My items haven't changed. Still avg ilvl 96.
Was taken on my last soldiery run of Brayflox HM speed run last week.
Food is Mustard and Egg for cheap crit increase. Astral Fire 3 and Raging Strikes are the only actual damage increases for flare. High Crit 2576.
Will upload one without FoE later that takes out the bard from the equation. for people that are "waiting".
Taken today in Halatali HM. No defense debuff on mobs from the dungeons trap.
Fully buffed Flare. Black truffle risotto NQ, X-Pot of Int HQ, FoE + Battle Voice, Astral Fire III, and RS. Crit damage. 4356
If this is the kind of crit damage I can do with ilvl96 those that are nearing ilvl110 should be doing way more than I.
I used to do theorycrafting and used to take every constant variable possible into consideration. The math for the most part on paper can be made to look equivalent with little to no difference but there's always things that happen that occur within every situation that are never taken into consideration with basic math like "equations" that's why I didn't even want to bother with your math at all yet that's why your math irked me the wrong way already.
On paper your equation math can made to be look good hell many rotations can. Yet if it doesn't take the classes strong points into consideration, in the case of a blm that being crit % damage since they are a burst job, the math becomes moot. If it doesn't take the mobs HP into consideration, it's moot, since it ignores the fact that you wont have the liberty to do that many moves. As an example. Brayflox HM with 2 ilvl90 blms, 1 war tank, and healer putting dps, it used to be 1 blm did 6 moves and the other blm did 7 moves to clear the mobs. So between the 2 blm it was a total of 13 moves. Yet now due to the increase of our damage we no longer do that many moves in fact we do 5 moves each making it a total of 10 to kill all the mobs. Also like the flaw I mentioned, which is simply game mechanics, that if you start with the cast of Fire II and mobs are gathering like in the case of Brayflox you'll end up either having to wait for mobs to gather and potentially miss mobs which gimps your rotations potential or because you decided to start Fire II you get aggro from extra mobs and gain aggro which can get you killed or get a debuff such as paralyze which will ruin your rotation output.
Yet I should apologize honestly I shouldn't have bothered arguing it because what you were presenting was equation math which works well on paper and the overall differential is that it wasn't really theorycrafting for specific situations.