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  1. #141
    Player
    Skinwalker's Avatar
    Join Date
    Mar 2011
    Posts
    149
    Character
    Latura Skinwalker
    World
    Hyperion
    Main Class
    Miner Lv 50
    Quote Originally Posted by Tiggy View Post
    Does hurling insults normally work well for you? Listen. It's very simple. In many other MMOs there are party size caps for events. This isn't unique to FFXIV in any way. People in those games certainly seem to get by just fine without their guilds exploding beneath them. Unsurprisingly It's the same in this game. If insults are your first course of action it makes me wonder what kind of environment your FC has in the first place.
    You're a bit touchy heh? lol If you count it as insult that I said your comment was stupid then I can life with it. I'm just asking for an EG content where I can join, regardless of the players number size. Idm eigher If it will get an instand after I joined but there shouldn't be a focement to go in with a fix number of 8 player or a fix number of player in generel (looking at 2.3 where you can make a pre ally before you join the new CT part).

    And yeah I know that there are other MMOs that used that kind of system and yeah ppl will get along with it, like ppl will get along with the Atma rng or w/e SE will add in the future. BUT there are other ways to build EG content as well, such as sky/sea in XI (did you even play it or are you just fishing in the dark and not even know what I'm talking about? )

    Anyway wasn't even up to post here more then my first post. So I leave it now.

    My friend, If my "insult" still hurt, please feel huged from me
    (2)

  2. #142
    Player
    rockso's Avatar
    Join Date
    Mar 2014
    Posts
    63
    Character
    Dr Rockso
    World
    Excalibur
    Main Class
    Archer Lv 50
    I love this game. but I'm burnt out on doing dungeons over and over and over.

    I hesitantly bought teso because I have nothing to play on Tuesday. but since I have that world and the pure exploration factor has just drawn me in. it's exactly what ffxiv is missing. mobs can kill you. things are hidden in the wild that reward you when you find them.

    again I love ffxiv but the instances lobby that I'm paying for is pushing me to teso faster than I thought it would.
    (3)

  3. #143
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lithera View Post
    The reason XIV airship rides are CS is because the WoW generation won't tolerate standing around on an airship deck watching the scenery. Sane reason the game is littered with teleports. When you mention Sky keep in mind that was an expansion zone. Everything else was just wide open spaces with trash mobs and annoying lottery NMs worse than FATEs.
    That was my favorite part about airship rides and boat rides in FFXI. I was sad when i got on the airship 1 how quick it was and 2 that i was alone on it lol. I also had my own tele taxi services in 11 as well it was a good way to make money. I remember when the Treasures of Ahturhgan exp came out there was a giant que of players getting ready to get on the boat. The world felt so real everyone getting ready to board a ship to go to a new land.
    (4)

  4. #144
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Musashidon View Post
    guess you don't watch the live letters yoshi p has been saying he is adding more and more open world content as we go.

    already have dailies, treasure hunts, and now the zodiac weapon quest.

    and we will get more as it goes.
    Yeap that is very true Yoshi P did say that he said that after 2.2 he was going to focus on open world content. Also said that once PS3 support stops interested in giving us real flying mounts. He stated this in a interview you can find it in the forums.
    (0)

  5. #145
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Skinwalker View Post
    (did you even play it or are you just fishing in the dark and not even know what I'm talking about? )

    Anyway wasn't even up to post here more then my first post. So I leave it now.

    My friend, If my "insult" still hurt, please feel huged from me
    I most certainly did do Sky and Sea in FFXI. Sky was a horrid palace of spawn botters both before and after the pop item patches where it made it incredibly challenging just to be a normal player. Sea, wasn't much better. It wasn't good content then and it's not going to be good content now. All it did was allow a bunch of players to join, and that's the only good point you keep mentioning. So as I brought up before just saying "Sky or sea" is not a suggestion. -_-
    (1)

  6. #146
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Magis View Post
    Not implementing something because RMT is silly. They killed any purpose of gil and crafting due to being scared by RMT (I just started playing 2.2, heard SE is fixing it) and made the world lifeless with everything instanced. RMT is going to happen regardless, it's up to the STF to lock them down, not for SE to gimp the game because there might be some RMT. Also, for the time I played FFXI I didn't see as many bots as I blatantly see with FFXIV (though you made a point why), gathering and camping.

    Also they could make drops EX or BoP (choose your MMO flavour) to stop RMT camping NMs.
    Not implementing OW content over RMT is indeed silly.

    Why pay STF members to hunt shard bots when they A. pay a sub and B. artificially gate the economy by controlling the shard market which then gates the entire crafting economy, I am quite confident SE Is very comfortable with shard bots right where they are, they know where they are, and they know what they are doing.

    Less overhead, economy gated by your enemies, win/win situation, simple business economics.

    Only two ways that crafting could be made relevant in 14 is by making the best endgame gear craftable only, this is never going to happen, and shard bots would have to be hunted and deleted ruthlessly by SE, that's burning overhead in a cycle that will never end, that's not going to happen either.

    Bots were indeed an issue in xi as has been stated by other folks here, making OW content that drops BOPickup gear would only make crafters howl even more, while im all for it, the expansion next year will probably tell. If it doesn't happen then you can probably write it off altogether.
    (0)
    Last edited by Lamentations; 04-11-2014 at 09:10 AM.

  7. #147
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by skaterger View Post
    It's less about being scared not being able to get end game loot and more about it rewarding people who have the most time to play. Granted I did not play ffxi but I have played other games which have boss mobs on long respawn timers which gives claim to the party that tags it first. More often than not I would feel frustration and a sense of resentment towards other players who were also camping the same area and this should really not happen in an mmo.
    All mmos will reward players with the most time. It's okay to not like the system that's fine I wouldn't want a system that can be monopolize myself. I'm just saying that's what players think of when they think of open world content they automatically get scared it will turn into a system like that. Even DCUO had some open world content where you gathered players to hunt "NMS". Everyone always thinks of the negatives that can happen if this and that was added that it makes the game bland I.E like how weapon/gear stats are all bland right now for the sake of balance. We have "safe" content such as Fates which is just a zerg fest that nobody likes doing because you can do it with your eyes close or just whack a mob and go afk.
    (0)

  8. #148
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Doo View Post
    snip
    Well I'm going to talk about open world and instanced content. I believe wow started with the whole instance thing and at that time it was one of the most ingenious ideas ever. Instances not only guaranteed someone in your party would get loot but it also alleviated much of the load on the servers. But now that instanced content has become the norm in almost every mmo out there, people including myself are clamouring for old world exploration again. Fates or public quests theoretically seemed a good compromise between the two as it allowed you to play in groups without loot exclusion but we all know how that turned out. I guess this isn't in direct response to what you are talking about but it's more of a reminder to players hating on instanced content to why the implemented it in the first place.

    Someone mentioned the issue of ffxiv having a much larger playerbase than ffxi. Yesterday around 730 odin spawned on my server in the east shroud. Soon players could not even teleport there and getting 90k left and right. Players who were there know what I am talking about. If they ever hope of adding meaningful open world content, i think this is one of their biggest problems. It's kinda like damned if you do, dammed if you don't.
    (0)
    Last edited by skaterger; 04-11-2014 at 10:40 AM.

  9. #149
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Is there any open world content confirmed for 2.3?

    If not we could be looking at another half year of playing a lobby game
    I honestly hope they'd just ditch the shiva plans further back to focus on in-game variety.

    Do we really need yet another primal instance more than we need reasons for the open world to exist?
    (1)

  10. #150
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by skaterger View Post
    Yesterday around 730 odin spawned on my server in the east shroud. Soon players could not even teleport there and getting 90k left and right. Players who were there know what I am talking about. If they ever hope of adding meaningful open world content, i think this is one of their biggest problems. It's kinda like damned if you do, dammed if you don't.
    I always thought they were gonna NOT mark these things on the map when they spawn. With Odin or world roaming primal i believe this is the best way. Don't mark them at all so no one knows when and where they pop. Then it's for the fortunate player who finds it and gathers their friends first.

    Of course 3rd party tools could probably be used to track the pop, but... still much better than just throwing it into a fate that everyone crams at.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

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