If they have sellable drops, they promote RMT. If they have binding drops, they promote claim botting. If their drops aren't any good, open world content people won't count them as open world content.
The only viable solution is basically what Odin and Behemoth already are, fates with drops that are traded for items. But again, FATEs apparently don't count as open world content.
I played on Bahamut for years after the pop item changes to sky. The bot claimers just started botting the normal mobs instead, and selling any extra drops.
Again, promotes botting/RMT.
Exactly. That's why you don't make anything sellable BiS. People will just buy gil and buy their BiS instead of working for it themselves.
Last edited by Djeserit; 04-10-2014 at 01:57 AM.
FFXIVs RMT population is huge. Basically it's just players being lazy, laziness promotes RMT.
Now they just buy gil to pay for runs to get BIS. No different.
So trying to stop RMT isn't possible no matter what system you have in place. FFXIV is already proving it.
Instead of players botting open world content, they're simply botting instance content. Just the latter doesn't effect anyone else. The main issue with open world bosses it scares players because they think they might not be able to get the loot. Just look at ilvl110 gear being new coil only.
Last edited by Doo; 04-10-2014 at 01:45 AM.
It's less about being scared not being able to get end game loot and more about it rewarding people who have the most time to play. Granted I did not play ffxi but I have played other games which have boss mobs on long respawn timers which gives claim to the party that tags it first. More often than not I would feel frustration and a sense of resentment towards other players who were also camping the same area and this should really not happen in an mmo.
Players complaining about the Atma grind taking no skill should also see the same problem here. I'm at least somewhat more on board with the Atma because at least there you have a straight up albeit low chance of getting a drop regardless of other players. Whereas camping bosses would be a perfect example of a no skill activity that has absolutely no progression if you don't get the claim.
Just imagine the zergfest for odin and behemoth and they only drop vanity items. Imagine what it would be like if they introduced hnms that actually drop useful end game gear.
Last edited by skaterger; 04-10-2014 at 12:37 PM.
All mmos will reward players with the most time. It's okay to not like the system that's fine I wouldn't want a system that can be monopolize myself. I'm just saying that's what players think of when they think of open world content they automatically get scared it will turn into a system like that. Even DCUO had some open world content where you gathered players to hunt "NMS". Everyone always thinks of the negatives that can happen if this and that was added that it makes the game bland I.E like how weapon/gear stats are all bland right now for the sake of balance. We have "safe" content such as Fates which is just a zerg fest that nobody likes doing because you can do it with your eyes close or just whack a mob and go afk.
Well I'm going to talk about open world and instanced content. I believe wow started with the whole instance thing and at that time it was one of the most ingenious ideas ever. Instances not only guaranteed someone in your party would get loot but it also alleviated much of the load on the servers. But now that instanced content has become the norm in almost every mmo out there, people including myself are clamouring for old world exploration again. Fates or public quests theoretically seemed a good compromise between the two as it allowed you to play in groups without loot exclusion but we all know how that turned out. I guess this isn't in direct response to what you are talking about but it's more of a reminder to players hating on instanced content to why the implemented it in the first place.
Someone mentioned the issue of ffxiv having a much larger playerbase than ffxi. Yesterday around 730 odin spawned on my server in the east shroud. Soon players could not even teleport there and getting 90k left and right. Players who were there know what I am talking about. If they ever hope of adding meaningful open world content, i think this is one of their biggest problems. It's kinda like damned if you do, dammed if you don't.
Last edited by skaterger; 04-11-2014 at 10:40 AM.
I always thought they were gonna NOT mark these things on the map when they spawn. With Odin or world roaming primal i believe this is the best way. Don't mark them at all so no one knows when and where they pop. Then it's for the fortunate player who finds it and gathers their friends first.
Of course 3rd party tools could probably be used to track the pop, but... still much better than just throwing it into a fate that everyone crams at.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
Bahamut must have been one of the pithole servers then lol - Never seen anyone bot claim normal mobs and I did sky for quite awhile while cycling in Einherjar and Sea. XIV has an incredibly large RMT scene, larger than XI ever had actually, XI's RMT problem lasted only two years before SE stomped them out to the point you'd only really get "BRO!" tells, but in ARR you can see them (and regular players) botting everything from mobs, gathering nodes to FATEs and GC provisioning turn ins. It doesn't promote Botting/RMT more than ARR does now.
Yes, Bahamut was one of the oldest and most populous servers, so it had bigger problems than most of the others.
Yes, XIV has more botters and gil sellers than XI does. Why? Because it has a (much) larger playerbase, and because there's no big ticket sellables. They have to bot millions of cheap items to be able to make money.
The RMT will do what they do, and there will always be people who partake in their services. Making BiS items drop in open world and sellable (either by Markets or inviting to party for drop) just gives them a 2nd avenue with which to solicit your custom.*
In XI:
- RMT sells gil.
- RMT run monopoly on open world BiS gear claiming.
Ergo: If you want BiS, you either buy it from them directly with gil you earned yourself (Giving them more to sell) OR you buy gil from them to buy it (Giving them IRL money).
Currently, in XIV:
- RMT Bots stuff, sells gil.
- RMT can't monopolize endgame BiS, because it is instanced and you can just go do it yourself whenever you want.
Look, I'm all for open world content, but you cannot put BiS gear on open world NMs without giving RMT more opportunity to run a monopoly.
Now, if you want to suggest something like daily quests which give you tokens to trade for open world NM pop items, or FATE drop tokens to trade for pop items, then sure, that's fine. But if you put the pop items as random drops on normal mobs that have a limited spawn location, you are asking for people to bot claims.
* Anecdote: This worked on me. I couldn't afford the 2.5m pricetag on Sniper's Rings. The NM that dropped the item needed to make them was camped by RMT, and the prices were so high because they held the monopoly. Gil was cheap, I bought enough for 2. Vowed to never do it again, but more often than not, it becomes a habitual thing for people who do it once.
Last edited by Djeserit; 04-10-2014 at 02:25 AM.
Not implementing something because RMT is silly. They killed any purpose of gil and crafting due to being scared by RMT (I just started playing 2.2, heard SE is fixing it) and made the world lifeless with everything instanced. RMT is going to happen regardless, it's up to the STF to lock them down, not for SE to gimp the game because there might be some RMT. Also, for the time I played FFXI I didn't see as many bots as I blatantly see with FFXIV (though you made a point why), gathering and camping.
Also they could make drops EX or BoP (choose your MMO flavour) to stop RMT camping NMs.
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