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  1. #131
    Player
    Skinwalker's Avatar
    Join Date
    Mar 2011
    Posts
    149
    Character
    Latura Skinwalker
    World
    Hyperion
    Main Class
    Miner Lv 50
    Quote Originally Posted by Tiggy View Post
    Perhaps my math is wrong but last I checked three groups of 8 is 24 people. Also every game had this kind of limit on party size. It's your fault for failing to fill the gaps to get them involved. At some point is on you and your guild to make it work. Square can not build a community for you. That's your job. Stop leaving people in the cold and then acting like it's not your fault.
    You my friend won the stupid comment award. So you trying to tell me that when members are not loging in for some RL reasons its my fault that SE can't offer me a content that doesn't require a caped member number? It worked in XI. it was fine to go for example to sky or sea or even znm with 9 ppl or 17 ppl.
    (3)

  2. #132
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Would it be so difficult to simply expand the size of the beastman strongholds?
    Those areas are legit 'open world' type. Throw in some extra reasons to go there (gear, gathering whatever),
    and make them big enough to actually be significant.

    That would satisfy me.
    (2)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  3. #133
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by NefarioCall View Post
    Would it be so difficult to simply expand the size of the beastman strongholds?
    Those areas are legit 'open world' type. Throw in some extra reasons to go there (gear, gathering whatever),
    and make them big enough to actually be significant.

    That would satisfy me.
    A large "city" for each beastman tribe, with monsters progressively getting harder to the point a party is needed to traverse? Yes please! Add in some NMs and gathering nodes (as you said) and you got some nice open world content.

    Would also make the stealth ability for gatherers more interesting besides the "oh don't interrupt me" use.
    (3)

  4. #134
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Skinwalker View Post
    You my friend won the stupid comment award. So you trying to tell me that when members are not loging in for some RL reasons its my fault that SE can't offer me a content that doesn't require a caped member number? It worked in XI. it was fine to go for example to sky or sea or even znm with 9 ppl or 17 ppl.
    Does hurling insults normally work well for you? Listen. It's very simple. In many other MMOs there are party size caps for events. This isn't unique to FFXIV in any way. People in those games certainly seem to get by just fine without their guilds exploding beneath them. Unsurprisingly It's the same in this game. If insults are your first course of action it makes me wonder what kind of environment your FC has in the first place.
    (2)

  5. #135
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Skinwalker View Post
    You my friend won the stupid comment award. So you trying to tell me that when members are not loging in for some RL reasons its my fault that SE can't offer me a content that doesn't require a caped member number? It worked in XI. it was fine to go for example to sky or sea or even znm with 9 ppl or 17 ppl.
    Weren't there 6 player pt caps in FFXI too?

    and 3 parties could make a 3 party alliance. So you still had a max cap of 18 people.
    (1)

  6. #136
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Magis View Post
    Weren't there 6 player pt caps in FFXI too?

    and 3 parties could make a 3 party alliance. So you still had a max cap of 18 people.
    XI's zone cap was 719.
    Einjerar was 36 max.
    Dynamis was 64 max.
    Sky was 719 max
    Sea was 719 max.

    Party size was 6-18, but you can have multiple alliances. So sky/sea/znm with 9-17 people makes sense in what skin's example was.
    (4)

  7. #137
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Magis View Post
    Weren't there 6 player pt caps in FFXI too?

    and 3 parties could make a 3 party alliance. So you still had a max cap of 18 people.
    The big difference is that you could have everyone with you. And then just rotate members between fights. Or even having outside heals.
    (3)

  8. #138
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Magis View Post
    A large "city" for each beastman tribe, with monsters progressively getting harder to the point a party is needed to traverse? Yes please! Add in some NMs and gathering nodes (as you said) and you got some nice open world content.

    Would also make the stealth ability for gatherers more interesting besides the "oh don't interrupt me" use.

    I love the idea behind these, however the mobs for each instance and each interactive element is instanced to you only.
    I wouldn't say that anything else except the dreaded fate quests actually are open world content.

    Also for the purposes of making the world feel more alive the BT quests exclusively concern only a very tiny portion of the map and all require you to travel all of 2 meters next to the quest giver to kill the instanced mob.

    This doesn't mean they couldn't be expanded to be more involving but as they are they're just another levesystem in the game.
    (0)

  9. #139
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Doo View Post
    Instead of players botting open world content, they're simply botting instance content. Just the latter doesn't effect anyone else. The main issue with open world bosses it scares players because they think they might not be able to get the loot. Just look at ilvl110 gear being new coil only.
    It's less about being scared not being able to get end game loot and more about it rewarding people who have the most time to play. Granted I did not play ffxi but I have played other games which have boss mobs on long respawn timers which gives claim to the party that tags it first. More often than not I would feel frustration and a sense of resentment towards other players who were also camping the same area and this should really not happen in an mmo.

    Players complaining about the Atma grind taking no skill should also see the same problem here. I'm at least somewhat more on board with the Atma because at least there you have a straight up albeit low chance of getting a drop regardless of other players. Whereas camping bosses would be a perfect example of a no skill activity that has absolutely no progression if you don't get the claim.

    Just imagine the zergfest for odin and behemoth and they only drop vanity items. Imagine what it would be like if they introduced hnms that actually drop useful end game gear.
    (3)
    Last edited by skaterger; 04-10-2014 at 12:37 PM.

  10. #140
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    I would say it's not out of the question. The original Beastman strongholds were set up in a way where we needed to get our whole LSs into it and even team up with other LSs. Although I'm not completely sure what you mean by open world, I will assume you mean the meta game. In which case, yes the PVP will have something that pits the 3 GCs against each other, but I don't recall any details on how that affects the rest of the world.

    A long time ago, there was the concept of roaming primals. Though this hasn't really been mentioned lately and likely forgotten by many, the idea hasn't been cancelled officially AFAIK. This would have meant that the status of primals was up to the players.

    Right now, the fishers are in a situation where we have to work together to unlock the secrets of Big Fish. If people don't bother, that type of thing will never be figured out. But trust me when I say that there are a few fishers out there dedicating their time to determining how to catch these fish.
    (0)
    Last edited by MrKupo; 04-10-2014 at 12:48 PM.

    When all else fails, Heck the Bed.

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