What's exactly wrong with open world raid bosses?
If they have sellable drops, they promote RMT. If they have binding drops, they promote claim botting. If their drops aren't any good, open world content people won't count them as open world content.
The only viable solution is basically what Odin and Behemoth already are, fates with drops that are traded for items. But again, FATEs apparently don't count as open world content.
I played on Bahamut for years after the pop item changes to sky. The bot claimers just started botting the normal mobs instead, and selling any extra drops.That's the issue, those against everything only think of the negative, or don't even know what changes have been done - For example, someone bring up sky, people who play this game haven't obviously touched FFXI since 2003 and say: "But bot claiming! but NM camping!" when not only do you pop them yourself, but it's pointless to bot claim when regular monsters in the area drops the item to pop said NM.
Again, promotes botting/RMT.
Exactly. That's why you don't make anything sellable BiS. People will just buy gil and buy their BiS instead of working for it themselves.
Last edited by Djeserit; 04-10-2014 at 01:57 AM.
He is referring to FFXI's system where you claimed a mob upon it popping and the fight and drops are only exclusive to your party. This led to people making illegal third party tools to greatly increase their chances on getting the open world raid boss. When a party got a claim, other parties would try to exploit the system to make it harder on the party who has the claim.
When someone said Lost City of Amdapor would be much better as a open world zone. Really? You have a good portion of players entering that one area, killing everything and making it hard for others to enjoy the content? When it is instanced and 4-man, it is much easier to appreciate the area and detail of design around me. Its like if I was a kid and want to go play in a play place and I am not having fun because there are too many other kids crammed up in it trying to have fun also.
I honestly don't believe that people think of the negative aspects of certain open world content. Like I said, I am all for open world content. However, it has to make sense in the design of the game itself. Just saying it can work because "FFXI did it" isn't good enough. FFXI and FFXIV in concept, design, server structure, and population size are completely different games and what works in one may not work in the other. I am a broken record with this statement at this point.
That's the issue, those against everything only think of the negative, or don't even know what changes have been done - For example, someone bring up sky, people who play this game haven't obviously touched FFXI since 2003 and say: "But bot claiming! but NM camping!" when not only do you pop them yourself, but it's pointless to bot claim when regular monsters in the area drops the item to pop said NM.
Also, saying it could work because "XI did it" is SE's motto, actually - XIV ARR is designed like WoW and mimics WoW generally because "WoW did it" and Yoshi openly admits this in every recent interview...so what would be the difference? XI actually has some unique systems that not even WoW introduced until later.
FFXIVs RMT population is huge. Basically it's just players being lazy, laziness promotes RMT.
Now they just buy gil to pay for runs to get BIS. No different.
So trying to stop RMT isn't possible no matter what system you have in place. FFXIV is already proving it.
Instead of players botting open world content, they're simply botting instance content. Just the latter doesn't effect anyone else. The main issue with open world bosses it scares players because they think they might not be able to get the loot. Just look at ilvl110 gear being new coil only.
Last edited by Doo; 04-10-2014 at 01:45 AM.
LCoA is only possible currently as an instance. The world server cannot currently handle something like that. This is an important distinction.When someone said Lost City of Amdapor would be much better as a open world zone. Really? You have a good portion of players entering that one area, killing everything and making it hard for others to enjoy the content? When it is instanced and 4-man, it is much easier to appreciate the area and detail of design around me.
...
FFXI and FFXIV in concept, design, server structure, and population size are completely different games and what works in one may not work in the other.
Bahamut must have been one of the pithole servers then lol - Never seen anyone bot claim normal mobs and I did sky for quite awhile while cycling in Einherjar and Sea. XIV has an incredibly large RMT scene, larger than XI ever had actually, XI's RMT problem lasted only two years before SE stomped them out to the point you'd only really get "BRO!" tells, but in ARR you can see them (and regular players) botting everything from mobs, gathering nodes to FATEs and GC provisioning turn ins. It doesn't promote Botting/RMT more than ARR does now.
Then you go to the next set of problems which is congestion. I have a hard time believing that groups won't conflict with each other in trying to get their content done in some way. FFXIV's player base is much bigger than FFXI's was (not saying FFXI had low numbers for it's time) and reaching to lv.50 and it's content is much more accessible than FFXI's where it was extremely gated by the fact you had to be lv.75 to be efficient in the content. So it worked out that mostly hardcore LS's traversed in Sky and Sea. FFXIV's ideals are about accessibility. So with a Sky/Sea like area, expect tons of different FC's going in, congesting the place, trying to get their content done.That's the issue, those against everything only think of the negative, or don't even know what changes have been done - For example, someone bring up sky, people who play this game haven't obviously touched FFXI since 2003 and say: "But bot claiming! but NM camping!" when not only do you pop them yourself, but it's pointless to bot claim when regular monsters in the area drops the item to pop said NM.
Because if your aim is to make a game that is accessible and more balanced for a casual/hardcore type of game play, WoW would be the preferred blue prints over FFXI. FFXI was for the most part, a very hardcore centered game.Also, saying it could work because "XI did it" is SE's motto, actually - XIV ARR is designed like WoW and mimics WoW generally because "WoW did it" and Yoshi openly admits this in every recent interview...so what would be the difference? XI actually has some unique systems that not even WoW introduced until later.
Worst I seen from RMT is annoying /tell spamming and I may once in a while see an army of them running together doing content that isn't conflicting with others. I definitely don't see that as bad as FFXI, where they went to open world HNM's, Sky, and any content that had items worth selling. They botted, destroyed the AH's with over-inflated prices, and there were people who quit simply because RMT destroyed the fun for them.
So in comparison, FFXIV's RMT is pretty tamed. FFXIV team built content that RMT wouldn't become a major issue. So far it seems to be working fine for the most part.
These XI accusations are completely based on nothing. In my 6 YEARS in XI I saw plenty of fishing bots and crafting rmt but never a group of NM bots. In SIX YEARS I didn't see them on Asura. How can you possibly claim that it was a game breaking problem to any degree?
Also XIV arr has Unique & Untradeable category for items.
Let's entertain your horror scenarios for a second. For even RMT that don't get caught just what would be their reason to try to "farm" unfarmable items that cannot be given away? What possible gain could there ever be for that course of action?
NMs weren't a problem in XI it was one of the most enjoyable aspects of the game not only for endgamers but to people of all skill levels because they gave life and mystery to the barren landscapes.
A blinking arrow pointing to a FATE that get's repeated like clockwork in the exact same spot doesn't even begin to scratch that feeling of dynamic game world.
NM's were what drove me to quit FFXI. HNM's were botted, not by RMT once they went rare/ex, but by HNM LS'. Getting a Black Belt was not an accomplishment, it meant which cheater did you end up paying. It was ridiculous. And hunting them? You think FFXIV is a lobby game...imagine truly standing and doing nothing for 3-4+ hours on end hoping that something dropped, if you even were able to get claim. It was a nightmare.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.