I also tank on warrior too, heal on sch, dps on blm, and dps on drg, ^^; I try and not pull things out of thin air. I have bounced around ideas in the past with friends of mine in the past.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
Jobs are not spec trees sadly. The devs have stated in the past that the purpose of the job is for party play and that each person should have the ability to play ever job/class on 1 character. (However I guess they did not say it wouldn't be gimped by having to choose between 1 job or another job based off a single class.) However by doing so they alienate potential casual players who want to do a bit of everything XD.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
I also like being able to play all the different classes/jobs I choose to with one character. I don't think cross skills should be removed. If my character learns other skills, a certain subset should be available to him from different classes, that just makes sense.
One thing I would like to see is some variation in attack motions that would still look just as effective. Every PLD for instance has the exact same motions for Rage of Halone. It would be nice if it varied so that it didn't look cookie cutter.
I do agree that the job/class system is kinda weird. It's almost like choosing a job at 30 or above really isn't an option for a given class (except arcanist which has two choices but that results in a hard choice in allocation of mind and int if you want both jobs). If you don't take a job you don't get the hp boost. Not saying it should be changed just saying it is weird.
Yeah, the choices for stat allocation, especially for tanks are pretty much pointless, there really is no reason not to put all the points for PLD into vitality, the equipment makes up for the others stats. Either mostly eliminate stat allocation or give some benefits to putting points into another class, like for example PLD, putting points into Dexterity might significantly increase Parry (I heard it does a tiny bit but is worthless compared to putting points into vitality).
Yeah, the choices for stat allocation, especially for tanks are pretty much pointless, there really is no reason not to put all the points for PLD into vitality, the equipment makes up for the others stats. Either mostly eliminate stat allocation or give some benefits to putting points into another class, like for example PLD, putting points into Dexterity might significantly increase Parry (I heard it does a tiny bit but is worthless compared to putting points into vitality).
Yes, this exactly. Anything but VIT is pointless.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
No. Don't you dare take away my healer's swiftcast.
They could take it away and make Pressence of Mind make your next 3 spells 50-75% faster? I think that maybe better in some situations.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
Bit of everything!? And remove cross class!? Sounds like you just want one job that does everything....=_=;Jobs are not spec trees sadly. The devs have stated in the past that the purpose of the job is for party play and that each person should have the ability to play ever job/class on 1 character. (However I guess they did not say it wouldn't be gimped by having to choose between 1 job or another job based off a single class.) However by doing so they alienate potential casual players who want to do a bit of everything XD.
You really need to look into the concept behind FF series in the past instead of looking it as any other MMOs...it's called Final Fantasy for a reason.
lv50 doesn't mean u fully understand the job, by saying stonekin and bloodbath are bad skills pretty much shows you still lack the knowledge and the experience of tanking and healing.
Again, why try to shape the game you wanted? Then everyone would have their own reasons to buff or nerf certain skills....which is pretty much pointless.
Nothing wrong with giving suggestion to the develop team, but you need to look further and deeper instead of just something in front of you.
After all you are talking about changing the foundation of the game.
Last edited by Langureion; 02-01-2014 at 02:27 AM.
@langureion
Sorry but I must retort and say you must be mistaken. I've played and beaten Final fantasy numbered, the tactics series, dimensions, and even a few spin offs. The reason I refer to other MMO is because guess what? You are playing one! Omg surprise! This isn't a typical FF and shouldn't be treated like a single player game.
As for the comment on wanting every class to do everything, do you even read? I had a section on individuality, I know it is a big word but google is your friend. If anything I want the game to simulate being the job you are playing and not be just a mash of random skills.
As for blood bath is a bad skill; it's kind of true. I know it had some uses but overall it will probably never save you in a clutch moment. I. E. Twintania doing a death sentence and auto attack nearly at the same time, doubled wicked wheel, incinerate, or eating a double bomb. The amount of hp replenished is just very weak. A single crit life surge full thrust on drg probably does more of an hp regen than the full use of bloodbath.
Stoneskin on pld is something to use because you really have nothing better to do. Like why not use cover? Oh wait it is because the skill is bad and the times you would use it is from not holding hate correctly anyways. Chances are it might even kill you and the covered both. As for me being inexperienced in other roles... I've tanked the extreme primals on sell runs so I'm not a Super noob tank. Healer wise I am not as acquainted outside ultima hard mode, CT, and extreme garuda but I'm sure I could do other fights outside turn 5.
Also please read what I said with taking my ideas with a grain of salt. I do not want to shape the game my ideal way. However you white knighting flaws isn't going to improve it either. At least I'm being proactive and pointing out issues. I'll even make a poll soon to collect data on people's opinions on the class system and what skills should be changed per class.
Last edited by Mardel; 02-01-2014 at 03:17 PM.
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