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  1. #1
    Player
    farnfarn64's Avatar
    Join Date
    Nov 2011
    Posts
    17
    Character
    Urumi Kanzaki
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Autymnfyres View Post
    ******Just why?****** I do not remember the other mmo's I played ever BLATANTLY copying prior dungeon/raid mobs and particularly not bosses. Like literally not. And if there were some resemblance, it was questionable enough for players to actually debate it.

    I do not understand why there are not more people here who dislike this. Quite cheap. Superb designers on the team, yet you rehash so literally as to just dye the mob's armor/exterior a different color and give it a new/different name. *Shakes head. And to add the proverbial insult to injury is taking EXACT SAME DUNGEONS with little notable variances aside from increasing mob health and dmg and calling it Hard, Harder, Hardest, Extreme, Fantastically Difficult....NEW DUNGEON>Come one, come all and look forward to it: NEW CONTENT.
    Have you played Final Fantasy games? There are few mob designs and most are reskins when you get to different areas.
    (1)

  2. #2
    Player
    IgnisFatuus's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ignis Fatuus
    World
    Shiva
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by farnfarn64 View Post
    Have you played Final Fantasy games? There are few mob designs and most are reskins when you get to different areas.
    the infamous color swap enemies were always a result of time and money constraints. we also see a lot of enemy designs straight up recycled from other mainline games in ARR, because they had to push out the game in a short time.
    the only exceptions are FF VIII and FF IX which don't feature color swap enemies. since then SE has basically devolved their production quality in this regard.

    personally, I think the HM dungeons should be more of a "bonus" because they can be rather easily made from old assets. one entirely new dungeon isn't really much per content patch for a sub-based mmo.
    (0)

  3. #3
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by IgnisFatuus View Post
    the only exceptions are FF VIII and FF IX which don't feature color swap enemies. since then SE has basically devolved their production quality in this regard.
    I don't remember how things worked in FFIX, but in FFVIII, though they didn't have color swapped enemies, the same enemy appeared in several zones with the only difference being it's level.
    (0)

  4. #4
    Player
    Autymnfyres's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by farnfarn64 View Post
    Have you played Final Fantasy games? There are few mob designs and most are reskins when you get to different areas.
    --------------------
    No, and apparently if I had, I'd have known what I was getting for my dollar when I subbed to FFXIV ARR in August.
    (0)
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.