Quote Originally Posted by Gramul View Post
Perhaps that's a part of that whole communication problem they've been having.
They've never really had to redesign a game before so perhaps they never thought it necessary to keep track of certain elements or structures, which would be a terribly unprofessional habit.

Whatever the reason, no one here knows how the game is structured, what sort of planning goes into redesigning it, or how they approach problems with the old structure. Anything we say for or against it can only be speculation.
True, anything we do say is extreme ammount of speculation. While I would go as far to say it does seem to be taking longer than I would expect. But hell we don't know the formulas, codes, what is all tied to the battle system. I mean we are not just looking at making weapons wing automatically. They have to balance-rebalance skills that are just broken without stamina use "Fient" for example, or most reactionary skills will probably have a much longer cooldown than prior to the update, TP generation may be nerfed or weaponskills having longer recasts than usual. Then we factor in the "Speed" of the swings and the "DPS" and how that effects the monsters behaviour.

Some mobs have skills that trigger from basic attacks that before could be easilly avoided due to needing to manually attack. Funguars for example could have there "Sporeshroom" abillity avoided if you stopped attacking while it was bloated up. Wether they are working on those as well is unknown.

They are working on far more than just the battle system as well. We currently have.

-Battle tweaks
-Redefining how stats work
-Job system
-Materia system
-Instanced dungeons
-Toying around with abolishing surpluss
-...

The list could probably go on for miles on what they are working on at the moment. While it's obvious a majority of the team would probably be on the battle stuff I would imagine they still have people working on other projects and probably some not even announced to us in general.

Personally while it's anoying to wait, I have no issue in waiting for the project to be fleshed and polished before we get to play with it.