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  1. #1
    Player
    ShinkuTachi's Avatar
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    Quote Originally Posted by Ikeda View Post
    quote
    Exactly. It's just like how the gaming industry was not in dire straits before the advent of DLC.

    While it was originally pushed as something to extend the longevity and replay-value of games. It quickly turned into something that companies use to nickle-and-dime customers for things that were once included in games for free, because people chose to accept that.
    (2)
    Last edited by ShinkuTachi; 06-01-2014 at 04:28 PM.

  2. #2
    Player ReiszRie's Avatar
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    Quote Originally Posted by ShinkuTachi View Post
    Exactly. It's just like how the gaming industry was not in dire straits before the advent of DLC.

    While it was originally pushed as something to extend the longevity and replay-value of games. It quickly turned into something that companies use to nickle-and-dime customers for things that were once included in games for free, because people chose to accept that.
    And without DLCs, games would still retain its current extent of content e.g Borderlands 2?

    Is that truly what you believe? that games without DLCs will be longer and packed with more content than games with DLCs?

    perhaps people chose to accept it because we can see the benefits it brings
    (0)
    Last edited by ReiszRie; 06-01-2014 at 04:37 PM.

  3. #3
    Player
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    Quote Originally Posted by ReiszRie View Post
    Is that truly what you believe? that games without DLCs will be longer and packed with more content than games with DLCs?
    I don't recall ever saying that.

    Some games use DLC for its originally intended purpose (extending replay value), which is something I do support; while many games using the DLC model, tack on DLC for things that was once originally included (in essence, not adding "more" content).

    It basically depends on the game you point to.
    (2)

  4. #4
    Player ReiszRie's Avatar
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    Quote Originally Posted by ShinkuTachi View Post
    I don't recall ever saying that.

    Some games use DLC for its originally intended purpose (extending replay value), which is something I do support; while many games using the DLC model, tack on DLC for things that was once originally included (in essence, not adding "more" content).

    It basically depends on the game you point to.
    Indeed, which is also what I support, in a sense, it is similar to cashshops so we need to stop thinking that cash shops would by default ruin a game.
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  5. #5
    Player
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    Quote Originally Posted by ReiszRie View Post
    Indeed, which is also what I support, in a sense, it is similar to cashshops so we need to stop thinking that cash shops would by default ruin a game.
    Which is pretty much my take on the Mog Station cash-shop. In my opinion, it's something that shouldn't extend any further than Server Transfers, Retainers, Fantasia, and name changes (if this is considered in the future).
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  6. #6
    Player ReiszRie's Avatar
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    Quote Originally Posted by ShinkuTachi View Post
    Which is pretty much my take on the Mog Station cash-shop. In my opinion, it's something that shouldn't extend any further than Server Transfers, Retainers, Fantasia, and name changes (if this is considered in the future).
    I do understand that there are some content that are popular among small groups of players but not to others and developing those content wouldn't be cost effective hence the need to "sell" them to make it justifiable, it all depends on how it is implemented, it should not be an automatic "cash shops = evil" kind of thing, that brings us nowhere and it doesn't ensure that players would get more content for free, it might, on the contrary make it that players have less content overall.
    (0)