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  1. #101
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MythToken View Post
    all of that is way out of context, sorry but, I am giving you reasons why it doesnt work, you just arnt listening.
    Then I simply disagree with your oversimplification of the problem especially considering how clear it is you aren't reading anything on the idea at all. It's clear that everything you know about the idea comes from the last few posts where I reiterated what we were talking about. You're "No" is out of context because you refuse to understand our context at all. Your mind is closed to the ideas of others.

    At this point you're just trolling this thread and our ideas. I will no longer feed the troll.
    (0)

  2. #102
    Player
    MythToken's Avatar
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    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I would suggest you actually read my above post, which handles all of your "points". I am not trolling.

    I have clearly addressed all your concerns.
    (1)

  3. #103
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Tiggy View Post
    True you do frequently already know when the damage is low, but that's precisely why I want a feature like this. Not as a means to diagnose myself with a DPS problem, but as a means of improving those numbers using feedback from the game instead of outside third party apps.



    I'm not opposed to some sort of result screen, but like others suggested putting the actual DPS result in probably is a bad idea.
    Something as simple as this could work.
    D - You beat it, but barely.
    C - You beat it with some wiggle room.
    B - Above average.
    A - Well Done!
    S - Holy crap that's some Deeps! (or whatever mode you're in)

    So for tanking it could be based on how much you mitigated.

    Thoughts?
    These are bad ideas
    (1)

  4. #104
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MythToken View Post
    These are bad ideas
    Then suggest improvements. You know. Being constructive with your criticism.

    Just saying "These are bad ideas" is not constructive. This is what I was trying to explain. You're currently just commenting on the ideas. "The purpose of constructive criticism is to improve the outcome. In collaborative work, this kind of criticism is a valuable tool in raising and maintaining performance standards." would be how Wikipedia describes it. Collaborative, to improve the outcome. Not flat out denial.
    (0)
    Last edited by Tiggy; 05-30-2014 at 04:52 AM.

  5. #105
    Player
    Vespar's Avatar
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    Mar 2011
    Posts
    2,768
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    I'm not going to say no to the idea of an in-game parser (even though I don't agree with it) but I think if they did this, they should only show your DPS output percent in relation to the whole while hiding the rest of your parties dmg output, because when I have seen people parse in the past it just ends up in some person(s) belittling others becuz they have "slightly bigger numbers" or something. Which is already unfair to some classes that have a harder time in certain fights. For example, mages in Titan who constantly have to break casts to dodge while Bards can dodge and still fight. Just my opinion though.
    (0)

  6. #106
    Player
    MythToken's Avatar
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    Dec 2013
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    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Tiggy View Post
    This right here. Everything Elvie said is why I want this kind of tool....
    You want feedback, but how can you improve if you don't know what that feedback actually is? like a rating system would tell you nothing other than "try harder
    A parser, tells you exactly what is going on, and from analyzing that what you should be doing vs what you are doing.

    You want to "play the way you want to play" and you are allowed to do that, but it will not be optimal.

    There is only 1 optimal way to play your class, and it has been discussed in length on these forums. Yes it is ever changing.

    But the reality is your argument comes down to, you don't do a lot of dps because you are "playing the way you want to play" and you want some sort of system that will validate "your way of playing"

    It doesn't exist. The best way you could become a better player, is to start listening to people who are better than you/copying them.
    (1)

  7. #107
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Vespar View Post
    I'm not going to say no to the idea of an in-game parser (even though I don't agree with it) but I think if they did this, they should only show your DPS output percent in relation to the whole while hiding the rest of your parties dmg output, because when I have seen people parse in the past it just ends up in some person(s) belittling others becuz they have "slightly bigger numbers" or something. Which is already unfair to some classes that have a harder time in certain fights. For example, mages in Titan who constantly have to break casts to dodge while Bards can dodge and still fight. Just my opinion though.
    Yes correct, every single fight is different for every single class, as well as taking into account crit variation and job responsibility variation.
    (1)

  8. #108
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Just as a small disclaimer, I'm not completely going against you as it first may seem, please understand this when reading.

    While I understand the point of being able to see your own performance, I don't see the need for it added into the game. A community manager responded before on the percentage and mentioned how they would be looking in to giving DPS players personal DPS checks to ensure they're doing their job properly at lower levels, however, unless this scales up to end game, it's rather pointless.

    I would only expect this feature if added would be used on the training dummies, which makes it utterly useless other than to ensure you're doing your rotation properly, which to me is a no brainer. It's just another number on top of your actual damage output that shows up that really has no context inside an instance where a number of things will affect your performance.

    If this feature does not extend to the actual battle contents themselves, then I see no real purpose for it that an actual parser wouldn't solve that would come with add-on support in the future.

    As for the self challenges, I think those should be added in the game, but the DPS values wouldn't need to be visible. These challenges exist already in the class quests, however, it's clear that new players can breeze through these without worrying about real challenge. If you look at new tanks that don't even know what agro is or their purpose, you'll see what I mean. Back in beta it felt like to me that the story quests were a lot more difficult to kill the single boss like enemies, but maybe it's because I was new to the game.

    So, I agree with the idea of giving the player a set of challenges, now that Halatali has become an battle arena again, I feel like it would be an appropriate place for an challenge course like you suggested. Having tiered challenges that allow you to test your skill with perhaps a small reward would be a nice addition to the game, rewarding players ranking for overall skill level.

    DPS would be gauged on how fast they can kill enemies while factoring in what type of DPS they are.
    Healers would be gauged on healing with mitigation and over-healing greatly affecting your score.
    Tanks would be gauged on their damage mitigation cool down usage, avoiding telegraphed/non-telegraphed AOEs, and holding groups of enemies.

    I know that you already mentioned this in your original post, and I'm sure others have as well, but I felt the need to contribute in some way after my post earlier was very much off topic.

    So, while I don't think that Square Enix needs to add a personal DPS meter of any kind, I feel like adding challenges for the various job types with possible rewards based on your skill level and to promote self improvement would be a great feature. Your performance could be made personal or public to allow for competitive fun between players that enjoy it, or kept a secret from those who just want to see if they're pulling their weight.
    (0)
    Last edited by LeonBlade; 05-30-2014 at 05:02 AM.

  9. #109
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MythToken View Post
    But the reality is your argument comes down to, you don't do a lot of dps because you are "playing the way you want to play" and you want some sort of system that will validate "your way of playing"
    I'm sorry but I'm not trying to force anyone to do anything. My performance is more than adequate for my needs and isn't why I brought this up. I brought this idea up due to how many people I run into that are too terrified to even attempt end game. People who are too afraid they don't have what it takes. People who till this day are still telling me they haven't tried even Turn 1 for the first time. It is not about just knowing or discovering an optimal rotation. The idea would obviously be that people probably look it up, but need somewhere to practice without bringing down an entire group because they are afraid to do that. You keep trying to personify this as something I need when I intend the entire idea for others. This isn't about me, or you. It's about all those new players. Despite the fact I've repeated my goal throughout this thread, people like you, continue to try and make this something about me. Which couldn't be further from the truth.

    I ask you. Is it really so impossible for me to actually care about other players and not just myself? Is it possible you're viewing me through a lense that sees me as nothing more than elitist or perhaps a poor player? You aren't trying to empathize with my argument in the slightest. You only want to point out how bad of a person I am and how bad of an idea this is.

    Is it possible you're just pushing your perceptions of "elitists" onto me?

    I just want to help people.
    (0)

  10. #110
    Player
    Shizato's Avatar
    Join Date
    Oct 2011
    Posts
    58
    Character
    Carpe Diem
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by MythToken View Post
    ...how can you improve...?
    if the boss dies, the raid is playing fine - if the raid wipes, then try what other raids who have killed the boss have done - no need for a meter as long as there are raids killing bosses.
    (2)

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