Quote Originally Posted by Edellis View Post
Oh. Whatever then.

Me personally, i'd rather them just tether the feature to any nearby training dummies, that tell you the DPS of all incoming damage so you can practice by yourself or with FC mates or something.

But i really don't care either way, it's not really needed and it's usually obvious when your DPS is too low in a situation where it matters.
True you do frequently already know when the damage is low, but that's precisely why I want a feature like this. Not as a means to diagnose myself with a DPS problem, but as a means of improving those numbers using feedback from the game instead of outside third party apps.

Quote Originally Posted by JayCommon View Post
The only thing I would like to add (maybe this was implied but I just didn't realize) is the information you want to see being on some kind "end-screen". For instance,
I'm not opposed to some sort of result screen, but like others suggested putting the actual DPS result in probably is a bad idea.
Something as simple as this could work.
D - You beat it, but barely.
C - You beat it with some wiggle room.
B - Above average.
A - Well Done!
S - Holy crap that's some Deeps! (or whatever mode you're in)

So for tanking it could be based on how much you mitigated.

Thoughts?