reusing the assets from earlier dungeons lets them put out a lot more in the same amount of time. so it's get hard modes, which are quite different from normal modes, or get fewer dungeons overall.

reusing the assets from earlier dungeons lets them put out a lot more in the same amount of time. so it's get hard modes, which are quite different from normal modes, or get fewer dungeons overall.
Hmm..so what you're basiclaly saying:
1. Get Hard Modes of previous dungeons, which has 99% no bearing to any progression whatsoever
or
2. Have them spend dev time and money on unique dungeons which can actually have bearing on progression and could actually be more than a 1-3 time romp and throwaway dungeon
Personally, I'd rather have option 2 so it seems like they actually care for content in this gameReusing assets is fine and all, XI does it - Yet XI also managed to keep a theme and make new dungeons in the process. For example anything Zilartian/Kuluu made reused the same assets, yet were all dramatically different dungeons unless they were the same structures, i.e the Crags were similar yet different.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


Reusing assets is fine and all, XI does it - Yet XI also managed to keep a theme and make new dungeons in the process. For example anything Zilartian/Kuluu made reused the same assets, yet were all dramatically different dungeons unless they were the same structures, i.e the Crags were similar yet different.


