Coil 6-9..about it. Oh and "storyline extension", which is mostly talking to NPCs, slaying your usual5 boresand point a-b "cutscenes".




How about Gilgamesh? :O
http://na.finalfantasyxiv.com/lodest...47ca5e3c97e122
Yep..Gilgamesh as a fate confirmed.How about Gilgamesh? :O
http://na.finalfantasyxiv.com/lodest...47ca5e3c97e122
Why would we even need to be involved in the fight then? For the Twelve's sake, the man flew into the sky and knocked back a MOON. What makes you think he couldn't solo Gilgamesh?
Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
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Dreams should be allowed to fly as free as the birds in the sky.
Well, the HM versions of Manor and Copperbell were in essence new dungeons. The layout is different, encounters are different, and the loot drops are different. It may be in the same location, but you call it "rehash" as though it's the like of Heroic Mode dungeons on WoW, and that's not at all the case.
4 man dungeons are pretty much obsolete on arrival. Between CT and Coil, you'll get capped myth easily. The gear you can just skip to darklight.


I can never tell if when people use the term "rehash" if it's in a negative light or positive. I tend to see it used in a negative connotation, which baffles me when used in terms of hard mode versions of dungeons. The look-n-feel might be similar, and only to the extent of location/environment but path is different and the name is shared. However, the mechanics between "normal" and "hard mode" dungeons aren't (beside the hack-n-slash/tank-n-spank, but honeslty if you get down to the basics everything is a rehash of everything). I view the hard mode versions as a fresh version of previous content.

Totally negative.I can never tell if when people use the term "rehash" if it's in a negative light or positive. I tend to see it used in a negative connotation, which baffles me when used in terms of hard mode versions of dungeons. The look-n-feel might be similar, and only to the extent of location/environment but path is different and the name is shared. However, the mechanics between "normal" and "hard mode" dungeons aren't (beside the hack-n-slash/tank-n-spank, but honeslty if you get down to the basics everything is a rehash of everything). I view the hard mode versions as a fresh version of previous content.
I understand that only the name, look and feel are the same as the normal dungeons but it's just kinda boring doing the same dungeon again, more so if the last boss is also the "same" (different mechanics, same models and look).
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