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  1. #1
    Player
    AmandaHuggenkiss's Avatar
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    Amanda Huggenkiss
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    Sargatanas
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    Samurai Lv 93
    Musketeer can I have it? This class should do blunt damage and get a Bard like boost from Monk.
    (15)
    I like frog

  2. #2
    Player
    Atreides's Avatar
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    Apr 2011
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    Ikohyu Kaito
    World
    Balmung
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    Marauder Lv 100
    Quote Originally Posted by AmandaHuggenkiss View Post
    Musketeer can I have it? This class should do blunt damage and get a Bard like boost from Monk.
    That is the best suggestion so far, just give us a new class/job that can work with Blunt damage increase.
    (6)

  3. #3
    Player
    Efuren's Avatar
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    Apr 2014
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    Ken Foxx
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    Faerie
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    Arcanist Lv 50
    can you please tell me how exactly is a bullet going to do blunt damage?? it should clearly be piercing if anything
    (0)
    Dr_Ef

  4. #4
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    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Efuren View Post
    can you please tell me how exactly is a bullet going to do blunt damage?? it should clearly be piercing if anything
    Same way Ifrit-Egi swings his claws and does blunt damage instead of slashing.
    (0)

  5. #5
    Player
    Bloopan's Avatar
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    Oct 2013
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    Noe Mo
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    Gilgamesh
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    Pugilist Lv 100
    Quote Originally Posted by Efuren View Post
    can you please tell me how exactly is a bullet going to do blunt damage?? it should clearly be piercing if anything
    Final Fantasy Logic
    (1)

  6. #6
    Player
    MoarLegion's Avatar
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    Apr 2012
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    Bastok
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    Alindalia Finrandi
    World
    Excalibur
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    Archer Lv 60
    Quote Originally Posted by Efuren View Post
    can you please tell me how exactly is a bullet going to do blunt damage?? it should clearly be piercing if anything
    A bullet is blunt. If a bullet wasn't blunt, it'd just zip right through without doing a whole lot of damage. Getting shot with an arrow would cause more injury than a sharp bullet.

    The reason it goes through you and your squishy bits is because of Physics overcoming your skin's ability to not separate .
    (0)
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  7. #7
    Player
    Bloopan's Avatar
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    Oct 2013
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    Noe Mo
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    Gilgamesh
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    Pugilist Lv 100
    Yeah but they might make the bullets with pointy surfaces thus being considered "piercing"

    Blunt front means more surface contact. Pointy front means less. But most bullets land with so much kinetic energy that, unless they are full-metal-jacket "solids," they expand, mushroom, flatten, or explode (break up) regardless of their initial shape. Energy transfer is not the problem, but energy retention is.

    Long, skinny, pointy bullets hit harder then blunt ones downrange because they sneak through the air instead of fighting it. Air might not seem like much of a threat against a bullet flying at 3,000 fps, but it is. Blunt bullets push air like Mac trucks. Spire point bullets slip through it like Formula One race cars.

    Huge differences in trajectories and remaining energies between these two bullets, both .308 slugs weighing 150-grains, both launched at 3,000 fps and zeroed at 200 yards (B.C. means Ballistic Coefficient).

    At 400 yards, the 150-grain Round Nose with a B.C. of .23 has a velocity of 1,576 feet, a 28-inch drop, a 27-inch drift/deflection, and 827 foot-pounds of energy.

    At 400 yards, the 150-grain Spire Point with a B.C. of .44 has a velocity of 2,190 feet, a 20-inch drop, a 12-inch drift/deflection, and 1,598 foot-pounds of energy.

    Dramatic differences, aren't they? Just changing nose shape from pointy to round increases drop by 8 inches and wind deflection by 15 inches at 400 yards. And the round-nose bullet loses almost twice as much energy as the spire point

    So if I am a musketeer right now, I'd go with pointy ones than blunt for obvious reasons
    (0)

  8. #8
    Player
    A_Magical_Unicorn_Rider's Avatar
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    Mar 2014
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    Gierness Volstenn
    World
    Behemoth
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    Gladiator Lv 80
    Quote Originally Posted by Bloopan View Post
    Blunt front means more surface contact. Pointy front means less. But most bullets land with so much kinetic energy that, unless they are full-metal-jacket "solids," they expand, mushroom, flatten, or explode (break up) regardless of their initial shape. Energy transfer is not the problem, but energy retention is.
    Huge differences in trajectories and remaining energies between these two bullets, both .308 slugs weighing 150-grains, both launched at 3,000 fps and zeroed at 200 yards (B.C. means Ballistic Coefficient).
    At 400 yards, the 150-grain Round Nose with a B.C. of .23 has a velocity of 1,576 feet, a 28-inch drop, a 27-inch drift/deflection, and 827 foot-pounds of energy.
    At 400 yards, the 150-grain Spire Point with a B.C. of .44 has a velocity of 2,190 feet, a 20-inch drop, a 12-inch drift/deflection, and 1,598 foot-pounds of energy.
    tl;dr For the same reason you chop wood with a sharp axe, not a blunt hammer.
    (0)

  9. #9
    Player
    Bloopan's Avatar
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    Oct 2013
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    93
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    Noe Mo
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    Gilgamesh
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    Pugilist Lv 100
    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    tl;dr For the same reason you chop wood with a sharp axe, not a blunt hammer.
    Quote Originally Posted by NoctisUmbra View Post
    ... and none of that will matter when they decide to go with blunt for reasons of class balance.
    But guys....




    (0)

  10. #10
    Player
    MoarLegion's Avatar
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    Apr 2012
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    Bastok
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    Character
    Alindalia Finrandi
    World
    Excalibur
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    Archer Lv 60
    Quote Originally Posted by Bloopan View Post
    Yeah but they might make the bullets with pointy surfaces thus being considered "piercing"

    Blunt front means more surface contact. Pointy front means less. But most bullets land with so much kinetic energy that, unless they are full-metal-jacket "solids," they expand, mushroom, flatten, or explode (break up) regardless of their initial shape. Energy transfer is not the problem, but energy retention is.

    Long, skinny, pointy bullets hit harder then blunt ones downrange because they sneak through the air instead of fighting it. Air might not seem like much of a threat against a bullet flying at 3,000 fps, but it is. Blunt bullets push air like Mac trucks. Spire point bullets slip through it like Formula One race cars.

    Huge differences in trajectories and remaining energies between these two bullets, both .308 slugs weighing 150-grains, both launched at 3,000 fps and zeroed at 200 yards (B.C. means Ballistic Coefficient).

    At 400 yards, the 150-grain Round Nose with a B.C. of .23 has a velocity of 1,576 feet, a 28-inch drop, a 27-inch drift/deflection, and 827 foot-pounds of energy.

    At 400 yards, the 150-grain Spire Point with a B.C. of .44 has a velocity of 2,190 feet, a 20-inch drop, a 12-inch drift/deflection, and 1,598 foot-pounds of energy.

    Dramatic differences, aren't they? Just changing nose shape from pointy to round increases drop by 8 inches and wind deflection by 15 inches at 400 yards. And the round-nose bullet loses almost twice as much energy as the spire point

    So if I am a musketeer right now, I'd go with pointy ones than blunt for obvious reasons
    You failed to use the phrase "squishy bits," your argument is invalid.

    And for the sake of clarification, I was talking more about the deformation/mushrooming of the slug rather than the aerodynamic design. I mean hell, there's a reason we stopped using ball ammo. A "solid" bullet generally only punches holes in a squishy target and don't deliver all of their energy unless they find something hard enough, like a bone. A softer slug has less chance of a through-and-through, and because it deforms causes more damage on the way in.

    And on-but-off-but-on topic, the technological level of Eorzea's firearms(read: Merylwyb's gun) means at best, the barrels might be rifled, but they're still probably firing ball ammunition, which means you might as well club your opponent to death with the gun.
    (0)
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