Don't underestimate the usefulness of the stun when your only other stun is really your warrior. Not saying you should use it only because of the stun but that it should be something to consider in.
The healer of love and justice! (Or the mad/insane/evil/berserk healer depending on who you talk to).
I've played healers for so long that I can heal in my sleep literally (People have seen me do it).
I like to do a bit of everything, but my preference is healing+support (until /that/ happens). FF14 title: Macro Queen
Fluid Aura also works as a 'Stun' of Sorts' Technically it's a knockback+bind, but it will also interrupt many mob moves etc. And is instant....and costs no MP. Now, don't make a party play wack a mole with mobs either, but a well-timed Fluid Aura will work just as well if not better than a well-timed Holy for many interuptions. (I'll use it in Haukke Manor Normal for example if a tank pulls a pack of mobs and we get addiitional aggro from the Maidservants as it stuns her Circle AoE so it doesn't happen and knocks her/binds her away for a couple seconds so tank can get a handle on the situation). Again, don't use this willy-nilly....but if all you need is a stun, esp soloing, Fluid Aura is the way to go most of the time.
Last edited by Kinseykinz; 05-22-2014 at 10:35 AM.
I tend not to because in nearly every instance it actually doesn't matter. Either your WAR will stun the trash fine, or they don't need to be stunned, or its a boss and you shouldn't be stunning. Also note that Holy is much less sustainable than anything else so there's no reason to ever really use it for singular enemies. Period.
Holy is extremely useful for adds in boss encounters that often get ignored. Using Holy against 2nd boss glider adds while in range of the boss itself is the best way to play this encounter in a speed run. On the huge pulls in Brayflox HM if the tank is smart with CD's I can spam Holy until everything dies without having to use a single Cure. Honestly you're not doing a speed run right if you're not using it as WHM.
I know I have other songs to use. I don't cater to just the healers. Depending on the other dps I will either use Foe or Paeon, usually for the big pulls and the bosses. It's just when I see the healer's mp at less than half in the middle of a fight I think "Oh crap! The healer needs mana!" and will want to switch to Ballad. Then of course with the spamming of Holy I feel the need to keep just Ballad up since the spell uses a lot of mp quickly. But now I know I don't need to do that anymore.Because you have other useful buffs for the party rather than cater to a WHM who probably knows how to manage mana while casting holy.
If a healer starts to dps and spam holy, it means he is confident about having enough mana. You won't need to use song just for the healer. Use the dmg debuffs instead.
I think you should use it only then, when healer mp hits below 5% and mobs are still alive and healthy. When you have situation like this, that means someone is doing something wrong. From there it's up to you, save the party or let wipe happen. We can never trust pug teamsI know I have other songs to use. I don't cater to just the healers. Depending on the other dps I will either use Foe or Paeon, usually for the big pulls and the bosses. It's just when I see the healer's mp at less than half in the middle of a fight I think "Oh crap! The healer needs mana!" and will want to switch to Ballad. Then of course with the spamming of Holy I feel the need to keep just Ballad up since the spell uses a lot of mp quickly. But now I know I don't need to do that anymore.I wish you best of good luck!
Again you're not understanding. That's a multiple enemy situation. Holy works. What I'm saying is, bolded so you finally understand, there is zero reason to use holy on a single enemy, boss trash or otherwise.
I have an example for single enemy situation,
Roulette got AK and fresh 50 under-geared tank, tank didn't dodge clone aoe from the single giant,
DPS were fine, in this case, holy stun the giant twice and the giant was killed by dps. not bad. ^^
Ahhhh cool! thanks for the addition
No, I didn't forget. This is concerning single target dps and neither stun nor slow will matter because you have at least 3 other people beating on the target and negating the effect. Besides, how do you quantify a factor like that? We were crunching numbers based on a controlled scenario, status effects don't fit in.
We were discussing single target dps and which is more effective....based on dps. Obviously if you need a stun use a skill that stuns; that's CC, not dps, and hence a different subject. But a noteworthy comment all the same and a proper use of holy.
Last edited by kujowaltz; 05-23-2014 at 02:16 AM.
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