Quote Originally Posted by Magis View Post
What's exactly wrong with open world raid bosses?
He is referring to FFXI's system where you claimed a mob upon it popping and the fight and drops are only exclusive to your party. This led to people making illegal third party tools to greatly increase their chances on getting the open world raid boss. When a party got a claim, other parties would try to exploit the system to make it harder on the party who has the claim.

When someone said Lost City of Amdapor would be much better as a open world zone. Really? You have a good portion of players entering that one area, killing everything and making it hard for others to enjoy the content? When it is instanced and 4-man, it is much easier to appreciate the area and detail of design around me. Its like if I was a kid and want to go play in a play place and I am not having fun because there are too many other kids crammed up in it trying to have fun also.

I honestly don't believe that people think of the negative aspects of certain open world content. Like I said, I am all for open world content. However, it has to make sense in the design of the game itself. Just saying it can work because "FFXI did it" isn't good enough. FFXI and FFXIV in concept, design, server structure, and population size are completely different games and what works in one may not work in the other. I am a broken record with this statement at this point.