This is just...wow. I'm laughing so hard because you know not of how wrong you are.I have no idea where this crazy idea that MNK have low AoE damage came from, its insane. During Perfect Balance, Monk IS the highest AoE damage with the possible exception of WHM. Even without it MNK does, I would argue, the highest non-BLM/WHM AoE damage even if it is a bit expensive.
If you crit on monk with your aoe you can be on par or just below a non-crit double flare, but this is burst damage since its only viable every three minutes. A lot of you probably haven't even tested this so you can't really have a say on it.
(Read to pg10) best solution-》give mnk a trait that gives them an extra GL stack when they perform a prefect combo (just 1, with pb not affecting it)
Perfect combo being gong through all forms with perfect positioning on each move
Edit: the extra stack would only last through one combo, so you have to continually hit the perfect position through your combos to keep up top dps. fight mechanics would keep it in check though so that monks don't get too op (that way the skill factor towards monks is increased since that is what i think they currently lack)
Last edited by RoxasXIII; 03-25-2014 at 09:49 AM.
They need only reduce PB cool down. Nothing crazy.
Reading earlier in the thread (sorry, I skipped all pages after 2), people are saying that DRG are better to take than MNK because of the extra piercing damage that DRG offers BRD, and that maybe another class that can use extra blunt damage will equal things out a bit for MNK.
I don't like that line of thinking or design decision. That means very specific DPS combinations are needed and pigeon-holds group composition. To maximize damage and your groups success you need DRG + BRD or MNK + ???. That will put unnecessary burdens on people trying to put groups together for end-game content. Just have each melee class put on a physical damage increasing debuff that doesn't stack, and now they perform the same function and aren't forced into a certain group composition.
I'm not a summoner but I'm just wondering if any smn's pet does blunt damage that can work as a good combination with monk?Reading earlier in the thread (sorry, I skipped all pages after 2), people are saying that DRG are better to take than MNK because of the extra piercing damage that DRG offers BRD, and that maybe another class that can use extra blunt damage will equal things out a bit for MNK.
I don't like that line of thinking or design decision. That means very specific DPS combinations are needed and pigeon-holds group composition. To maximize damage and your groups success you need DRG + BRD or MNK + ???. That will put unnecessary burdens on people trying to put groups together for end-game content. Just have each melee class put on a physical damage increasing debuff that doesn't stack, and now they perform the same function and aren't forced into a certain group composition.
Ifrit. At least that's what's I saw the SMNs say on their thread.
They seemed pretty sure about it, but it doesn't matter too much until they buff Ifrit since he's inferior to Garuda on any real fight.
Even if Ifrit does, its not like SMNs always use Ifrit as their pets
Most of the time its Garuda so it doesnt quite help the case for us Monks
monk.. AoE.. is good? HUH
I don't know where you live but I believe a good guess would be Colorado because you are smoking something. Monks are the wow rogue of FFXIV. Triple damage from behind, health regen based on attack power, can attack with nearly no prep time, and getting aggro shedding like a sudtility rogue on World of Warcraft....I can tell you DRG don't get the "Phoenix Wright" you Monks get so I call this thread a whine and cheese post.
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