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  1. #10
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    Quote Originally Posted by darkstarpoet1 View Post
    ok lets see how this will stop people from wanting to party. follow the numbers as it may be hard for some of the people to follow simple math.

    now an 8 person party has 8 leves each correct? that's 64 individual runs. i'll just give an average of 10 minutes per leve. i know most of the ones people run take way longer, but i will use 10 just for simple math for simple minds.

    ok now lets go to step 1. the way it is with leve linking.

    4 people on a leve for max links. 64 total runs/ 4 people = 16 runs on leves for a total of 160 minutes or 2hrs and 40min

    ok now let's look at step 2. without leve linking.

    single runs x 64 at 10 minutes each = 10hours 40min

    the time of a leve party is lower on static leve parties because it saves time with multiple members having the same leve. if they allowed you to choose every leve each reset that would be a different story but since you are limiting them by randomizing the leves you will not be getting those.

    that extra 8 hours of time in a party would cause more people to solo their leves in an hour or so and then party for sp grinding. people are going to do what is best sp per hour. if doing individual runs of leves gives less sp per hour than grinding you took away the reason for people to party up and do leves.

    besides leve linking and leves were meant for people with less time to play to feel like they were getting something accomplished with their character. explain how taking a leve party from a few hours to half a day takes care of that issue.
    You're exaggerating and assuming that a full party grabbing whatever leves are available from the counter will have no links - which will never happen. In fact when I do them with linkshell members we frequently have 2-3 links on a leve and that's not even with 8 people. People are failing leves mainly so that they can keep the ones with the highest SP gain. The ability to link them and save time is merely a bonus. If they want to change things so people can pick the ones they want to save time, that's fine - but rewarding failure over success for any reason is backwards and broken.
    (2)
    Last edited by Jaide; 06-22-2011 at 07:08 AM.

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