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  1. #121
    Player
    CSX's Avatar
    Join Date
    Jun 2011
    Posts
    110
    Character
    Cocoa Pebbles
    World
    Ramuh
    Main Class
    Astrologian Lv 100
    Nice, I hope 1 of these dungeons is a Pharos Sirius all over again. If you people think it's omg hard you'll avoid it and I'll be happy, cause that means I won't have to play with you =D
    (2)

  2. #122
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Arkista View Post
    So what is going to take most of us months to do they can do in a week.
    is that not a good thing? i mean after so many needed monthly grinds they add up, starts at 6 months then goes to a year then goes to year n a half and so on and so furth. at one point the grinds to catch up will be to large to actually catch up.
    (0)

  3. #123
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Musashidon View Post
    is that not a good thing? i mean after so many needed monthly grinds they add up, starts at 6 months then goes to a year then goes to year n a half and so on and so furth. at one point the grinds to catch up will be to large to actually catch up.
    It took months because of weekly lockout lol. My char is 1 month old and is ilvl 83. Though im not hardcore enough to do this, if there was no lockout I could have gotten all that gear in 4-5 days. Newcomers will have it easy enough I should think, already with access to all this.
    (0)

  4. #124
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sessurea View Post
    It took months because of weekly lockout lol. My char is 1 month old and is ilvl 83. Though im not hardcore enough to do this, if there was no lockout I could have gotten all that gear in 4-5 days. Newcomers will have it easy enough I should think, already with access to all this.
    that is because of the route the game is going. just think of it like this.

    say myth cap was never raised 200 a week instead of 450
    now no i90 gear outside of the cap and lock out meaning no primal gear or primal i90 weps.
    now all you have is ct weekly lockout which will help a bit on ilvl but not all that much.
    now its back to the old 5 month long grind for ilvls. now we make multiple versions of this for every tier of coil (like they plan too)
    say we have 5 tiers of coil that's a very long way to go to make it to the last tier by the time you got there they would have added more meaning you're still behind it's very discouraging.

    Quote Originally Posted by Arkista View Post
    Lets say we are at 2.8 or even 4.2, No matter what version we are on a new player will be able to play catch up in a matter of days. Between Tome gear, Dungeon Gear and Crafted gear there would be no reason for a new player to not be able to catch up. Regardless a new player will always be behind on the newer content until the next patch that removes lockouts. The reason why is because they are new, if a new player starts today will they catch up with us before 2.2? No, because of lockouts. But when 2.2 the can get pretty close. But when they do catch up they will be a 1-2 weeks behind current players who are already geared and ready. Is that the new players fault? No. Is it ilvl's fault? No. It's Weekly Lockouts fault. So until content has no lockout, or a new player starts a month before lockout are removed on older content then they are always going to be behind.

    So ilvl isn't really stopping a new player from catching up, It's weekly Lockouts. All a higher ilvl requirement is doing is simply slowing things down. It's not like a new player will die if they can't reach End Game 10 mins after they hit level 50. Gearing in this game isn't hard and the only thing stopping people is lockouts.
    i am not saying it's ilvl fault i am blaming lockouts, and i am not saying they need to be the highest ilvl like everyone else i just mean if we have t20 they shouldn't have to play 2 years to hit t20 just for t40 ti be out. which is what i am saying it is the lockouts fault

    i was just using ilvl as an example because you need i70 to hit coil with t6-9 you will need i90 which means months of lock out grinding.

    as long as they can play the content there should be no problem yes they will be behind but it's impossible to stop that it happens. just being lockout outta content for such a long time is a pretty big design flaw

    also i will say the best gear isn't needed like i90 it will be farmable but with that i90 will be all you ever need to do any content sorta like i70 is over all the ilvl requirements so it's not about gear its just about
    being able to do the content. its about being lockout of 50% or more maybe less of the content.

    Quote Originally Posted by Sessurea View Post
    idk man...

    All content previous 2.2 can be steamrolled after 2.2. The old 5 month grind as u say, is now a 1-2 week grind, with a new 5 month grind added on at the end.

    Having high ilvl at the start of 2.2 is little advantage. And why speak of advantages anyways? this is a pve carebear game with zero competition, unless you include world 1sts or w/e. I'm pretty sure new players don't want to rush to the newest content, as if it was just a formality. Why can't all content and steps of the ladder be relevant and seen as fun?
    well everyone thinks i am saying give them gear easily so they can steamroll, that is not at all what i am trying to say, steps are perfectly fine like i60 dungeons or i70 or i80 as long as people CAN access this stuff. the lockouts aren't bad as long as they are only the very end game content lock outs. that means t6-9 and not t1-9.

    like i have been saying all along why would i play a game that i know will take me 3 years to get to end game? yes it would mean in a sense i have 3 years worth of content but if that is really 2 months of content with over 2 years of lock outs and by the time i get to the first final lock out and there is now 3 more players won't wanna play.

    which is why i say lock out have to go as new content with lock out are added to keep things reasonable.

    Quote Originally Posted by Arkista View Post
    Putting higher ilvl requirements on Future Content isn't going to hold a new player back. Gear in this game is so easy to obtain, And I'm willing to bet that 2.2 they might even raise the amount of Phil/Myth Tomes in dungeons. All a Higher ilvl Requirement is doing, Is stopping under geared players from holding others back.

    The Minimum is called the minimum because some guys that do nothing but play video games for a living, Managed to put on some crap gear, win a dungeon and said ok this is the bare Minimum to get this place done. Point is the people who come up with these requirements are probably pretty skilled? Is every player who plays this game skilled? Hell No! They should be like ok we got by with ilvl68 minimum lets add 5-8 more ilvls to this dungeon. But do they? Nope. No one is asking the DEV team to make dungeon ilvl requirements to be max ilvl. It just gives a little more room for error if someone is a bad player.
    well really i am not even talking about the new dungeon anymore xD most my comments have been against how people feel certain items becoming farmable and not capped and hard to get as it has been.

    Quote Originally Posted by Arkista View Post
    You know that 2.2 Mythology Tomestone Weekly Cap and Coils of Bahamut Weekly Lockout will be gone right? So If SE is going to follow this pattern with every other Patch 2.2, 2.4, 2.6, 2.8........ that lockouts will be removed and catching up won't take someone 2 years to get to T40. How far a new player will be behind depends on when they start. But with lockouts removed it will be really easy to catch up.
    that has been my point all along people don't want the cap removed because they had to work with it so everyone else should have to.

    Quote Originally Posted by Alvarion View Post
    I just don't understand the mindset where a new player should have access to all content upon reaching lvl 50. No. They should have to earn that right. Period. With caps and lockouts being removed, there should be no reason for the game to regress in content. That's what setting the ilvl for the "new" dungeon does, it stagnates any sort of sense of progression. The ONLY reason people will run this new dungeon is if it contains another way for us to obtain the new tomestones. However, that is the only reward. Allowing fresh players to COMPLETELY SKIP old content is wrong. They have completely taken out the sense of progression.

    Wanting to have the ilvl increased for the new dungeon has nothing to do with wanting to make the content easier or give more room for error. In fact, it should be that much more difficult. This new dungeon will never pose a challenge to players who significantly out gear it. Again, now there's no sense of accomplishment or progression from having to EARN the NEW gear as there should be. But alas, the new players that just hit 50 should be able to do it like everyone else!
    they did earn the right by making it there, there will always be progression so what if they can do the new dungeon? what they will play long enough to cap the new tome then log off? ok fine whats the problem with that? it will still take them at least 2 weeks if not more to get a piece of gear meaning unless they progress they won't be able to do anything. so in the end progression is still there just they aren't being forced to start later on the new tome and can start earlier.

    Quote Originally Posted by Arkista View Post
    ^^ ohhh sorry I got you now.

    Well people have to get over that. If SE kept lockouts then new players would never catch up. Like you said would take 2 years to get caught up.
    no reason to be sorry the forums are for talking discussing and suggesting misunderstandings happen.
    (1)
    Last edited by Musashidon; 03-09-2014 at 06:08 AM.

  5. #125
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Musashidon View Post
    is that not a good thing? i mean after so many needed monthly grinds they add up, starts at 6 months then goes to a year then goes to year n a half and so on and so furth. at one point the grinds to catch up will be to large to actually catch up.


    Lets say we are at 2.8 or even 4.2, No matter what version we are on a new player will be able to play catch up in a matter of days. Between Tome gear, Dungeon Gear and Crafted gear there would be no reason for a new player to not be able to catch up. Regardless a new player will always be behind on the newer content until the next patch that removes lockouts. The reason why is because they are new, if a new player starts today will they catch up with us before 2.2? No, because of lockouts. But when 2.2 the can get pretty close. But when they do catch up they will be a 1-2 weeks behind current players who are already geared and ready. Is that the new players fault? No. Is it ilvl's fault? No. It's Weekly Lockouts fault. So until content has no lockout, or a new player starts a month before lockout are removed on older content then they are always going to be behind.

    So ilvl isn't really stopping a new player from catching up, It's weekly Lockouts. All a higher ilvl requirement is doing is simply slowing things down. It's not like a new player will die if they can't reach End Game 10 mins after they hit level 50. Gearing in this game isn't hard and the only thing stopping people is lockouts.
    (0)

  6. #126
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    idk man...

    All content previous 2.2 can be steamrolled after 2.2. The old 5 month grind as u say, is now a 1-2 week grind, with a new 5 month grind added on at the end.

    Having high ilvl at the start of 2.2 is little advantage. And why speak of advantages anyways? this is a pve carebear game with zero competition, unless you include world 1sts or w/e. I'm pretty sure new players don't want to rush to the newest content, as if it was just a formality. Why can't all content and steps of the ladder be relevant and seen as fun?
    (0)

  7. #127
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Putting higher ilvl requirements on Future Content isn't going to hold a new player back. Gear in this game is so easy to obtain, And I'm willing to bet that 2.2 they might even raise the amount of Phil/Myth Tomes in dungeons. All a Higher ilvl Requirement is doing, Is stopping under geared players from holding others back.

    The Minimum is called the minimum because some guys that do nothing but play video games for a living, Managed to put on some crap gear, win a dungeon and said ok this is the bare Minimum to get this place done. Point is the people who come up with these requirements are probably pretty skilled? Is every player who plays this game skilled? Hell No! They should be like ok we got by with ilvl68 minimum lets add 5-8 more ilvls to this dungeon. But do they? Nope. No one is asking the DEV team to make dungeon ilvl requirements to be max ilvl. It just gives a little more room for error if someone is a bad player.
    (0)

  8. #128
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Musashidon View Post
    snip.
    You know that 2.2 Mythology Tomestone Weekly Cap and Coils of Bahamut Weekly Lockout will be gone right? So If SE is going to follow this pattern with every other Patch 2.2, 2.4, 2.6, 2.8........ that lockouts will be removed and catching up won't take someone 2 years to get to T40. How far a new player will be behind depends on when they start. But with lockouts removed it will be really easy to catch up.


    Quote Originally Posted by Musashidon View Post
    well really i am not even talking about the new dungeon anymore xD most my comments have been against how people feel certain items becoming farmable and not capped and hard to get as it has been.
    I for one am happy that they are removing the Caps/Lockouts.
    (0)
    Last edited by Arkista; 03-09-2014 at 06:01 AM.

  9. #129
    Player
    Alvarion's Avatar
    Join Date
    Sep 2012
    Posts
    49
    Character
    Alvarion Lazuul
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    I just don't understand the mindset where a new player should have access to all content upon reaching lvl 50. No. They should have to earn that right. Period. With caps and lockouts being removed, there should be no reason for the game to regress in content. That's what setting the ilvl for the "new" dungeon does, it stagnates any sort of sense of progression. The ONLY reason people will run this new dungeon is if it contains another way for us to obtain the new tomestones. However, that is the only reward. Allowing fresh players to COMPLETELY SKIP old content is wrong. They have completely taken out the sense of progression.

    Wanting to have the ilvl increased for the new dungeon has nothing to do with wanting to make the content easier or give more room for error. In fact, it should be that much more difficult. This new dungeon will never pose a challenge to players who significantly out gear it. Again, now there's no sense of accomplishment or progression from having to EARN the NEW gear as there should be. But alas, the new players that just hit 50 should be able to do it like everyone else!
    (0)

  10. #130
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Musashidon View Post
    that has been my point all along people don't want the cap removed because they had to work with it so everyone else should have to.
    ^^ ohhh sorry I got you now.

    Well people have to get over that. If SE kept lockouts then new players would never catch up. Like you said would take 2 years to get caught up.


    What I mean is that new players will have to gear out to do content. But with no lockouts it will only take a few days/weeks to catch up. Because even though it wouldn't take very long for someone to catch up in ilvls SE is making gear obsolete.


    Quote Originally Posted by Alvarion View Post
    snip
    I'm all for harder dungeons and players having to progress. But at the same time I don't feel like a dungeon we have to grind hundreds of times should be so difficult that no ones wants to do them but are forced to. That's how we got stuck with Speed Runs at Launch.

    But... As better gear becomes easier and easier to obtain, I do feel like Content should have higher requirements. Look at Crystal Tower that place has become trash because of the low ilvl requirement everyone just wants to Spirit Bond there.
    (0)
    Last edited by Arkista; 03-09-2014 at 06:15 AM.

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