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  1. #131
    Player
    Alvarion's Avatar
    Join Date
    Sep 2012
    Posts
    49
    Character
    Alvarion Lazuul
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Arkista View Post
    I'm all for harder dungeons and players having to progress. But at the same time I don't feel like a dungeon we have to grind hundreds of times should be so difficult that no ones wants to do them but are forced to. That's how we got stuck with Speed Runs at Launch.
    So long as content is required for anything to do with progression, speed runs will always be a thing regardless of difficulty.
    (0)

  2. #132
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Arkista View Post
    Pharos Sirius is not hard as long as you're overgeared to extremes.
    FTFY

    Pharos Sirirus was very poorly tuned. The i48 requirement is a lie, because there's simply no reliable way to dodge Siren's dash 100% of the time, due to a mix of the poor server latency and her unpredictable nature, it's unfathomably luck based.

    If you're overgeared, it's easy to just group up in the center and heal through the damage. Assuming the healer has half a brain (majority of them don't.) If you're undergeared, you better hope you get lucky within her random, unpredictable pattern. There's no other way you'll survive that dash. (Which has too large of a radius as well.)

    This is why people don't like Pharos. SE themselves admitted it was overtuned and plan to change it. Necessary nerf is necessary.

    Do try to learn your lesson with new dungeon content, SE. "Learn or die" is preferable over completely random and overtuned mechanics.
    (3)

  3. #133
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sessurea View Post
    idk man...

    All content previous 2.2 can be steamrolled after 2.2. The old 5 month grind as u say, is now a 1-2 week grind, with a new 5 month grind added on at the end.

    Having high ilvl at the start of 2.2 is little advantage. And why speak of advantages anyways? this is a pve carebear game with zero competition, unless you include world 1sts or w/e. I'm pretty sure new players don't want to rush to the newest content, as if it was just a formality. Why can't all content and steps of the ladder be relevant and seen as fun?
    If you think the average player is going to do that 1-2 week grind to catch up, you're dead wrong...
    The average player is going to need much more than that.

    "Hardcore" players might do it in 1-2 weeks after they hit 50 with a fresh character, but if that "hardcore" player have an fc with lots of gil, that player can be instantly i70 (or i90 if that's what the next crafting cap is) without having to grind at all.

    It's up to players if they want to have fun or rush through things...
    (1)

  4. #134
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Namasu View Post
    words
    This is exactly the problem. More content that will be completely invalidated as soon as it comes out. Fresh 50s have had enough time to play "catch up."
    (0)

  5. #135
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    ilvl10 Now!
    (0)

  6. #136
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Nekodar View Post
    If you think the average player is going to do that 1-2 week grind to catch up, you're dead wrong...
    The average player is going to need much more than that.

    "Hardcore" players might do it in 1-2 weeks after they hit 50 with a fresh character, but if that "hardcore" player have an fc with lots of gil, that player can be instantly i70 (or i90 if that's what the next crafting cap is) without having to grind at all.

    It's up to players if they want to have fun or rush through things...
    I did ilvl 83 in a month with lockouts. There isn't even the possibility to be hardcore atm lol. I think an average player would do it in about 2 weeks.
    (0)

  7. #137
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    ppl will be full ilvl 90 in 1 week , so this new dungeon is a waste of resources.

    i would love to see how many times ppl finished Pharos or Hard mode dungeons.
    (1)

  8. 03-09-2014 09:25 PM

  9. #138
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Teuciont View Post
    This is exactly the problem. More content that will be completely invalidated as soon as it comes out. Fresh 50s have had enough time to play "catch up."
    Which makes me wonder how Yoshi-P thinks this game could have survive on a 300~400k sub as a niche MMO when his goal seems to be just constantly bumping out more fresh lvl50 contents for new players to catch up instead of focusing more time on popularly demanded gameplay features. The playerbase will shed constantly all the time but I think the most important demographic of FF14 isn't the ones that just hit lvl50 compared to the older players who have been playing AND paying for months.
    (0)

  10. #139
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Namasu View Post
    Which makes me wonder how Yoshi-P thinks this game could have survive on a 300~400k sub as a niche MMO when his goal seems to be just constantly bumping out more fresh lvl50 contents for new players to catch up instead of focusing more time on popularly demanded gameplay features. The playerbase will shed constantly all the time but I think the most important demographic of FF14 isn't the ones that just hit lvl50 compared to the older players who have been playing AND paying for months.
    but every single patch he gives beginning lvl 50s and vet lvl 50's content every single patch he has so far never made a patch soley for fresh 50's

    what you're asking for is something i would never want, you want him to prioritize players who have paid more then the ones just starting.
    whats wrong with fair? everyone gets content. this is the way it should be.
    (1)

  11. #140
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Musashidon View Post
    but every single patch he gives beginning lvl 50s and vet lvl 50's content every single patch he has so far never made a patch soley for fresh 50's
    Don't really need to make patches for fresh 50s since the nerf stuff is still new to them . New players will have plenty to do than vets and it will always be like this.
    (0)

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