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  1. #1
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    2 BLMs doing fire 3, fire 2, fire 2, raging strikes, flare, convert/swiftcast, flare, mega-ether, flare, all dead.
    (1)

  2. #2
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    My items haven't changed. Still avg ilvl 96.

    Was taken on my last soldiery run of Brayflox HM speed run last week.

    Food is Mustard and Egg for cheap crit increase. Astral Fire 3 and Raging Strikes are the only actual damage increases for flare. High Crit 2576.



    Will upload one without FoE later that takes out the bard from the equation. for people that are "waiting".

    Taken today in Halatali HM. No defense debuff on mobs from the dungeons trap.

    Fully buffed Flare. Black truffle risotto NQ, X-Pot of Int HQ, FoE + Battle Voice, Astral Fire III, and RS. Crit damage. 4356



    If this is the kind of crit damage I can do with ilvl96 those that are nearing ilvl110 should be doing way more than I.



    Quote Originally Posted by Raenryong View Post
    Most people can't perform basic math.
    I used to do theorycrafting and used to take every constant variable possible into consideration. The math for the most part on paper can be made to look equivalent with little to no difference but there's always things that happen that occur within every situation that are never taken into consideration with basic math like "equations" that's why I didn't even want to bother with your math at all yet that's why your math irked me the wrong way already.

    On paper your equation math can made to be look good hell many rotations can. Yet if it doesn't take the classes strong points into consideration, in the case of a blm that being crit % damage since they are a burst job, the math becomes moot. If it doesn't take the mobs HP into consideration, it's moot, since it ignores the fact that you wont have the liberty to do that many moves. As an example. Brayflox HM with 2 ilvl90 blms, 1 war tank, and healer putting dps, it used to be 1 blm did 6 moves and the other blm did 7 moves to clear the mobs. So between the 2 blm it was a total of 13 moves. Yet now due to the increase of our damage we no longer do that many moves in fact we do 5 moves each making it a total of 10 to kill all the mobs. Also like the flaw I mentioned, which is simply game mechanics, that if you start with the cast of Fire II and mobs are gathering like in the case of Brayflox you'll end up either having to wait for mobs to gather and potentially miss mobs which gimps your rotations potential or because you decided to start Fire II you get aggro from extra mobs and gain aggro which can get you killed or get a debuff such as paralyze which will ruin your rotation output.

    Yet I should apologize honestly I shouldn't have bothered arguing it because what you were presenting was equation math which works well on paper and the overall differential is that it wasn't really theorycrafting for specific situations.
    (0)
    Last edited by Gormogon; 05-28-2014 at 05:03 AM.

  3. #3
    Player
    HitoYuudai's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Hito Yuudai
    World
    Shiva
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Gormogon View Post
    Taken today in Halatali HM with defense debuff on mobs from the dungeons trap.
    I corrected this phrase for you, no need to thank me.
    (0)
    We live together, we cuddle together!
    -
    Lalafell for life!

  4. #4
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    The pictures aren't that helpful, unfortunately :x all it illustrates is burst damage, which is obviously not the same as DPS. I know you're obviously opposed to parsers so won't get those though

    Crit% is irrelevant if we're just comparing base rotations, unless one skill has higher native crit as it is a constant. Crit damage increases your average output by a factor of [1 + ((Critrate%/100) * (Critdamage%/100))] - where Critdamage%/100 is a constant due to how they are handled in this game. As it is a constant multiplier unless Critrate% changes, it can be neglected when doing comparisons.

    You are right in saying that you can make more accurate (but specific) models if you impose a certain amount of moves - in which case your rotation would be superior (since you want AF3 prior to Flares). The rotation I listed is superior in general situations, however.

    Starting with Fire2 is no problem since you can Quelling Strikes it and you only need to hit 4 mobs with the first Fire2 to make it exceed the other rotation.

    "Equation math" is very powerful as long as you take account of conditions and scenarios properly. A mathematical model is only as powerful as how specific/sophisticated it is. A powerful one is much better than a parse - parses are merely used to collect data (ie - does the (controlled) reality reflect the predictions of this model? If not, refine the model).
    (0)
    Last edited by Raenryong; 05-28-2014 at 05:34 PM.

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