

In other words you want to transform the base class into it's own job, just with the ability to crossclass more...



I want the original development vision of the Class and Job systems to be realized:
- Classes are supposed to be generalists with loads of customization and the optimal choice for small group/soloing.
- Jobs are supposed to be specialists, with very little flexibility, but tuned for full party play.
**For those that are familiar with MtG terminology , think of Jobs as "Timmy Cards" and Classes as "Johnny Cards"**
Also, like Classes, I don't believe that Jobs have achieved the vision set forth either:
- WHM/SCH should not be able to reliably DPS, (that should be the function of CNJ and ACN). - FIX: When used for WHM or SCH, 'Cleric Stance' doesn't boost damage, but intead Reduces Emnity at the cost of Healing Potentcy.
- DRG, MNK, BLM, and SCH should have lower Max HP and Def than their respective Classes, but should have higher Determination and Crit rate.
- WAR and PLD should do less damage than MRD or GLD. 'Defiance' and 'Shield Oath' should be Job TRAITS not abilities. Change 'Sword Oath' for PLD to a 20sec buff with a 3min cooldown. (like 'Unchained' is)
- BRD should be a first and foremost a Support Job, not a DPS Job. but that's a whole other discussion that involves adding another Role to the game.
I agree that it's pointless for Jobs..Then the argument should be for them to scrap bonus attribute allocation surely. It's a pointless mechanic anyway because DPS will always go STR/DEX/INT accordingly, VIT for tanks, MND for healers. There's this illusion of choice that doesn't exist except on the one tree where they merged a MND job with an INT job and left one or both gimped.
Stat allocation should also apply to Classes Only.. Jobs stats should be auto-allocated - for the exact reasons you stated.
Last edited by Zantetsuken; 01-31-2014 at 02:14 AM.


@Zantetsuken
Again IF, they were to do this I think I would have a better outlook on classes. The problem is that they do not want to add new abilities to jobs and are under the false impression that people even want to utilize classes. If I recall they want us to use Jobs in a party setting and the classes were meant to be used in Solo play. Thing is the solo play is so washed down that the only people who would struggle to solo are those probably wearing lv 1 gear at lv 30.
Now, I like where you are going change wise with jobs. Many of the suggestions you state would allow for ability slots to freed up and replaced. This would allow for a better method of play.
Side Notes:
1. The reason WHM/SCH have DPS skills was so that casual players could play the game at their own leisure and solo some.
2. This is also why bard is not pure support.
3. Sch/smn have a bad base class, well more like inappropriate. (I'll touch on that in my next letter)
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


