If your job is DPS how is doing more DPS "pointless". I understand what you're saying, and I agree with you to a point. I'd rather have someone who isn't the best dps in the world but know hows to dodge, than a dps machine that can't. Or even just a nice human being that talks. But to say it is "pointless" is just lying to yourself.
I didn't say doing more DPS is pointless. I said the meter is pointless. Why did you put your own insinuation in there?If your job is DPS how is doing more DPS "pointless". I understand what you're saying, and I agree with you to a point. I'd rather have someone who isn't the best dps in the world but know hows to dodge, than a dps machine that can't. Or even just a nice human being that talks. But to say it is "pointless" is just lying to yourself.



If people really want to challenge themselves. PvP is the best place to start working on your situational awareness and your reaction/reflex to inconsistencies. You may not always win but you got something to work on.
DPS meters aren't needed.
You have to put in the work and effort to be good. Watching numbers wont magically turn you into a disciplined player.
DPSing in PvP is exceptionally different than PvE.If people really want to challenge themselves. PvP is the best place to start working on your situational awareness and your reaction/reflex to inconsistencies. You may not always win but you got something to work on.
DPS meters aren't needed.
You have to put in the work and effort to be good. Watching numbers wont magically turn you into a disciplined player.
Tanking in PvP is non existant.
The only one with any realistic cross-over is healing. Even then you're trying to put people to sleep party of the time. Something you never have to do in PvE. These two games modes are so different that one is not training for the other at all. Especially once you factor in PvP specific skills.
We aren't necessarily asking for meters and the current idea bouncing around doesn't include them at all.
I'm starting to really hate that I didn't think through the title of this thread more carefully. It's bringing in all kinds of misconceptions about the goal.
Last edited by Tiggy; 05-30-2014 at 05:48 AM.

How do you know you're doing everything right with no effective feedback?If people really want to challenge themselves. PvP is the best place to start working on your situational awareness and your reaction/reflex to inconsistencies. You may not always win but you got something to work on.
DPS meters aren't needed.
You have to put in the work and effort to be good. Watching numbers wont magically turn you into a disciplined player.

I agree. Two people can say they have an optimal rotation, yet get two wildly different results. There is no way to know to compare them without feedback in the form of numbers. I run with a BRD who used way to many Straight Shots. I chatted with him one day, explained to him the situation and asked to focus on watching the Straight Shot buff and preferring Heavy Shot over Straight Shot. A week later, he improved by around 5dps. Another week, he was improved by around 10dps. Now I'm trying to get him comfortable with using Repelling Shot and Shadowbind (when appropriate) as soon as it's off cooldown.
Also, any kind of personal "dps meter" is useless unless it shows a damage spread and you know some kind of baseline to go by (ie how the damage spread should look, and what the expected average dps should be). You can't really get good measurements on those without input from others.
A while back, I was doing a Levi run as tank. We had 2 BLMs, 1 SMN, and a BRD. Despite this awesome setup and great gear, our DPS was pathetically low. We had Wavetooth's hysteria pools on the deck!
Someone runs a parser. Turns out one of the BLMs was pushing out a pathetically low 76 DPS. He apologizes but the run doesn't improve. A votekick comes up, we boot the BLM, get a competent MNK, and go on to win the match.
DPS meters are great. I know some people don't like elitist pricks but low DPS WIPES THE PARTY. Other members can pick up the slack only so far. At the end of the day, people are there to get loot and no one wants to waste time constantly wiping over and over again because some BLM insists on spamming thunder.
Don't hate the player, hate the game. Blame Yoshida for designing instances with extreme DPS checks. You almost never saw this in XI.
DPS meters aren't needed but I do miss one in this game.
I'd like to see how well I'm doing in comparing to the others, what skill do they use etc., actually I learned A LOT in WoW thanks to Recount I could inspect people cycle and that made me want to try other classes by learning more about them this way.
Also, you can help people by telling them what they are doing wrong; it's a great way to learn.
And the final point is.. It makes the dungeon a bit less boring, I personally can't chain dungeons all day without something like that to watch to "entertain" me.
All this thread proves like every other thread is SE's current stance is right. Don't ask, don't tell.
Everything is provided on your own screen. The moment you push it out to the world, in a justified or unjustified attempt to push your weight around, it's harassment zone, just don't do it and everything is right in the world.
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