i don't see the problem not all content has to be harder then the content before it, content is distributed evenly all this is comming down to is i deserve more content gimme gimme.


i don't see the problem not all content has to be harder then the content before it, content is distributed evenly all this is comming down to is i deserve more content gimme gimme.



I think overall some want ilvl to mean difficulty and some want ilvl to mean progression. I don't think it will ever be one in the same. And atm it mean nothing other than people demanding others to be high as possible to faceroll content. I think SE did ok with the requirements on the EX Primals, And only reason I say that is because we didn't have CT at launch. But everything else was just to low.
Gear is so easy to obtain in this game outside of lockouts/caps. Why do they need to make every new dungeon have such a low ilvl? They can't use "Well casual players wont be able to access it" as an answer. They also don't have to make everything be max ilvl. Maybe one day ilvl will have a real meaning in this game.........


By all mean give me any content, whether it is hard or easy as long as it is designed with a good lifespan and entertainment value. So far, the dev have not demonstrate this with the new dungeons in 2.1. Yes it's something new for everybody to farm tomes and give mediocre gears to fresh lvl50s, but there is not much value to redoing this. There is no additional quests involved with these dungeons and very little incentives whatsoever. I don't know anyone in my circle of 100+ friends and fc members who think these contents are worth the time and I play with casual and endgame heavy players alike.
So tell me then, what's wrong with players like me and the ones on this forum continually asking for better quality content in the long term? I would buy it if there is a horde of new players jumping on this forum asking for the opposite of what I'm asking, but I just don't see it, and so I fail to understand why the FF14 team believe that it is worth their resource to continue down this path.


while i can't prove how many people want this content i will say it like this. people who like the game are on the game playing it and having fun.So tell me then, what's wrong with players like me and the ones on this forum continually asking for better quality content in the long term? I would buy it if there is a horde of new players jumping on this forum asking for the opposite of what I'm asking, but I just don't see it, and so I fail to understand why the FF14 team believe that it is worth their resource to continue down this path.
should the few (not actually few i just mean all of them in general) on the forums wanting the game to change affect the game for the many on the game having fun not worrying about going on the forums cause the game is how they want?
now explain how they are supose to make a dungeon have a longer lifespan. once you do a dungeon you have done it every time will be the same, this goes for any game you play.


I am for out with the old in with the new dungeons. Did AK and WP so many times I don't want to be doing them more in the next patch. Sounds like the new dungeons, coil 6-9 and levithian will be the only places to get new tombs and I am 100% ok with that because we did so much of the old dungeons last patch that I am pretty tired of running them.




Just make Siren's Feral Lunge have an AoE indicator and suddenly her fight will be a lot easier to heal (since you won't be looking for her amongst the crystals and 9 out of 10 times she'll always be behind you). Stun Lunatic Voice all the time and she'll be a joke. Pharos Sirius' current ilvl is fiiine. The slower your DPS against bosses (I don't consider Tyrant a boss), the better.
I main SCH for that dungeon and I DF it all the time. If I get it as a DR (and with new people to teach), even better. I love that place and love teaching everyone about the boss mechanics... if the tank doesn't rush into the boss room before I can even start explaining (had a few wipes on Mama Zu because the newbie DD's had no idea they're only suppose to kill one egg).


Yes you are right, we have no good way to quantify the % of players that fall into so and so categories, but my point is based more on the common sense of a player who are subscribing for a long term service. In a way, I'd like to compare it to subscribing to a niche magazine about something like say linux computer administration. The magazine would of course have sections devoted to newcomers who are just getting into Linux computing, and that is fine and great to grow the reader-base. However if there is too many contents written for that fresh group, I'm sure the dedicated readers would start to question the direction of the magazine and would ask why it isn't just renamed "Linux for dummies monthly" instead. At this point, most of the old readers might simply find a different magazine to read or unsubscribe altogether.while i can't prove how many people want this content i will say it like this. people who like the game are on the game playing it and having fun.
should the few (not actually few i just mean all of them in general) on the forums wanting the game to change affect the game for the many on the game having fun not worrying about going on the forums cause the game is how they want?
now explain how they are supose to make a dungeon have a longer lifespan. once you do a dungeon you have done it every time will be the same, this goes for any game you play.
Again, I won't claim that the vocal minority on the forum reflect the whole, but I think my experience in game with other players and basic desire for a better service speak enough.
Lastly, I can start writing you a whole essay on how I could theorize ways to make long lasting dungeons but it would just fall on deaf ears. People would just say that I am playing armchair game dev without an actual degree in the field and it would not benefit me or you. I actually gave you a freebie and implied in my previous post that we should have more quests involving dungeons (yes, many MMOs I've played gave plenty of quests that make dungeons worth repeating) if you've noticed but there is little to no chance that the community rep would read this or even forward my ideas to the dev. You might think that I'm just making an excuse, but I'd rather just focus on talking about the overall direction that this game need instead of throwing out the same ideas that can be elsewhere on the forum.
/end of discussion until tomorrow
Last edited by Namasu; 03-10-2014 at 03:28 PM.


Yes you are right, we have no good way to quantify the % of players that fall into so and so categories, but my point is based more on the common sense of a player who are subscribing for a long term service. In a way, I'd like to compare it to subscribing to a niche magazine about something like say linux computer administration. The magazine would of course have sections devoted to newcomers who are just getting into Linux computing, and that is fine and great to grow the reader-base. However if there is too many contents written for that fresh group, I'm sure the dedicated readers would start to question the direction of the magazine and would ask why it isn't just renamed "Linux for dummies monthly" instead. At this point, most of the old readers might simply find a different magazine to read or unsubscribe altogether.
well this simply comes down to target audience, if i make a basic magazine for helping people learn more about some system then it will be more on basics and less on the more complicated part.
the bad thing about 14 is arr is the remake the orginal version was way less casual and you had more things that are considered hardcore.
now the game is more casual and player friendly it lost alot of its mechanics that was considered hardcore or less player friendly, now they are release content as packs like some end game some not, and some players don't like that because they can blow through content and need more to chew up and if the content isn't relevant then it's pretty much garbage to them.
what i mean is, there isn't much to actually make a dungeon last longer (besides making it longer) giving a quest will give a player 1 reason to enter but not much more, give it a item with a low drop rate is the same thing as giving it tomes with a cap. it's just a different gimmick for different players, some like it some don't.Again, I won't claim that the vocal minority on the forum reflect the whole, but I think my experience in game with other players and basic desire for a better service speak enough.
Lastly, I can start writing you a whole essay on how I could theorize ways to make long lasting dungeons but it would just fall on deaf ears. People would just say that I am playing armchair game dev without an actual degree in the field and it would not benefit me or you. I actually gave you a freebie and implied in my previous post that we should have more quests involving dungeons (yes, many MMOs I've played gave plenty of quests that make dungeons worth repeating) if you've noticed but there is little to no chance that the community rep would read this or even forward my ideas to the dev. You might think that I'm just making an excuse, but I'd rather just focus on talking about the overall direction that this game need instead of throwing out the same ideas that can be elsewhere on the forum.
/end of discussion until tomorrow
now i guess you could do other things like say make a fun dungeon that lore wise would have like a specific mount drop but it's still the same thing a gimmick a thing to make people redo something they have already done.
it doesn't make a dungeon funner it just wastes peoples time enough to get them to do it more.
which is what i mean how do you make a dungeon fun that people wil want to do it over and over? the answer that i have is you don't you just throw something tasty and hard to get in there and laugh as they try so hard and for so long to get it.
Last edited by Musashidon; 03-10-2014 at 03:58 PM.



All I know is that when the new patch is out - I'll probably make a bee-line for this dungeon before people make the go-to forever skipping pharos move. lol
The reason no one does this place has little to do with the ilv requirement; in fact, save for the sake of complaining, few actually give a damn about it. The main reason is that the rewards are too low compare to the other HM; why would you spend the time and effort in this place when you do SR Brayflox for the same reward? The few who care the "the challenge" will only do this place once; you would think SE figured this out already.
If you're so concerned about "wasting your time," why are you even running this place? Use Party Finder if you must run it, you can set whatever ridiculous requirements you want there. Of course, you won't get many takers, since they can just run Brayflox. Save everyone the headache and time by not using the Duty Finder.
Raising the ilv will not stop you from running into noob players or elitists who rage quit after 1 wipe, especially, as you say, gear is so easy to get.
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