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  1. #1
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    reusing the assets from earlier dungeons lets them put out a lot more in the same amount of time. so it's get hard modes, which are quite different from normal modes, or get fewer dungeons overall.
    (1)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by jars View Post
    reusing the assets from earlier dungeons lets them put out a lot more in the same amount of time. so it's get hard modes, which are quite different from normal modes, or get fewer dungeons overall.
    Hmm..so what you're basiclaly saying:

    1. Get Hard Modes of previous dungeons, which has 99% no bearing to any progression whatsoever

    or

    2. Have them spend dev time and money on unique dungeons which can actually have bearing on progression and could actually be more than a 1-3 time romp and throwaway dungeon

    Personally, I'd rather have option 2 so it seems like they actually care for content in this game Reusing assets is fine and all, XI does it - Yet XI also managed to keep a theme and make new dungeons in the process. For example anything Zilartian/Kuluu made reused the same assets, yet were all dramatically different dungeons unless they were the same structures, i.e the Crags were similar yet different.
    (0)