Quote Originally Posted by NJA View Post
but I think the main problem is that every class except arcanist only leads to 1 job at present. Once there are more jobs and there is more branching, the 'core' of each class will feel like it has more purpose as a central base for different types of character and play.
The problem with the branching is you end up having to specialise on one job or gimp both when it comes to the allocation of bonus attributes. This surely must undermine the whole concept of being able to play all jobs on one character because it essentially encourages you to marginalise one job in favour of another, albeit not permanently because of the GC item but seriously who wants to farm 10k seals everytime you want to play a job considering FATEs are rarely touched anymore.

The current class/job system just feels clunky and in need of serious work really. I'd sooner we retained the fantastic system we had in FFXI rather than this half-arsed one that really doesn't encourage any experimentation at all with jobs. The whole cross class ability system is lacklustre at best and is borderline useless for some jobs. Granted, the classes in this game have a fraction of the depth of their FFXI counterparts, this accounts for my lack of any real excitement at the prospect of my much-loved ninja class ever being added to the game. Tank or not it'll be a sad shadow of its previous incarnation.