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  1. #1
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Grizzlebeard View Post
    Then the argument should be for them to scrap bonus attribute allocation surely. It's a pointless mechanic anyway because DPS will always go STR/DEX/INT accordingly, VIT for tanks, MND for healers. There's this illusion of choice that doesn't exist except on the one tree where they merged a MND job with an INT job and left one or both gimped.
    So you want to remove choice because min-maxers have decided you're gimped if you don't allocate the way they want you to?
    With more jobs being added to classes you'll have to choose again what to prioritize. min-max one job or go for a mix that is suitable for both.
    (1)

  2. #2
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nekodar View Post
    So you want to remove choice because min-maxers have decided you're gimped if you don't allocate the way they want you to?
    With more jobs being added to classes you'll have to choose again what to prioritize. min-max one job or go for a mix that is suitable for both.
    Min-maxers are playing this game just as you are, your opinion is no more or less valid than theirs. Also, I'm very much pro-choice when it comes to character design hence my sadness at the loss of the wonderful system we had back in FFXI. What I take umbrage with is a mechanic that forces you to marginalise one job in favour of another when the main strength of the FF MMO job system has always been about having all jobs on one character.

    I don't care if 30 points make little difference (they clearly do otherwise gear stat increments would be huge rather than the small differences we have between iLevel 80 and 90 gear) the fact is I will be less inclined to play either both "averaged" jobs or the completely gimped one. Many people play the game to squeeze the optimal ability out of their characters whether that be another 1 DPS or 10HPs cured and having such a poorly thought out system in place dissuades people from choice at best, at worst it actively encourages people to shelve jobs.
    (2)