that is because of the route the game is going. just think of it like this.
say myth cap was never raised 200 a week instead of 450
now no i90 gear outside of the cap and lock out meaning no primal gear or primal i90 weps.
now all you have is ct weekly lockout which will help a bit on ilvl but not all that much.
now its back to the old 5 month long grind for ilvls. now we make multiple versions of this for every tier of coil (like they plan too)
say we have 5 tiers of coil that's a very long way to go to make it to the last tier by the time you got there they would have added more meaning you're still behind it's very discouraging.
i am not saying it's ilvl fault i am blaming lockouts, and i am not saying they need to be the highest ilvl like everyone else i just mean if we have t20 they shouldn't have to play 2 years to hit t20 just for t40 ti be out. which is what i am saying it is the lockouts fault
i was just using ilvl as an example because you need i70 to hit coil with t6-9 you will need i90 which means months of lock out grinding.
as long as they can play the content there should be no problem yes they will be behind but it's impossible to stop that it happens. just being lockout outta content for such a long time is a pretty big design flaw
also i will say the best gear isn't needed like i90 it will be farmable but with that i90 will be all you ever need to do any content sorta like i70 is over all the ilvl requirements so it's not about gear its just about
being able to do the content. its about being lockout of 50% or more maybe less of the content.
well everyone thinks i am saying give them gear easily so they can steamroll, that is not at all what i am trying to say, steps are perfectly fine like i60 dungeons or i70 or i80 as long as people CAN access this stuff. the lockouts aren't bad as long as they are only the very end game content lock outs. that means t6-9 and not t1-9.
like i have been saying all along why would i play a game that i know will take me 3 years to get to end game? yes it would mean in a sense i have 3 years worth of content but if that is really 2 months of content with over 2 years of lock outs and by the time i get to the first final lock out and there is now 3 more players won't wanna play.
which is why i say lock out have to go as new content with lock out are added to keep things reasonable.
well really i am not even talking about the new dungeon anymore xD most my comments have been against how people feel certain items becoming farmable and not capped and hard to get as it has been.
that has been my point all along people don't want the cap removed because they had to work with it so everyone else should have to.
they did earn the right by making it there, there will always be progression so what if they can do the new dungeon? what they will play long enough to cap the new tome then log off? ok fine whats the problem with that? it will still take them at least 2 weeks if not more to get a piece of gear meaning unless they progress they won't be able to do anything. so in the end progression is still there just they aren't being forced to start later on the new tome and can start earlier.
no reason to be sorry the forums are for talking discussing and suggesting misunderstandings happen.