Putting higher ilvl requirements on Future Content isn't going to hold a new player back. Gear in this game is so easy to obtain, And I'm willing to bet that 2.2 they might even raise the amount of Phil/Myth Tomes in dungeons. All a Higher ilvl Requirement is doing, Is stopping under geared players from holding others back.

The Minimum is called the minimum because some guys that do nothing but play video games for a living, Managed to put on some crap gear, win a dungeon and said ok this is the bare Minimum to get this place done. Point is the people who come up with these requirements are probably pretty skilled? Is every player who plays this game skilled? Hell No! They should be like ok we got by with ilvl68 minimum lets add 5-8 more ilvls to this dungeon. But do they? Nope. No one is asking the DEV team to make dungeon ilvl requirements to be max ilvl. It just gives a little more room for error if someone is a bad player.