Quote Originally Posted by subteraneanbird View Post
Ideally, if you see us using Holy, you'd Requiem since that actually helps way more than Ballad.
Or Requiem when the holy starts and ballad when it stops.

Then again, usually you don't see enough holies to make requiem worth it.

Quote Originally Posted by kujowaltz View Post
Firstly, I never said attacking ended the status effects of heavy nor stun, I was merely pointing out that with at least 3 people beating on target, a status effect such as heavy or stun is irrelevant to dps and shouldn't be factored into calculating dps. I meant negating the effect...on dps.

If you refer to the comment resulting in this topic, the assumption was made that holy was a better DAMAGE spell than stone 2. I pointed out that may not be the case depending on the situation, resulting in more constructive brainstorming, to which you felt the need to point out a non-constructive, non-existent flaw.

Secondly, topics evolve. Please don't refer me to the original post when my comment on WHM dps had nothing to do with it. I've already read the original post and commented on it as such.

Thirdly, i'm an iLvl 90 BLM, I'm aware of sleep's limitations.

Fourthly, that's great you stun with holy so effectively, I wish more WHM did that!
You should still consider in stun and such as factors. If say melee DPS had to keep avoiding aoes from enemies, they won't do as much damage. If an enemy throws out a debuff that stops the DPS from really dps'ing (pacification, stun, paralyze, etc). that also lowers dps. In addition, stuns stops repositioning. This can help the DPS get their full position bonus on an enemy (especially since some enemies get spun randomly for various reasons). I've literally stunned an enemy because I saw that the lancer couldn't get their heavy thrust in on an enemy. Stunned it, they got their buff, after a few seconds, stunned it again so that they could put on the debuff.

And there are many other ways that certain status effects can indirectly help DPS. Example: Heavy on a fast running enemy running away from your DPS (for whatever reason). Slowing it down could mean the difference between failed DPS skills and successful DPS skills.

Similar to the arguments behind buffing a person or debuffing an enemy instead of healing that person as a healer. Do I reduce their damage taken by about 10% or do I heal them? I'm not adding to my healing, but i'm reducing the amount I have to heal which ends up being just as useful.

I see things as this: Even if it doesn't have a direct effect, it can have an indirect effect.