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  1. #11
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WHS View Post
    ...and 2 rehash of an old dungeon "Braflox & Halatali" ?
    I can never tell if when people use the term "rehash" if it's in a negative light or positive. I tend to see it used in a negative connotation, which baffles me when used in terms of hard mode versions of dungeons. The look-n-feel might be similar, and only to the extent of location/environment but path is different and the name is shared. However, the mechanics between "normal" and "hard mode" dungeons aren't (beside the hack-n-slash/tank-n-spank, but honeslty if you get down to the basics everything is a rehash of everything). I view the hard mode versions as a fresh version of previous content.
    (3)

  2. #12
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Errors View Post
    I can never tell if when people use the term "rehash" if it's in a negative light or positive. I tend to see it used in a negative connotation, which baffles me when used in terms of hard mode versions of dungeons. The look-n-feel might be similar, and only to the extent of location/environment but path is different and the name is shared. However, the mechanics between "normal" and "hard mode" dungeons aren't (beside the hack-n-slash/tank-n-spank, but honeslty if you get down to the basics everything is a rehash of everything). I view the hard mode versions as a fresh version of previous content.
    Totally negative.

    I understand that only the name, look and feel are the same as the normal dungeons but it's just kinda boring doing the same dungeon again, more so if the last boss is also the "same" (different mechanics, same models and look).
    (0)

  3. #13
    Player
    Truefaith87's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Felis View Post
    I don't see a confirmation.
    I still think it would be a instanced quest fight.
    You, alone with Hildibrand, against Gilgamesh.
    Why would we even need to be involved in the fight then? For the Twelve's sake, the man flew into the sky and knocked back a MOON. What makes you think he couldn't solo Gilgamesh?
    (0)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dreams should be allowed to fly as free as the birds in the sky.

  4. #14
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I would like to see some 4-man content with exclusive 'end game' gear instead of just another method to gain currencies for coil alternative gear. With difficulty to match its reward (much higher chance for failure).

    Reused model will be fine if the retexture looks great and elaborate.
    (2)

  5. #15
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    Well you're getting Amdapor Township which appears to be a 4man. Now I'm not one to cut devs slack when they don't produce as much content as they should, but one 4man dungeon every couple months is probably all they have time to make, seeing as they have to do other things as well.

    Now, what I do feel is going too slow is additional jobs. A new job, far as I can tell, is just a handful of new abilities for an existing class, a new set of Artifact gear, a recolor of that same gear, and 5 new quests that aren't even voiced. I accept that I might underestimating it, but I feel like a new job ever couple patches should not be hard to do.
    (0)

  6. #16
    Player
    KyroeFelix's Avatar
    Join Date
    Dec 2011
    Location
    Limsa-Lominsa
    Posts
    249
    Character
    Lara Felix
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Honestly, I prefer the 8-man content. I enjoy doing things with my FC which has right around 5-8 people online at all times so introducing more 4-man instances would split us up. We all like to doing things together.
    (0)
    So many wise players on these forums.

    Quote Originally Posted by DragonSlayer45
    You pay for the game. You pay for a monthly fee. Then you pay to not play the game. Logic.
    Quote Originally Posted by Wicc
    I guess when people don't agree with you, they instantly become an elitist.

  7. #17
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    Quote Originally Posted by WHS View Post
    So were getting one new form a content "Amdapor Township" and 2 rehash of an old dungeon "Braflox & Halatali" ? And a Leviathan fight on 2 difficulty levels. Anything else mentioned yet?
    Except if you played the current HM dungeons you'd know they're really nothing like normal modes besides the setting.
    (9)

  8. #18
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Airikay View Post
    Except if you played the current HM dungeons you'd know they're really nothing like normal modes besides the setting.
    This is also true.
    (1)

  9. #19
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Mixxy View Post
    Now, what I do feel is going too slow is additional jobs. A new job, far as I can tell, is just a handful of new abilities for an existing class, a new set of Artifact gear, a recolor of that same gear, and 5 new quests that aren't even voiced. I accept that I might underestimating it, but I feel like a new job ever couple patches should not be hard to do.
    I think the real reason why they take so long to add new jobs is balancing. If they don't give a crap abou balance they could release a new class/job every month.

    Still, I remember Yoshi-P saying that we would get new classes/jobs with patches because the "1.0 players already have everything capped", but the last time they mentioned new classes in a recent interview, he only said that the expansion would have a new one.
    (1)

  10. #20
    Player
    KonaMochi's Avatar
    Join Date
    Jan 2014
    Posts
    161
    Character
    M'hihiro Amariyo
    World
    Cactuar
    Main Class
    Archer Lv 60
    Well, there was Pharos Sirius that we got last patch...and the Township (from the looks of it) looks like it's also 4 man...

    Honestly, I would prefer we get more 8 man dungeons (Dungeons- not primals/single boss battles)...
    The only 8 man dungeons we have was castrum and pretorium....:/
    (1)

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