Lemme break down the bad to show exactly how little you know.
Shield Oath has a 20% damage debuff; Sword Oath does not. Since, as a tank, Shield Oath is the standard stance, being in Sword Oath amounts to a 25% increase in damage dealt from what you would normally expect.
WAR does not have "much better damage in their abilities than PLD do". Heavy Swing and Fast Blade are both 150; Skull Sunder and Savage Blade are both 200; RoH is 260 and BB is only 280. The only reason that WAR sees big, fancy numbers when they're tanking is because of Unchained/Wrath consumers ignoring the Defiance damage penalty. When they're actually both in pure DPS mode, their damage is pretty much identical thanks to the increased damage from Sword Oath that so many people never notice as well as the extra ~50 potency/GCD a PLD gets from its off-GCD attacks (Spirits Within and Circle of Scorn) that WAR doesn't. You probably don't realize that your PLD is doing basically the same damage as a WAR because PLD does its damage in a large number of smaller hits compared to WAR.2. Marauder weapons have the SAME physical damage as Gladiator weapons; both Bravura Zenith and Curtana Zenith are 46 physical damage. The difference is that Warriors have much better damage in their abilities than Paladins do.
The OP was specifically responding to a WAR talking about their ~1900 crit in that exact same situation. He wasn't talking about DPS; he was talking about getting to see a big fancy number.3. You are suggesting Paladin DPS is fine because if you spend a bunch of money buying Mega Potions of STR (that last a few seconds and have a LONG cooldown before another can be used) in a specific encounter where the boss has a debuff that makes it take 25% more damage. And when it stacks to be 100% more damage, you crit for 1k so everything is handy dandy?
And you have no idea what you're talking about. WAR and PLD actually do almost identical damage. While tanking, WAR has an advantage, but only if they're using Unchained/Berserk/IR on CD; as soon as a WAR stops using CDs, PLDs catch up because Fight or Flight is just insanely strong (it provides the same benefit over time as all 3 of the WAR DPS CDs while having no cost, unlike Unchained or Berserk). While they're not in their tanking stances, WAR and PLD actually do virtually identical damage because Sword Oath adds a lot.You aren't thinking clearly. In that same situation everyone else is doing x10 or more damage than you are.
[quote]I have invested at least 100+ hours into my Paladin, and am at item lv 74. I crit for around 250 in Crystal Tower. I can't even 1 shot low lv monsters in the starting zones.[]
i74 is basically nothing, especially after 100+ hours. If you're critting for 250 at any point at level 50, you're either completely oblivious and not noticing your actual attacks or so outrageously bad that you shouldn't even be talking because it's risking your life by distracting you from breathing. My PLD is ~i81 and I routinely see crits in excess of 500, even when I don't have FoF up.
Fun fact: you suck at math as well as reading comprehension. Auto-attack damage is 83.33 pot/GCD, or, for PLDs, 75-80 pot per swing (PLD auto-attacks are only slightly faster than the GCD). The initial hit of CoS is 100 pot, which means that it hits roughly 25% harder than a single swing of your auto-attack. Furthermore, the DoT from CoS isn't 30 potency over 15 seconds; it's 30 potency every 3 seconds for 15 seconds, which means that the DoT adds an extra 150 potency (and something 180 if you get the timing down really well to snag the extra tick). CoS gives you an extra 25 potency per GCD over time, which amounts to about 7% of your total DPS.Fact: Gladiator's lv50 ability Circle of Scorn allows us to deal auto-attack damage to a group. I don't even know why it has a DoT effect; it's 30% of auto-attack damage over 15 seconds. It may as well not even be on the ability; [I]oh boy, my DoT did 40-something points of damage to a creature with 100k+ HP.
Except that they're only called Gladiators in the English version. In the game's native language, the name used for them is best translated as "sword specialist". On top of that, I find it hilarious that you seem to think that a class's name should have anything to do with their PvP viability or even the specific application of their class to the game world. A "marauder" isn't an axe wielding monster slayer, which is what the marauder's guild has you do; "marauder" actually refers to someone who raids and pillages, which is something noticeably absent from the marauder storyline. The names are simply there to make the classes look fancier since we, as western gamers, expect more out of class names than a simple statement of the weapon used.It is ironic that they are called Gladiators; they are possibly the worst melee class in PVP.