is still hurting despite changing those policies because of the damage it did to their reputation), the massive outcry and lawsuits against EA for Mass Effect 3 and Battlefield 4 forcing them to change/fix things, and Capcom being on the verge of going bankrupt despite having some of the best IPs because they've tried to screw their customers one too many times and they're suffering for it, have all proved that the customer has much more power over the company than the company would like them to believe.

    People like Ignorant Players A and B are the reason the game industry has fallen as far as it has and why if it continues on the course that it's going that there will inevitably be another gaming crash.

    1. you're assuming that for example, costumes is part of the development content cycle, have you considered that perhaps there isn't enough Player As to make costumes a key focus?

    2. that is the slippery slope fallacy right there.

    3. 3rd option, no significant costumes content planned


    Ignorant Player A is a conspiracy theorists, believes that as long as its a corporation, it is evil.

    The reason it hasn't been implemented in an appealing way can be attributed to the scarce amount of P2P MMOs in recent times, in fact MMOs are in decline.

    Ignorant Player B thinks that all corporations are trying to screw them over, everyone is trying to screw them over, their problems in lives are because people are screwing them over.

    Xbox One isn't even about corporations screwing them over, unless you're saying that Microsoft can't sell a product positioned and designed for a model they deem fit? that everything needs to be made for you? Xbox is perhaps the worst example of a corporation screwing you over, you know what their product is, you know what it can and cannot do, you only need to decide if it is what you're looking for.

    BF4 screwing me over? I still enjoy playing BF4, that is what matters to me, if I think BF4 is in a state that is unplayable, then I simply not play it.

    It is one thing to offer constructive feedback, its another to automatically assume evil at work within corporations and denounce everything as evil based on such a flawed logic.
    (0)

  9. #149
    Player
    ShinigamiZero's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Kannagi Rin
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    I refuse to pay for any additional items. I'm already paying for a subscription. You want vanity items? Then let them release it with patches. Fantasia and name change/world transfer is borderline enough.
    (2)

  10. #150
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ShinkuTachi View Post
    Which is pretty much my take on the Mog Station cash-shop. In my opinion, it's something that shouldn't extend any further than Server Transfers, Retainers, Fantasia, and name changes (if this is considered in the future).
    I do understand that there are some content that are popular among small groups of players but not to others and developing those content wouldn't be cost effective hence the need to "sell" them to make it justifiable, it all depends on how it is implemented, it should not be an automatic "cash shops = evil" kind of thing, that brings us nowhere and it doesn't ensure that players would get more content for free, it might, on the contrary make it that players have less content overall.
    (0)

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