Why are people complaining about this? Your not going to be forced into playing with brand new i55 people. You can just form groups with your friends or make a PF group with the ilvl you desire.


Why are people complaining about this? Your not going to be forced into playing with brand new i55 people. You can just form groups with your friends or make a PF group with the ilvl you desire.


The complaint stems from the fact that people that have been playing the game for 6 months now have one less thing to look forward to grinding while fresh 50s get even more despite having more than enough to do already.



I use Roulette all the time and I have no idea what there is to be angry about. Yes, you get new people sometimes. Guess what, we were ALL new at some point to every piece of content the game has, get over yourselves. Instead of raging about the newbies getting into your precious content why not, novel as it sounds, show them how to run the content. Tell them where and what the tricks are. Teach them just like someone taught you! This is an MMO first and foremost. You want a singleplayer game that has some multiplayer aspects and an RPG feel, go play a Souls game. You can even scratch that hardcore itch with it while you're at it.


Sorry, but I get more grief from people who apparently aren't new with Duty Roulette Pharos, than I do with players who are new to it. New players generally ask what to do, and then don't fail it provided the explanation was in order. "Experienced" players "know" what to do and still find a way to mess it up, even when you then explain it to them, assuming they didn't waste everyones time by leaving instantly.
It really doesn't matter what iLv they set these dungeons to, because iLv isn't a measure of competence. Terrible players will still be terrible, no matter how high their iLv is. Most of the mechanics in this game people fail don't even have anything to do with iLv; it doesn't matter how high your iLv is, if you stand in the wrong place you're going to get knocked off at Demon Wall. All a higher iLv does is speed up fights. That's it.
Last edited by Sotek; 03-10-2014 at 02:48 AM.


This is pretty much it. It isn't elitism, content locust, or casual vs hardcore war. The big picture in this kind of thread is loyal paying players wanting the game to succeed in the long term with a variety of challenging contents. From what we see in the developer previews and interviews, this game is only going be more imbalanced and skewed in favor of fresh lvl50s players who already have plenty on their plate.
I hope Yoshi realize quick that he can't continue to spoonfeed new players forever to replace the starving long term supporters who are on the verge of giving up. I wish they would release a new roadmap so we can see what we are getting into for the next 6 months and decide to resub from there.


I do have been doing DF all the time to get my levels (on my last job to 50 atm) or when I want to cap myth or whatever. I never have any high expectations going in, because you simply can't, because you are bound to run into newer less experienced players sometimes. The point o was making is you don't need to use DF. Its not required. If your using it and thinking your going to get full max ilvls who know it all your wrong. That's what PF or making your own premade party is for. I join planning to explain and help every run if needed.
I personally was looking forward to 4-man content that would actually be challenging to a full party of i90 players. I thought Amdapor would be that, given Yoshi's "hardest dungeon yet" statement, but the ilvl55 minimum suggests that it will not be difficult for those of us who are geared. This is really disappointing, because since the dungeon gives out the new tomes, we know we'll all be running that dungeon a lot, but we won't have to earn our tomes, we'll just walk in there and press some buttons and they'll be handed to us. I want that difficulty back from launch week AK when everyone went in there with AF, garbage accessories, and level 38 weapons. I want new 4-man content for end-game players, and it's really disappointing that Amdapor Township isn't that.



To me it seems like a lot of people Don't want a challenge in this game, Everyone wants more silver platters. Someone saying, "Oh you want a challenge play with a under geared player" That's not a challenge, That's carrying someone. Or "If you want a challenge then put on some low level gear", No Thanks I didn't just spend the last 5 months gearing just so I had to lower my gear to get a challenge.
I really don't think the Dev Team thought it all out. When they said Caps/lockouts would be lifted I was shocked. I figured they would just raise the Myth cap to like 750-800 and reduce CoB lockout to like 72hrs.
Way I see it play 2.2 for about a month or so and come back for 2.4 and play catch up every 5-6 months.
Last edited by Arkista; 03-10-2014 at 06:38 AM.
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