


My buddy Fafnir ran the numbers.
With your rotation you have to pull 10 mobs to beat my rotation.
He fixed your rotation by using RS after your first Fire II it out do my rotation after 8 mobs.
He did scenarios where you can do 1 less move by starting with RS and then doing 3 Fire II then Flarex3 and it takes 5 mobs to beat my rotation.
Yet your time adjustment argument is moot. Mobs have certain amount of HP and after certain amount of damage they die. So n becomes an unreliable variable after certain damage is dealt. Meaning a rotation has to be constantly adjusted to represent that.
In the case of Brayflox Hardmode that initial big pull can die within 18 seconds since mobs should be dying within your first rotation anyway and it will only get shorter with better gear.

I'd like to see the math on that. Most people can't perform basic math.
With my latency, you won't always have it up for the final Flare if you do that. Though I suppose if you're closer you may be able to.He fixed your rotation by using RS after your first Fire II it out do my rotation after 8 mobs.
Every mob has a set amount of HP. That doesn't mean DPS is an insignificant figure. n remains constant until you begin singletargetting one mob, except in fringe cases (as aoe damage is ~the same on all). You friend's math is wrong anyway for getting such a high n - it comes out as 4~.Yet your time adjustment argument is moot. Mobs have certain amount of HP and after certain amount of damage they die. So n becomes an unreliable variable after certain damage is dealt. Meaning a rotation has to be constantly adjusted to represent that.
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