I've found it to be difficult with LB3, since it has a couple seconds longer cast time, but yeah, if you hit it immediately, and do your rotation immediately after, it's entirely feasible.
Unfortunately, I have a business to run. $14.99 subscription fee, and maybe updates that I won't give much attention to after they're implemented.
But I'm totally cereal. It's not even that hard to reproc GL3. It's not like I'm BLM/WHM/SCH and have to sit for a couple seconds for something to happen. Make like Tom Bergeron and DANCE WITH THE STARS.
Unfortunately, I have a business to run. $14.99 subscription fee, and maybe updates that I won't give much attention to after they're implemented.
But I'm totally cereal. It's not even that hard to reproc GL3. It's not like I'm BLM/WHM/SCH and have to sit for a couple seconds for something to happen. Make like Tom Bergeron and DANCE WITH THE STARS.
Damn it man, what did we say about hitting on them acids..
can you please tell me how exactly is a bullet going to do blunt damage?? it should clearly be piercing if anything
Dr_Ef
A bullet is blunt. If a bullet wasn't blunt, it'd just zip right through without doing a whole lot of damage. Getting shot with an arrow would cause more injury than a sharp bullet.
The reason it goes through you and your squishy bits is because of Physics overcoming your skin's ability to not separate .
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Yeah but they might make the bullets with pointy surfaces thus being considered "piercing"
Blunt front means more surface contact. Pointy front means less. But most bullets land with so much kinetic energy that, unless they are full-metal-jacket "solids," they expand, mushroom, flatten, or explode (break up) regardless of their initial shape. Energy transfer is not the problem, but energy retention is.
Long, skinny, pointy bullets hit harder then blunt ones downrange because they sneak through the air instead of fighting it. Air might not seem like much of a threat against a bullet flying at 3,000 fps, but it is. Blunt bullets push air like Mac trucks. Spire point bullets slip through it like Formula One race cars.
Huge differences in trajectories and remaining energies between these two bullets, both .308 slugs weighing 150-grains, both launched at 3,000 fps and zeroed at 200 yards (B.C. means Ballistic Coefficient).
At 400 yards, the 150-grain Round Nose with a B.C. of .23 has a velocity of 1,576 feet, a 28-inch drop, a 27-inch drift/deflection, and 827 foot-pounds of energy.
At 400 yards, the 150-grain Spire Point with a B.C. of .44 has a velocity of 2,190 feet, a 20-inch drop, a 12-inch drift/deflection, and 1,598 foot-pounds of energy.
Dramatic differences, aren't they? Just changing nose shape from pointy to round increases drop by 8 inches and wind deflection by 15 inches at 400 yards. And the round-nose bullet loses almost twice as much energy as the spire point
So if I am a musketeer right now, I'd go with pointy ones than blunt for obvious reasons
tl;dr For the same reason you chop wood with a sharp axe, not a blunt hammer.Blunt front means more surface contact. Pointy front means less. But most bullets land with so much kinetic energy that, unless they are full-metal-jacket "solids," they expand, mushroom, flatten, or explode (break up) regardless of their initial shape. Energy transfer is not the problem, but energy retention is.
Huge differences in trajectories and remaining energies between these two bullets, both .308 slugs weighing 150-grains, both launched at 3,000 fps and zeroed at 200 yards (B.C. means Ballistic Coefficient).
At 400 yards, the 150-grain Round Nose with a B.C. of .23 has a velocity of 1,576 feet, a 28-inch drop, a 27-inch drift/deflection, and 827 foot-pounds of energy.
At 400 yards, the 150-grain Spire Point with a B.C. of .44 has a velocity of 2,190 feet, a 20-inch drop, a 12-inch drift/deflection, and 1,598 foot-pounds of energy.
... and none of that will matter when they decide to go with blunt for reasons of class balance.
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