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  1. #1
    Player
    Raenryong's Avatar
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    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gormogon View Post
    Is this really your ilvl?
    On my BLM, yeah. It is my lowest ilevel along with SMN. Never really play the casters aside from speedruns/messing around.

    So you have no Astral Fire 3 buff in that second rotation until you've gotten 8(?) seconds in which only covers 1 Fire II and then your 3 flares in which you're telling me you're doing more damage because it takes ~2.4% less time? Sorry but no thanks.

    Also if you can't Triple Flare without keeping RS up because of lack of spell speed you consider only using 2 Fire II.
    Look at the math for yourself! It is made up for by the fact that you are hitting multiple targets with that first Fire 2. Depending on how many targets that is (well, 4+ to be precise), it's a good damage lead.

    My rotation also has RS up for all three Flares.
    (0)

  2. #2
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Taking just the [F3 > F2 x3], and [F2 x4], ignoring the Flares and Raging.

    220 + (180*3)n
    220 + 560n = RotA

    100 + 140 + 160 + 180 = 580n = RotB

    If n = 3,
    RotA = 1900
    RotB = 1740

    If n = 4,
    RotA = 2460
    RotB = 2320

    If n = 5
    RotA = 3020
    RotB = 2900

    If n = 11
    RotA = 6380
    RotB = 6380

    If you ask me, the tried and true standard (RotA) seems better without Raging. Perhaps I'm doing the math wrong though.
    (0)

    XI: Zeroblade, Titan Server

  3. #3
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    Perhaps I'm doing the math wrong though.
    The math is neglecting the Black Mages Astral Fire buff which stacks up to 3 times.

    When you start with Fire III you gain full stacks of Astral Fire. On the other hand when you cast Fire II it only grants 1 stack of Astral Fire which requires another 2 Fire II for Raenryong to require the buffs I already got.

    In my rotation all Fire II's and Flares are buffed with Astral Fire III and Raging Strikes
    In Raenryong's rotation the first 2 Fire II's are gimped and the 3rd one has Astral Fire II and RS which leaves only his last Fire II at full buff as well as his 3 flare.

    My damage is gonna be a straight up spike while Raenryong's will be a steady climb in which my rotation will end up with more damage overall because of it in the end. Since Raenryongs rotation gives me enough to overthrow him in a spike climb regardless of his initial advantage and that takes into consideration that all mobs are packed up so our 2 rotations could be casted at the same time.

    There's a flaw in Raenryong rotation and that's the fact in starting with Fire II to begin with.

    Flaw 1
    It takes Fire II 3-4 mobs to beat my Fire 3. That's just the first cast and both are not buffed by anything. Note: I'm using Fire 3 to get Astral Fire III not for damage.

    Flaw 2
    Astral Fire III. I get it instantly while Raenryong wont have it until later in his rotation.

    Flaw 3
    Mobs have to gather. They aren't always neatly packed for convenience. I don't have to wait for them to bunch up since my Fire 3 targets 1 mob and by the time it in finishes all mobs will be on each other so starting with Fire II can miss mobs in that scenario.
    (0)
    Last edited by Gormogon; 05-27-2014 at 11:19 AM.

  4. #4
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gormogon View Post
    The math is neglecting the Black Mages Astral Fire buff which stacks up to 3 times.
    You think I would forget something so basic?

    220 - raw F3
    100 - raw F2
    140 - AF1 F2
    160 - AF2 F2
    180 - AF3 F2
    (0)

  5. #5
    Player
    Gormogon's Avatar
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    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    You think I would forget something so basic?
    My buddy Fafnir ran the numbers.

    With your rotation you have to pull 10 mobs to beat my rotation.

    He fixed your rotation by using RS after your first Fire II it out do my rotation after 8 mobs.

    He did scenarios where you can do 1 less move by starting with RS and then doing 3 Fire II then Flarex3 and it takes 5 mobs to beat my rotation.

    Yet your time adjustment argument is moot. Mobs have certain amount of HP and after certain amount of damage they die. So n becomes an unreliable variable after certain damage is dealt. Meaning a rotation has to be constantly adjusted to represent that.

    In the case of Brayflox Hardmode that initial big pull can die within 18 seconds since mobs should be dying within your first rotation anyway and it will only get shorter with better gear.
    (0)

  6. #6
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gormogon View Post
    My buddy Fafnir ran the numbers.

    With your rotation you have to pull 10 mobs to beat my rotation.
    I'd like to see the math on that. Most people can't perform basic math.

    He fixed your rotation by using RS after your first Fire II it out do my rotation after 8 mobs.
    With my latency, you won't always have it up for the final Flare if you do that. Though I suppose if you're closer you may be able to.

    Yet your time adjustment argument is moot. Mobs have certain amount of HP and after certain amount of damage they die. So n becomes an unreliable variable after certain damage is dealt. Meaning a rotation has to be constantly adjusted to represent that.
    Every mob has a set amount of HP. That doesn't mean DPS is an insignificant figure. n remains constant until you begin singletargetting one mob, except in fringe cases (as aoe damage is ~the same on all). You friend's math is wrong anyway for getting such a high n - it comes out as 4~.
    (0)

  7. #7
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    You're missing the time component - damage per time is a more useful figure than damage.
    (0)

  8. #8
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    It's not "my" rotation or "my" argument. I'm just weighing in with the condensed numbers. If you can't read or understand what numbers mean, that's fine. But don't attribute my position to that of someone else's.

    "Time spent" doing the rotation is also dumb as hell because it's a whopping 0.5 seconds difference. Wow. Amazing.
    (0)

    XI: Zeroblade, Titan Server

  9. #9
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    snip
    So why you salty? Damage changes mob HP does not.

    Quote Originally Posted by Sessurea View Post
    2 BLMs doing fire 3, fire 2, fire 2, raging strikes, flare, convert/swiftcast, flare, mega-ether, flare, all dead.
    This guy gets it or girl.
    (0)

  10. #10
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gormogon View Post
    So why you salty? Damage changes mob HP does not.
    I was agreeing with you to begin with. I'm salty because you can't read.
    (0)

    XI: Zeroblade, Titan Server

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