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  1. #1
    Player
    Autymnfyres's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by WHS View Post
    So were getting one new form a content "Amdapor Township" and 2 rehash of an old dungeon "Braflox & Halatali" ? And a Leviathan fight on 2 difficulty levels. Anything else mentioned yet?
    ******Just why?****** I do not remember the other mmo's I played ever BLATANTLY copying prior dungeon/raid mobs and particularly not bosses. Like literally not. And if there were some resemblance, it was questionable enough for players to actually debate it.

    I do not understand why there are not more people here who dislike this. Quite cheap. Superb designers on the team, yet you rehash so literally as to just dye the mob's armor/exterior a different color and give it a new/different name. *Shakes head. And to add the proverbial insult to injury is taking EXACT SAME DUNGEONS with little notable variances aside from increasing mob health and dmg and calling it Hard, Harder, Hardest, Extreme, Fantastically Difficult....NEW DUNGEON>Come one, come all and look forward to it: NEW CONTENT.
    (0)
    Last edited by Autymnfyres; 03-05-2014 at 11:20 AM.
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.

  2. #2
    Player
    farnfarn64's Avatar
    Join Date
    Nov 2011
    Posts
    17
    Character
    Urumi Kanzaki
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Autymnfyres View Post
    ******Just why?****** I do not remember the other mmo's I played ever BLATANTLY copying prior dungeon/raid mobs and particularly not bosses. Like literally not. And if there were some resemblance, it was questionable enough for players to actually debate it.

    I do not understand why there are not more people here who dislike this. Quite cheap. Superb designers on the team, yet you rehash so literally as to just dye the mob's armor/exterior a different color and give it a new/different name. *Shakes head. And to add the proverbial insult to injury is taking EXACT SAME DUNGEONS with little notable variances aside from increasing mob health and dmg and calling it Hard, Harder, Hardest, Extreme, Fantastically Difficult....NEW DUNGEON>Come one, come all and look forward to it: NEW CONTENT.
    Have you played Final Fantasy games? There are few mob designs and most are reskins when you get to different areas.
    (1)

  3. #3
    Player
    IgnisFatuus's Avatar
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    Sep 2013
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    69
    Character
    Ignis Fatuus
    World
    Shiva
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by farnfarn64 View Post
    Have you played Final Fantasy games? There are few mob designs and most are reskins when you get to different areas.
    the infamous color swap enemies were always a result of time and money constraints. we also see a lot of enemy designs straight up recycled from other mainline games in ARR, because they had to push out the game in a short time.
    the only exceptions are FF VIII and FF IX which don't feature color swap enemies. since then SE has basically devolved their production quality in this regard.

    personally, I think the HM dungeons should be more of a "bonus" because they can be rather easily made from old assets. one entirely new dungeon isn't really much per content patch for a sub-based mmo.
    (0)

  4. #4
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by IgnisFatuus View Post
    the only exceptions are FF VIII and FF IX which don't feature color swap enemies. since then SE has basically devolved their production quality in this regard.
    I don't remember how things worked in FFIX, but in FFVIII, though they didn't have color swapped enemies, the same enemy appeared in several zones with the only difference being it's level.
    (0)

  5. #5
    Player
    Autymnfyres's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by farnfarn64 View Post
    Have you played Final Fantasy games? There are few mob designs and most are reskins when you get to different areas.
    --------------------
    No, and apparently if I had, I'd have known what I was getting for my dollar when I subbed to FFXIV ARR in August.
    (0)
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.

  6. #6
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Autymnfyres View Post
    And to add the proverbial insult to injury is taking EXACT SAME DUNGEONS with little notable variances aside from increasing mob health and dmg and calling it Hard, Harder, Hardest, Extreme, Fantastically Difficult....NEW DUNGEON>Come one, come all and look forward to it: NEW CONTENT.
    Blatantly obvious you haven't played them. Because they are not even remotely similar. The only thing that is the same is using some of the scenery. Otherwise they are completely different dungeons.
    (0)

  7. #7
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rhysati View Post
    Blatantly obvious you haven't played them. Because they are not even remotely similar. The only thing that is the same is using some of the scenery. Otherwise they are completely different dungeons.
    Funny enough, when they make Tam Tara hard it's guaranteed it'll be the part cut off from 1.0/ARR Alpha, same with Toto Rak. Copperbells actually just reincorporated many sections that existed in 1.0 (It used to be an open world dungeon.)

    Much like there's a lot in Satasha that was cut off as it incorported parts of Cassopeia Hollows and I think Turnbeard cove or something like that, so iin a sense Autymn isn't far off that it's the exact same dungeons, because they're just readding bits they cut off from their initial design in 2010-2012.
    (2)

  8. #8
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Tupsi View Post
    Funny enough, when they make Tam Tara hard it's guaranteed it'll be the part cut off from 1.0/ARR Alpha, same with Toto Rak. Copperbells actually just reincorporated many sections that existed in 1.0 (It used to be an open world dungeon.)

    Much like there's a lot in Satasha that was cut off as it incorported parts of Cassopeia Hollows and I think Turnbeard cove or something like that, so iin a sense Autymn isn't far off that it's the exact same dungeons, because they're just readding bits they cut off from their initial design in 2010-2012.
    Grasping at straws
    (0)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tupsi View Post
    Funny enough, when they make Tam Tara hard it's guaranteed it'll be the part cut off from 1.0/ARR Alpha, same with Toto Rak. Copperbells actually just reincorporated many sections that existed in 1.0 (It used to be an open world dungeon.)

    Much like there's a lot in Satasha that was cut off as it incorported parts of Cassopeia Hollows and I think Turnbeard cove or something like that, so iin a sense Autymn isn't far off that it's the exact same dungeons, because they're just readding bits they cut off from their initial design in 2010-2012.
    The monsters in Copperbell Mine 1.0 were not the same like in the ARR version. In 1.0 it was most time Diremites and Ants. You wanted to farm Formic Acid? You went to Copperbell Mine.

    Now to the map:
    1.0



    ARR (normal mode)


    Also here I don't see a similarity

    And please, Cassiopeia Hollow have nothing to do with Sastasha. Maybe you mean Shposhae
    (1)
    Last edited by Felis; 03-06-2014 at 01:02 AM.

  10. #10
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Felis View Post
    And please, Cassiopeia Hollow have nothing to do with Sastasha.
    It's pretty obviously a mix of Cassopeia Hallows, Sphoshae and Misbeard Cove. It's obviously not 100% identical (like not every map in ARR is to it's original) but it's pretty obvious, but then again, I still go over all of my 1.0 recordings so maybe it's just from seeing my run throughs of these zones I spotted the similarities and obvious asset reusage, maybe you just didn't play 1.0?

    It's even stated in-game it was repurposed as a Pirates den lol.
    (2)

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