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Thread: Death Penalty

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  1. #1
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    Reika's Avatar
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    Limsa Lominsa
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    Reika Shadowheart
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    Quote Originally Posted by Jinrya-Geki View Post
    Oh crap maybe I thought of the wrong ability. Thaumaturge gets the ability to increase it's magic potency and sacrifice hp for every spell while the buff is active. Isn't that Blood Rite?
    yea Blood Rite and Blood Rite II increase potency, but I don't remember seeing myself lose HP from casting spells, or anyone else that uses it either.
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  2. #2
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    As I have gotten older and have less time to play then I use too, I think I have stopped wanting a exp penalty for death. It's just not fun. I understand the concept behind it, especially considering there isn't much of any penalty for death as it is now. It's just not for me anymore, I don't get as excited as I use to when I have yet another time sink
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  3. #3
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    Galoot's Avatar
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    To OP: If you think this Death Penalty in FFXIV or lack there of as I would call it is rough you should probably explore other MMOs. To me dying means you should lose EXP/SP sometimes deleveling your character and also giving it a 5 minute weakness. There is practically no repercussions for dying in this game, thus most Archers shoot blindly until a mob is dead not worry about getting killed in the process. If you do get killed who cares, you took most of the mobs HP and come back 3 minutes later and your ready to go...and on top of that you gained the SP while lying on the ground...LOL. This game in my opinion needs more of a penalty to keep players from going crazy and make hate control more of a focal point. But that all begins with harder fights, better enmity, etc...that's for another topic.
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  4. #4
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    Quote Originally Posted by Galoot View Post
    To OP: If you think this Death Penalty in FFXIV or lack there of as I would call it is rough you should probably explore other MMOs. To me dying means you should lose EXP/SP sometimes deleveling your character and also giving it a 5 minute weakness. There is practically no repercussions for dying in this game, thus most Archers shoot blindly until a mob is dead not worry about getting killed in the process. If you do get killed who cares, you took most of the mobs HP and come back 3 minutes later and your ready to go...and on top of that you gained the SP while lying on the ground...LOL. This game in my opinion needs more of a penalty to keep players from going crazy and make hate control more of a focal point. But that all begins with harder fights, better enmity, etc...that's for another topic.
    Like others, you share the opinion that because folks are playing the game in a way you don't like they should be penalize and measures should be taken to prevent them from playing the game in that manner. In reality their method of playing doesn't not directly affect you. So instead of wanting a system which rewards folks like yourself who play the game more strategically you specifically want to punish gamers who don't want to play the way you play. That is such a bizarre but fully realized point of view in this thread. Which is disturbing to say the least.

    Again reward the gamer for playing well instead of penalizing them when they die;you die you are sent back to the crystal, if its a leve you loss time, its its not a leve you suffer more equipment damage or something along those lines. There are various ways in which the gamer can receive a penalty without adding timesinks and without making their gaming experience miserable.
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  5. #5
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    Quote Originally Posted by geniusprime View Post
    Like others, you share the opinion that because folks are playing the game in a way you don't like they should be penalize and measures should be taken to prevent them from playing the game in that manner. In reality their method of playing doesn't not directly affect you. So instead of wanting a system which rewards folks like yourself who play the game more strategically you specifically want to punish gamers who don't want to play the way you play. That is such a bizarre but fully realized point of view in this thread. Which is disturbing to say the least.

    Again reward the gamer for playing well instead of penalizing them when they die;you die you are sent back to the crystal, if its a leve you loss time, its its not a leve you suffer more equipment damage or something along those lines. There are various ways in which the gamer can receive a penalty without adding timesinks and without making their gaming experience miserable.
    No, I think your missing everyones point when most of us say that we want more of a death penalty, because it promotes skillful play...Not ones who go into a fight thinking they can just throw all attacks at a mob and win. This breeds people who have no experience in tough fights and will not fit well for the new grind party system that will be implemented. And I'm not saying I want to punish the way you play, but otherwise suggesting maybe find another game that is easier for you to just hack and slash. The way your portraying yourself right now leads me to believe you won't make it in the Dungeons or other skillful battles.

    Note to self: Don't PT with Brama Prime when it comes to strategic battles and hate control, which is the concept of most MMOs...
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  6. #6
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    Quote Originally Posted by Galoot View Post
    No, I think your missing everyones point when most of us say that we want more of a death penalty, because it promotes skillful play...Not ones who go into a fight thinking they can just throw all attacks at a mob and win. This breeds people who have no experience in tough fights and will not fit well for the new grind party system that will be implemented. And I'm not saying I want to punish the way you play, but otherwise suggesting maybe find another game that is easier for you to just hack and slash. The way your portraying yourself right now leads me to believe you won't make it in the Dungeons or other skillful battles.

    Note to self: Don't PT with Brama Prime when it comes to strategic battles and hate control, which is the concept of most MMOs...
    This is obviously the type of community we need to habor in this game. Hate on anyone who does not share your point of view. Your comment is rather extreme and borderline fanatical.

    I don't play to die. I have no desire to die in this game or any game. To also assume that my strategy is an incorrect assumption.

    You incorrectly associate my views on death penalty to lack of strategy. Rather absurd to say the least, especially when I play as a support class in ALL of the MMOs I indulge. You know the person who tries to keep people alive. Must say that your conclusion is an interestingly incorrect deduction.
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  7. #7
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    Symon17's Avatar
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    Quote Originally Posted by Galoot View Post
    No, I think your missing everyones point when most of us say that we want more of a death penalty, because it promotes skillful play...Not ones who go into a fight thinking they can just throw all attacks at a mob and win. This breeds people who have no experience in tough fights and will not fit well for the new grind party system that will be implemented. And I'm not saying I want to punish the way you play, but otherwise suggesting maybe find another game that is easier for you to just hack and slash. The way your portraying yourself right now leads me to believe you won't make it in the Dungeons or other skillful battles.

    Note to self: Don't PT with Brama Prime when it comes to strategic battles and hate control, which is the concept of most MMOs...
    An elitist mentality is a dangerous thing to have, my friend. While you have valid points in your argument, you go on to say that people who don't play the game the way YOU feel it should be played have to find other games? People may actually enjoy this game for different reasons than you do. And I know quite a few who choose to play solo simply so they don't have to deal with others controlling how they play the game. We live in a world full of people with different ideals. That reflects in MMOs, and it's time we accepted it.
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  8. #8
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    Quote Originally Posted by Symon17 View Post
    An elitist mentality is a dangerous thing to have, my friend. While you have valid points in your argument, you go on to say that people who don't play the game the way YOU feel it should be played have to find other games? People may actually enjoy this game for different reasons than you do. And I know quite a few who choose to play solo simply so they don't have to deal with others controlling how they play the game. We live in a world full of people with different ideals. That reflects in MMOs, and it's time we accepted it.
    I apologize Symon if you took offense to my posting to geniusprime maybe you guys are "Prime" pals, but I'd also appreciate it if you wouldn't call me an elitist. Because I don't think I'm better then anyone else, however I don't like the promoting of bad play. And if you don't think the current system promotes bad play then your mistaken big time. I'm also not telling others how to play the game, but I can say that if the game was structured properly this kind've behavior wouldn't be happening.
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  9. #9
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    Physic's Avatar
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    Quote Originally Posted by Galoot View Post
    No, I think your missing everyones point when most of us say that we want more of a death penalty, because it promotes skillful play...Not ones who go into a fight thinking they can just throw all attacks at a mob and win. This breeds people who have no experience in tough fights and will not fit well for the new grind party system that will be implemented. And I'm not saying I want to punish the way you play, but otherwise suggesting maybe find another game that is easier for you to just hack and slash. The way your portraying yourself right now leads me to believe you won't make it in the Dungeons or other skillful battles.



    Note to self: Don't PT with Brama Prime when it comes to strategic battles and hate control, which is the concept of most MMOs...
    I want more skill full play and i dont want a heavy death penalty, heavy death penalty makes people cry babies, and scaredy pants. A Death penalty that slows progress or may cause you to lose, or have try again from scratch is fine. but death penalties that directly screw your SP, money, etc dont make a better strategies, just safer playstyles. Dying has often been a possibility in the harder missions throughout rpg history. When death is a 3 minute debuff/back to hp/wast cure mage time/mp for a battle its a viable technique for a battle to have. When death is lose massive money, sp or other thing that was invested in outside of the current battles, its a bad idea.


    not to say the penalty we have now is bad, just that some people want to bring back the harsh death penalities that has people playing safe, and taking away from monsters the ability to have moves deadly enough to kill any but the strongest members of your party.
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    Last edited by Physic; 06-30-2011 at 04:14 AM.

  10. #10
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    Archadius's Avatar
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    http://forum.square-enix.com/ffxiv/m...77-geniusprime

    Click the "Characters" tab.

    This is why SE implemented this forum feature, so we can clearly tell who is playing the game and giving honest feedback, and who is playing for 10 mins then going "screw this, it sucks" then jumping onto the forums to complain. Also a great tool for immediately discovering who is simply a troll with an account and no game time, and who is actually a player. Love it.
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