Have you played Final Fantasy games? There are few mob designs and most are reskins when you get to different areas.******Just why?****** I do not remember the other mmo's I played ever BLATANTLY copying prior dungeon/raid mobs and particularly not bosses. Like literally not. And if there were some resemblance, it was questionable enough for players to actually debate it.
I do not understand why there are not more people here who dislike this. Quite cheap. Superb designers on the team, yet you rehash so literally as to just dye the mob's armor/exterior a different color and give it a new/different name. *Shakes head. And to add the proverbial insult to injury is taking EXACT SAME DUNGEONS with little notable variances aside from increasing mob health and dmg and calling it Hard, Harder, Hardest, Extreme, Fantastically Difficult....NEW DUNGEON>Come one, come all and look forward to it: NEW CONTENT.
the infamous color swap enemies were always a result of time and money constraints. we also see a lot of enemy designs straight up recycled from other mainline games in ARR, because they had to push out the game in a short time.
the only exceptions are FF VIII and FF IX which don't feature color swap enemies. since then SE has basically devolved their production quality in this regard.
personally, I think the HM dungeons should be more of a "bonus" because they can be rather easily made from old assets. one entirely new dungeon isn't really much per content patch for a sub-based mmo.
I don't remember how things worked in FFIX, but in FFVIII, though they didn't have color swapped enemies, the same enemy appeared in several zones with the only difference being it's level.

...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.
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